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source: branches/2520_PersistenceReintegration/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/BinaryVectorCrossover.cs @ 16559

Last change on this file since 16559 was 16559, checked in by jkarder, 5 years ago

#2520: renamed Fossil to Attic and set version to 1.0.0-pre01

File size: 3.0 KB
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[3040]1#region License Information
2/* HeuristicLab
[16453]3 * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[3040]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[4722]22using HeuristicLab.Common;
[3040]23using HeuristicLab.Core;
24using HeuristicLab.Operators;
25using HeuristicLab.Optimization;
26using HeuristicLab.Parameters;
[16559]27using HEAL.Attic;
[3040]28
[3053]29namespace HeuristicLab.Encodings.BinaryVectorEncoding {
[3040]30  /// <summary>
31  /// A base class for operators that perform a crossover of bool-valued vectors.
32  /// </summary>
[3043]33  [Item("BinaryVectorCrossover", "A base class for operators that perform a crossover of bool-valued vectors.")]
[16462]34  [StorableType("1E97E70A-DBB0-49E4-B67B-41A581B95BAE")]
[10291]35  public abstract class BinaryVectorCrossover : InstrumentedOperator, IBinaryVectorCrossover, IStochasticOperator {
[3520]36    public override bool CanChangeName {
37      get { return false; }
38    }
[3040]39    public ILookupParameter<IRandom> RandomParameter {
40      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
41    }
[3055]42    public ILookupParameter<ItemArray<BinaryVector>> ParentsParameter {
[3659]43      get { return (ScopeTreeLookupParameter<BinaryVector>)Parameters["Parents"]; }
[3040]44    }
[3055]45    public ILookupParameter<BinaryVector> ChildParameter {
46      get { return (ILookupParameter<BinaryVector>)Parameters["Child"]; }
[3040]47    }
48
[4722]49    [StorableConstructor]
[16462]50    protected BinaryVectorCrossover(StorableConstructorFlag _) : base(_) { }
[4722]51    protected BinaryVectorCrossover(BinaryVectorCrossover original, Cloner cloner) : base(original, cloner) { }
[3040]52    protected BinaryVectorCrossover()
53      : base() {
54      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic crossover operators."));
[3659]55      Parameters.Add(new ScopeTreeLookupParameter<BinaryVector>("Parents", "The parent vectors which should be crossed."));
[3910]56      ParentsParameter.ActualName = "BinaryVector";
[3061]57      Parameters.Add(new LookupParameter<BinaryVector>("Child", "The child vector resulting from the crossover."));
[3910]58      ChildParameter.ActualName = "BinaryVector";
[3040]59    }
60
[10291]61    public sealed override IOperation InstrumentedApply() {
[3040]62      ChildParameter.ActualValue = Cross(RandomParameter.ActualValue, ParentsParameter.ActualValue);
[10291]63      return base.InstrumentedApply();
[3040]64    }
65
[3055]66    protected abstract BinaryVector Cross(IRandom random, ItemArray<BinaryVector> parents);
[3040]67  }
68}
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