1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization;
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28 | using HEAL.Attic;
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29 |
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30 | namespace HeuristicLab.Encodings.PermutationEncoding {
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31 | [Item("ExhaustiveInsertionMoveGenerator", "Generates all possible insertion moves (3-opt) from a given permutation.")]
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32 | [StorableType("D3E672A7-97F5-4E21-B151-F7CE465A4DBB")]
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33 | public class ExhaustiveInsertionMoveGenerator : TranslocationMoveGenerator, IExhaustiveMoveGenerator {
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34 | [StorableConstructor]
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35 | protected ExhaustiveInsertionMoveGenerator(StorableConstructorFlag _) : base(_) { }
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36 | protected ExhaustiveInsertionMoveGenerator(ExhaustiveInsertionMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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37 | public ExhaustiveInsertionMoveGenerator() : base() { }
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38 |
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39 | public override IDeepCloneable Clone(Cloner cloner) {
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40 | return new ExhaustiveInsertionMoveGenerator(this, cloner);
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41 | }
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42 |
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43 | public static IEnumerable<TranslocationMove> Generate(Permutation permutation) {
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44 | int length = permutation.Length;
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45 | if (length == 1) throw new ArgumentException("ExhaustiveInsertionMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation");
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46 |
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47 | if (permutation.PermutationType == PermutationTypes.Absolute) {
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48 | for (int i = 0; i < length; i++) {
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49 | for (int j = 1; j <= length - 1; j++) {
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50 | yield return new TranslocationMove(i, i, (i + j) % length);
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51 | }
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52 | }
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53 | } else {
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54 | if (length > 2) {
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55 | for (int i = 0; i < length; i++) {
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56 | for (int j = 1; j <= length - 1; j++) {
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57 | if (i == 0 && j == length - 1
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58 | || i == length - 1 && j == 1) continue;
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59 | yield return new TranslocationMove(i, i, (i + j) % length);
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60 | }
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61 | }
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62 | } else { // doesn't make sense, but just create a dummy move to not crash the algorithms
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63 | yield return new TranslocationMove(0, 0, 1);
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64 | }
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65 | }
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66 | }
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67 |
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68 | public static TranslocationMove[] Apply(Permutation permutation) {
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69 | return Generate(permutation).ToArray();
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70 | }
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71 |
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72 | protected override TranslocationMove[] GenerateMoves(Permutation permutation) {
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73 | return Apply(permutation);
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74 | }
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75 | }
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76 | }
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