1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using System.Text.RegularExpressions;
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24 | using HeuristicLab.Encodings.PermutationEncoding;
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25 | using HeuristicLab.Problems.Instances;
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26 |
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27 | namespace WalkExporter {
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28 | static class Util {
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29 |
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30 | public static double Evaluate(Permutation sol, QAPData qap) {
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31 | var weights = qap.Weights;
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32 | var distances = qap.Distances;
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33 | var q = 0.0;
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34 | for (var i = 0; i < sol.Length; i++)
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35 | for (var j = 0; j < sol.Length; j++)
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36 | q += weights[i, j] * distances[sol[i], sol[j]];
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37 | return q;
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38 | }
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39 |
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40 | public static double EvaluateSwap2Diff(Permutation sol, int a, int b, QAPData qap) {
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41 | if (a == b) return 0;
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42 | double moveQuality = 0;
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43 | int fac1 = a, fac2 = b;
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44 | int loc1 = sol[fac1], loc2 = sol[fac2];
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45 | var weights = qap.Weights;
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46 | var distances = qap.Distances;
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47 |
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48 | for (int j = 0; j < sol.Length; j++) {
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49 | if (j == fac1) {
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50 | moveQuality += weights[fac1, fac1] * (distances[loc2, loc2] - distances[loc1, loc1]);
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51 | moveQuality += weights[fac1, fac2] * (distances[loc2, loc1] - distances[loc1, loc2]);
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52 | } else if (j == fac2) {
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53 | moveQuality += weights[fac2, fac2] * (distances[loc1, loc1] - distances[loc2, loc2]);
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54 | moveQuality += weights[fac2, fac1] * (distances[loc1, loc2] - distances[loc2, loc1]);
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55 | } else {
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56 | int locJ = sol[j];
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57 | moveQuality += weights[fac1, j] * (distances[loc2, locJ] - distances[loc1, locJ]);
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58 | moveQuality += weights[j, fac1] * (distances[locJ, loc2] - distances[locJ, loc1]);
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59 | moveQuality += weights[fac2, j] * (distances[loc1, locJ] - distances[loc2, locJ]);
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60 | moveQuality += weights[j, fac2] * (distances[locJ, loc1] - distances[locJ, loc2]);
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61 | }
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62 | }
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63 | return moveQuality;
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64 | }
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65 |
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66 | public static int Dist(Permutation a, Permutation b) {
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67 | var dist = 0;
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68 | for (var i = 0; i < a.Length; i++)
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69 | if (a[i] != b[i]) dist++;
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70 | return dist;
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71 | }
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72 |
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73 | public static string GetGeneratorClass(string name) {
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74 | var match = Regex.Match(name, @"(?<n>.*)-\d+$");
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75 | if (match.Success) {
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76 | name = match.Groups["n"].Value;
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77 | }
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78 | var subCls = name.Last();
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79 | var cls = name.Substring(0, 3);
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80 | switch (cls) {
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81 | case "lip":
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82 | cls = name.Substring(0, 4) + "-" + subCls;
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83 | break;
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84 | case "RAN":
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85 | cls = name.Substring(0, 4) + "-" + name[name.Length - 2] + name[name.Length - 1];
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86 | break;
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87 | case "tai":
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88 | if (Regex.IsMatch(name, "tai\\d+e\\d+")) cls += "-e";
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89 | else if (char.IsLetter(subCls)) cls += "-" + subCls;
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90 | break;
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91 | }
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92 | return cls;
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93 | }
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94 | }
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95 | }
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