1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.Parameters;
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27 | using HEAL.Attic;
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28 |
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29 | namespace HeuristicLab.Encodings.BinaryVectorEncoding {
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30 | /// <summary>
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31 | /// Flips some bits of a binary vector.
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32 | /// </summary>
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33 | /// <remarks>
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34 | /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg, p. 43.
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35 | /// </remarks>
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36 | [Item("SomePositionsBitflipManipulator", "Flips some bits of a binary vector, each position is flipped with a probability of pm. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg, p. 43.")]
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37 | [StorableType("058E0380-0BFB-4E39-82DC-C4E3CCD8EAF5")]
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38 | public sealed class SomePositionsBitflipManipulator : BinaryVectorManipulator {
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39 | /// <summary>
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40 | /// Mmutation probability for each position.
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41 | /// </summary>
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42 | public IValueLookupParameter<DoubleValue> MutationProbabilityParameter {
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43 | get { return (IValueLookupParameter<DoubleValue>)Parameters["MutationProbability"]; }
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44 | }
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45 |
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46 | [StorableConstructor]
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47 | private SomePositionsBitflipManipulator(StorableConstructorFlag _) : base(_) { }
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48 | private SomePositionsBitflipManipulator(SomePositionsBitflipManipulator original, Cloner cloner) : base(original, cloner) { }
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49 | /// <summary>
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50 | /// Initializes a new instance of <see cref="NPointCrossover"/>
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51 | /// </summary>
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52 | public SomePositionsBitflipManipulator()
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53 | : base() {
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54 | Parameters.Add(new ValueLookupParameter<DoubleValue>("MutationProbability", "The mutation probability for each position", new DoubleValue(0.2)));
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55 | }
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56 |
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57 | public override IDeepCloneable Clone(Cloner cloner) {
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58 | return new SomePositionsBitflipManipulator(this, cloner);
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59 | }
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60 |
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61 | /// <summary>
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62 | /// Performs the some positions bitflip mutation on a binary vector.
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63 | /// </summary>
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64 | /// <param name="random">The random number generator to use.</param>
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65 | /// <param name="vector">The vector that should be manipulated.</param>
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66 | /// <param name="pm">The probability a bit is flipped.</param>
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67 | public static void Apply(IRandom random, BinaryVector vector, DoubleValue pm) {
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68 | for (int i = 0; i < vector.Length; i++) {
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69 | if (random.NextDouble() < pm.Value) {
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70 | vector[i] = !vector[i];
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71 | }
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72 | }
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73 | }
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74 |
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75 | /// <summary>
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76 | /// Forwards the call to <see cref="Apply(IRandom, BinaryVector)"/>.
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77 | /// </summary>
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78 | /// <param name="random">The random number generator to use.</param>
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79 | /// <param name="realVector">The vector of binary values to manipulate.</param>
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80 | protected override void Manipulate(IRandom random, BinaryVector binaryVector) {
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81 | if (MutationProbabilityParameter.ActualValue == null) throw new InvalidOperationException("SomePositionsBitflipManipulator: Parameter " + MutationProbabilityParameter.ActualName + " could not be found.");
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82 | Apply(random, binaryVector, MutationProbabilityParameter.ActualValue);
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83 | }
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84 | }
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85 | }
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