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source: branches/2520_PersistenceReintegration/HeuristicLab.ExtLibs/HeuristicLab.NativeInterpreter/0.1/NativeInterpreter-0.1/lib/vdt/sqrt.h @ 16724

Last change on this file since 16724 was 16269, checked in by bburlacu, 6 years ago

#2958: Add C++ source code

File size: 3.0 KB
Line 
1/*
2 * sqrt.h
3 * Implementations born on the Quake 3 fast inverse square root
4 * function.
5 * http://en.wikipedia.org/wiki/Fast_inverse_square_root
6 *
7 *  Created on: Jun 24, 2012
8 *      Author: Danilo Piparo, Thomas Hauth, Vincenzo Innocente
9 */
10
11/*
12 * VDT is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU Lesser Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20 * GNU Lesser Public License for more details.
21 *
22 * You should have received a copy of the GNU Lesser Public License
23 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
24 */
25
26#ifndef SQRT_H_
27#define SQRT_H_
28
29#include "vdtcore_common.h"
30
31namespace vdt{
32
33//------------------------------------------------------------------------------
34
35
36/// Sqrt implmentation from Quake3
37inline double fast_isqrt_general(double x, const uint32_t ISQRT_ITERATIONS) {
38
39  const double threehalfs = 1.5;
40  const double x2 = x * 0.5;
41  double y  = x;
42  uint64_t i  = details::dp2uint64(y);
43  // Evil!
44  i  = 0x5fe6eb50c7aa19f9ULL  - ( i >> 1 );
45  y  = details::uint642dp(i);
46  for (uint32_t j=0;j<ISQRT_ITERATIONS;++j)
47      y *= threehalfs - ( x2 * y * y ) ;
48
49  return y;
50}
51
52//------------------------------------------------------------------------------
53
54/// Four iterations
55inline double fast_isqrt(double x) {return fast_isqrt_general(x,4);}
56
57/// Three iterations
58inline double fast_approx_isqrt(double x) {return fast_isqrt_general(x,3);}
59
60//------------------------------------------------------------------------------
61
62/// For comparisons
63inline double isqrt (double x) {return 1./std::sqrt(x);}
64
65//------------------------------------------------------------------------------
66
67/// Sqrt implmentation from Quake3
68inline float fast_isqrtf_general(float x, const uint32_t ISQRT_ITERATIONS) {
69
70  const float threehalfs = 1.5f;
71  const float x2 = x * 0.5f;
72  float y  = x;
73  uint32_t i  = details::sp2uint32(y);
74  i  = 0x5f3759df - ( i >> 1 );
75  y  = details::uint322sp(i);
76  for (uint32_t j=0;j<ISQRT_ITERATIONS;++j)
77    y  *= ( threehalfs - ( x2 * y * y ) );
78
79  return y;
80}
81
82//------------------------------------------------------------------------------
83
84/// Two iterations
85inline float fast_isqrtf(float x) {return fast_isqrtf_general(x,2);}
86
87/// One (!) iterations
88inline float fast_approx_isqrtf(float x) {return fast_isqrtf_general(x,1);}
89
90//------------------------------------------------------------------------------
91
92/// For comparisons
93inline float isqrtf (float x) {return 1.f/std::sqrt(x);}
94
95//------------------------------------------------------------------------------
96
97} // end namespace vdt
98
99#endif /* SQRT_H_ */
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