[16955] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Linq;
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| 23 | using System.Text.RegularExpressions;
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| 24 | using HeuristicLab.Encodings.PermutationEncoding;
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| 25 | using HeuristicLab.Problems.Instances;
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| 26 |
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| 27 | namespace WalkExporter {
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| 28 | static class Util {
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| 29 |
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| 30 | public static double Evaluate(Permutation sol, QAPData qap) {
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| 31 | var weights = qap.Weights;
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| 32 | var distances = qap.Distances;
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| 33 | var q = 0.0;
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| 34 | for (var i = 0; i < sol.Length; i++)
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| 35 | for (var j = 0; j < sol.Length; j++)
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| 36 | q += weights[i, j] * distances[sol[i], sol[j]];
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| 37 | return q;
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| 38 | }
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| 39 |
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| 40 | public static double EvaluateSwap2Diff(Permutation sol, int a, int b, QAPData qap) {
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| 41 | if (a == b) return 0;
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| 42 | double moveQuality = 0;
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| 43 | int fac1 = a, fac2 = b;
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| 44 | int loc1 = sol[fac1], loc2 = sol[fac2];
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| 45 | var weights = qap.Weights;
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| 46 | var distances = qap.Distances;
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| 47 |
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| 48 | for (int j = 0; j < sol.Length; j++) {
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| 49 | if (j == fac1) {
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| 50 | moveQuality += weights[fac1, fac1] * (distances[loc2, loc2] - distances[loc1, loc1]);
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| 51 | moveQuality += weights[fac1, fac2] * (distances[loc2, loc1] - distances[loc1, loc2]);
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| 52 | } else if (j == fac2) {
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| 53 | moveQuality += weights[fac2, fac2] * (distances[loc1, loc1] - distances[loc2, loc2]);
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| 54 | moveQuality += weights[fac2, fac1] * (distances[loc1, loc2] - distances[loc2, loc1]);
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| 55 | } else {
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| 56 | int locJ = sol[j];
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| 57 | moveQuality += weights[fac1, j] * (distances[loc2, locJ] - distances[loc1, locJ]);
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| 58 | moveQuality += weights[j, fac1] * (distances[locJ, loc2] - distances[locJ, loc1]);
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| 59 | moveQuality += weights[fac2, j] * (distances[loc1, locJ] - distances[loc2, locJ]);
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| 60 | moveQuality += weights[j, fac2] * (distances[locJ, loc1] - distances[locJ, loc2]);
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| 61 | }
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| 62 | }
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| 63 | return moveQuality;
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| 64 | }
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| 65 |
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| 66 | public static int Dist(Permutation a, Permutation b) {
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| 67 | var dist = 0;
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| 68 | for (var i = 0; i < a.Length; i++)
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| 69 | if (a[i] != b[i]) dist++;
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| 70 | return dist;
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| 71 | }
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| 72 |
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| 73 | public static string GetGeneratorClass(string name) {
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| 74 | var match = Regex.Match(name, @"(?<n>.*)-\d+$");
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| 75 | if (match.Success) {
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| 76 | name = match.Groups["n"].Value;
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| 77 | }
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| 78 | var subCls = name.Last();
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| 79 | var cls = name.Substring(0, 3);
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| 80 | switch (cls) {
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| 81 | case "lip":
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| 82 | cls = name.Substring(0, 4) + "-" + subCls;
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| 83 | break;
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| 84 | case "RAN":
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| 85 | cls = name.Substring(0, 4) + "-" + name[name.Length - 2] + name[name.Length - 1];
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| 86 | break;
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| 87 | case "tai":
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| 88 | if (Regex.IsMatch(name, "tai\\d+e\\d+")) cls += "-e";
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| 89 | else if (char.IsLetter(subCls)) cls += "-" + subCls;
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| 90 | break;
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| 91 | }
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| 92 | return cls;
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| 93 | }
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| 94 | }
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| 95 | }
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