[16462] | 1 | using System.Collections.Generic;
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[11753] | 2 | using HeuristicLab.Core;
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| 3 | using HeuristicLab.Optimization;
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| 4 |
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| 5 | namespace HeuristicLab.Problems.Programmable {
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| 6 | public class CompiledSingleObjectiveProblemDefinition : CompiledProblemDefinition, ISingleObjectiveProblemDefinition {
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| 7 | public bool Maximization { get { return false; } }
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| 8 |
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| 9 | public override void Initialize() {
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[11880] | 10 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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[11753] | 11 | // Define the solution encoding which can also consist of multiple vectors, examples below
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[11900] | 12 | //Encoding = new BinaryVectorEncoding("b", length: 5);
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| 13 | //Encoding = new IntegerVectorEncoding("i", length: 5, min: 2, max: 14, step: 2);
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| 14 | //Encoding = new RealVectorEncoding("r", length: 5, min: -1.0, max: 1.0);
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[11753] | 15 | //Encoding = new PermutationEncoding("p", length: 5, type: PermutationTypes.Absolute);
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[12724] | 16 | //Encoding = new LinearLinkageEncoding("l", length: 5);
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| 17 | //Encoding = new SymbolicExpressionTreeEncoding("s", new SimpleSymbolicExpressionGrammar(), 50, 12);
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[11880] | 18 | // The encoding can also be a combination
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[11753] | 19 | //Encoding = new MultiEncoding()
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[11900] | 20 | //.Add(new BinaryVectorEncoding("b", length: 5))
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| 21 | //.Add(new IntegerVectorEncoding("i", length: 5, min: 2, max: 14, step: 4))
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| 22 | //.Add(new RealVectorEncoding("r", length: 5, min: -1.0, max: 1.0))
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[11753] | 23 | //.Add(new PermutationEncoding("p", length: 5, type: PermutationTypes.Absolute))
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[12731] | 24 | //.Add(new LinearLinkageEncoding("l", length: 5))
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| 25 | //.Add(new SymbolicExpressionTreeEncoding("s", new SimpleSymbolicExpressionGrammar(), 50, 12))
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[11880] | 26 | ;
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| 27 | // Add additional initialization code e.g. private variables that you need for evaluating
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[11753] | 28 | }
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| 29 |
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| 30 | public double Evaluate(Individual individual, IRandom random) {
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[11880] | 31 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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[11753] | 32 | var quality = 0.0;
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| 33 | //quality = individual.RealVector("r").Sum(x => x * x);
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| 34 | return quality;
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| 35 | }
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| 36 |
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[11880] | 37 | public void Analyze(Individual[] individuals, double[] qualities, ResultCollection results, IRandom random) {
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| 38 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 39 | // Write or update results given the range of vectors and resulting qualities
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| 40 | // Uncomment the following lines if you want to retrieve the best individual
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[12001] | 41 |
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| 42 | //var orderedIndividuals = individuals.Zip(qualities, (i, q) => new { Individual = i, Quality = q }).OrderBy(z => z.Quality);
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| 43 | //var best = Maximization ? orderedIndividuals.Last().Individual : orderedIndividuals.First().Individual;
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| 44 |
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| 45 | //if (!results.ContainsKey("Best Solution")) {
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| 46 | // results.Add(new Result("Best Solution", typeof(RealVector)));
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| 47 | //}
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| 48 | //results["Best Solution"].Value = (IItem)best.RealVector("r").Clone();
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[11753] | 49 | }
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| 50 |
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| 51 | public IEnumerable<Individual> GetNeighbors(Individual individual, IRandom random) {
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[11880] | 52 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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[11753] | 53 | // Create new vectors, based on the given one that represent small changes
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[11880] | 54 | // This method is only called from move-based algorithms (Local Search, Simulated Annealing, etc.)
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[11753] | 55 | while (true) {
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[11880] | 56 | // Algorithm will draw only a finite amount of samples
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| 57 | // Change to a for-loop to return a concrete amount of neighbors
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[11753] | 58 | var neighbor = individual.Copy();
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[11880] | 59 | // For instance, perform a single bit-flip in a binary parameter
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[11753] | 60 | //var bIndex = random.Next(neighbor.BinaryVector("b").Length);
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| 61 | //neighbor.BinaryVector("b")[bIndex] = !neighbor.BinaryVector("b")[bIndex];
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| 62 | yield return neighbor;
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| 63 | }
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| 64 | }
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| 65 |
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[11880] | 66 | // Implement further classes and methods
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[11753] | 67 | }
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| 68 | }
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| 69 |
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