[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17226] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[2] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[4722] | 22 | using HeuristicLab.Common;
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[2] | 23 | using HeuristicLab.Core;
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[16723] | 24 | using HEAL.Attic;
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[2] | 25 |
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[3053] | 26 | namespace HeuristicLab.Encodings.PermutationEncoding {
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[850] | 27 | /// <summary>
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| 28 | /// Manipulates a permutation array by moving randomly one element to another position in the array.
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[2854] | 29 | /// </summary>
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| 30 | /// <remarks>
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[2871] | 31 | /// It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.
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[2854] | 32 | /// </remarks>
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[3340] | 33 | [Item("InsertionManipulator", "An operator which moves randomly one element to another position in the permutation (Insertion is a special case of Translocation). It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.")]
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[16723] | 34 | [StorableType("E8C09728-ACB7-491B-B87C-BE8E2B5A5B0B")]
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[2854] | 35 | public class InsertionManipulator : PermutationManipulator {
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[4722] | 36 | [StorableConstructor]
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[16723] | 37 | protected InsertionManipulator(StorableConstructorFlag _) : base(_) { }
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[4722] | 38 | protected InsertionManipulator(InsertionManipulator original, Cloner cloner) : base(original, cloner) { }
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| 39 | public InsertionManipulator() : base() { }
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| 40 |
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| 41 | public override IDeepCloneable Clone(Cloner cloner) {
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| 42 | return new InsertionManipulator(this, cloner);
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| 43 | }
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| 44 |
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[850] | 45 | /// <summary>
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| 46 | /// Moves an randomly chosen element in the specified <paramref name="permutation"/> array
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| 47 | /// to another randomly generated position.
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| 48 | /// </summary>
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| 49 | /// <param name="random">The random number generator.</param>
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[2854] | 50 | /// <param name="permutation">The permutation to manipulate.</param>
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| 51 | public static void Apply(IRandom random, Permutation permutation) {
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[16692] | 52 | var cutIndex = random.Next(permutation.Length);
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| 53 | var insertIndex = random.Next(permutation.Length);
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[2] | 54 |
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[16692] | 55 | if (cutIndex == insertIndex) return;
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[2] | 56 |
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[16692] | 57 | permutation.Move(cutIndex, cutIndex, insertIndex);
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[2] | 58 | }
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| 59 |
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[850] | 60 | /// <summary>
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| 61 | /// Moves an randomly chosen element in the specified <paramref name="permutation"/> array
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| 62 | /// to another randomly generated position.
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| 63 | /// </summary>
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| 64 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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[2854] | 65 | /// <param name="random">A random number generator.</param>
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| 66 | /// <param name="permutation">The permutation to manipulate.</param>
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| 67 | protected override void Manipulate(IRandom random, Permutation permutation) {
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| 68 | Apply(random, permutation);
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[2] | 69 | }
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| 70 | }
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| 71 | }
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