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source: branches/2520_PersistenceReintegration/HeuristicLab.Problems.VehicleRouting/3.4/Encodings/Prins/Manipulators/PrinsStochasticLSManipulator.cs @ 16462

Last change on this file since 16462 was 16462, checked in by jkarder, 6 years ago

#2520: worked on reintegration of new persistence

  • added nuget references to HEAL.Fossil
  • added StorableType attributes to many classes
  • changed signature of StorableConstructors
  • removed some classes in old persistence
  • removed some unnecessary usings
File size: 3.2 KB
RevLine 
[4379]1#region License Information
2/* HeuristicLab
[16453]3 * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[4379]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[8053]22using System.Collections.Generic;
23using HeuristicLab.Common;
[4379]24using HeuristicLab.Core;
[8053]25using HeuristicLab.Data;
[4379]26using HeuristicLab.Parameters;
[16462]27using HEAL.Fossil;
[4379]28
29namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
30  [Item("PrinsStochasticLSManipulator", "An operator which manipulates a VRP representation by using the stochastic version of the Prins local search.  It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
[16462]31  [StorableType("0EA1C024-7FDA-4E52-8186-D2BAF9D5AB24")]
[4379]32  public sealed class PrinsStochasticLSManipulator : PrinsLSManipulator {
33    public IValueParameter<IntValue> SampleSize {
34      get { return (IValueParameter<IntValue>)Parameters["SampleSize"]; }
35    }
[8053]36
[4379]37    [StorableConstructor]
[16462]38    private PrinsStochasticLSManipulator(StorableConstructorFlag _) : base(_) { }
[4379]39
40    public PrinsStochasticLSManipulator()
41      : base() {
[8053]42      Parameters.Add(new ValueParameter<IntValue>("SampleSize", "The sample size.", new IntValue(200)));
[4379]43    }
44
[4752]45    public override IDeepCloneable Clone(Cloner cloner) {
46      return new PrinsStochasticLSManipulator(this, cloner);
47    }
48
49    private PrinsStochasticLSManipulator(PrinsStochasticLSManipulator original, Cloner cloner)
50      : base(original, cloner) {
51    }
52
[4379]53    protected override void Manipulate(IRandom random, PrinsEncoding individual) {
54      List<Tour> tours = individual.GetTours();
55      bool improvement = false;
56      int iterations = 0;
57
58      do {
59        improvement = false;
60        double originalQuality = GetQuality(individual);
61        PrinsEncoding child = null;
62
63        int samples = 0;
64        while (!improvement &&
65          samples < SampleSize.Value.Value) {
[8053]66          int u = random.Next(ProblemInstance.Cities.Value);
67          int v = random.Next(ProblemInstance.Cities.Value);
[4379]68
[8053]69          child = Manipulate(individual,
70                originalQuality, u, v);
[4379]71
[8053]72          improvement = child != null;
[4379]73
[8053]74          samples++;
[4379]75        }
76
77        if (improvement) {
78          for (int i = 0; i < child.Length; i++) {
79            individual[i] = child[i];
80          }
81        }
82
83        iterations++;
[8053]84      } while (improvement &&
[4379]85        iterations < Iterations.Value.Value);
86    }
87  }
88}
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