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source: branches/2521_ProblemRefactoring/HeuristicLab.Optimization/3.3/BasicProblems/Interfaces/ISingleObjectiveProblemDefinition.cs @ 17315

Last change on this file since 17315 was 17257, checked in by abeham, 5 years ago

#2521: Refactored ContextLookupParameter with suggestions from mkommend

  • Add StorableType attribute to some types
File size: 1.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HEAL.Attic;
24using HeuristicLab.Core;
25
26namespace HeuristicLab.Optimization {
27  [StorableType("80849d87-5cc6-4dc0-8c10-966ecb68d582")]
28  public interface ISingleObjectiveProblemDefinition {
29    bool Maximization { get; }
30    bool IsBetter(double quality, double bestQuality);
31  }
32
33  [StorableType("7ec7bf7e-aaa7-4681-828b-3401cf67e2b3")]
34  public interface ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution> : ISingleObjectiveProblemDefinition, IProblemDefinition<TEncoding, TEncodedSolution>
35    where TEncoding : class, IEncoding<TEncodedSolution>
36    where TEncodedSolution : class, IEncodedSolution {
37    double Evaluate(TEncodedSolution solution, IRandom random);
38    void Analyze(TEncodedSolution[] solutions, double[] qualities, ResultCollection results, IRandom random);
39    IEnumerable<TEncodedSolution> GetNeighbors(TEncodedSolution solution, IRandom random);
40  }
41}
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