1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HEAL.Fossil;
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28 |
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29 | namespace HeuristicLab.Problems.Orienteering {
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30 | /// <summary>
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31 | /// Represents a distance matrix of a Orienteering Salesman Problem.
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32 | /// </summary>
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33 | [Item("DistanceMatrix", "Represents a distance matrix of a Orienteering Problem.")]
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34 | [StorableType("8318D250-3F2D-4A4D-9833-AB4EA453A3A4")]
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35 | public sealed class DistanceMatrix : DoubleMatrix {
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36 | [StorableConstructor]
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37 | private DistanceMatrix(StorableConstructorFlag _) : base(_) { }
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38 | private DistanceMatrix(DistanceMatrix original, Cloner cloner) {
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39 | throw new NotSupportedException("Distance matrices cannot be cloned.");
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40 | }
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41 | public DistanceMatrix() : base() { }
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42 | public DistanceMatrix(int rows, int columns) : base(rows, columns) { }
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43 | public DistanceMatrix(int rows, int columns, IEnumerable<string> columnNames) : base(rows, columns, columnNames) { }
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44 | public DistanceMatrix(int rows, int columns, IEnumerable<string> columnNames, IEnumerable<string> rowNames) : base(rows, columns, columnNames, rowNames) { }
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45 | public DistanceMatrix(double[,] elements) : base(elements) { }
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46 | public DistanceMatrix(double[,] elements, IEnumerable<string> columnNames) : base(elements, columnNames) { }
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47 | public DistanceMatrix(double[,] elements, IEnumerable<string> columnNames, IEnumerable<string> rowNames) : base(elements, columnNames, rowNames) { }
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48 |
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49 | public override IDeepCloneable Clone(Cloner cloner) {
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50 | // distance matrices are not cloned for performance reasons
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51 | cloner.RegisterClonedObject(this, this);
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52 | return this;
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53 | }
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54 |
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55 | public double CalculateTourLength(IList<int> path, double pointVisitingCosts) {
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56 | double length = 0.0;
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57 | for (int i = 1; i < path.Count; i++)
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58 | length += this[path[i - 1], path[i]];
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59 | // Add the fixed penalty for every vertex except for the starting and ending vertex
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60 | length += (path.Count - 2) * pointVisitingCosts;
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61 | return length;
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62 | }
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63 | public double CalculateInsertionCosts(IList<int> path, int insertPosition, int point, double pointVisitingCosts) {
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64 | double detour = this[path[insertPosition - 1], point] + this[point, path[insertPosition]];
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65 | detour += pointVisitingCosts;
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66 | detour -= this[path[insertPosition - 1], path[insertPosition]];
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67 | return detour;
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68 | }
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69 | public double CalculateReplacementCosts(List<int> path, int replacePosition, int point) {
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70 | double detour = this[path[replacePosition - 1], point] + this[point, path[replacePosition + 1]];
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71 | detour -= this[path[replacePosition - 1], path[replacePosition]] + this[path[replacePosition], path[replacePosition + 1]];
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72 | return detour;
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73 | }
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74 | public double CalculateRemovementSaving(List<int> path, int removePosition, double pointVisitingCosts) {
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75 | double saving = this[path[removePosition - 1], path[removePosition]];
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76 | saving += this[path[removePosition], path[removePosition + 1]];
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77 | saving -= this[path[removePosition - 1], path[removePosition + 1]];
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78 | saving += pointVisitingCosts;
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79 | return saving;
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80 | }
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81 | }
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82 | } |
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