1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System.Collections.Generic;
|
---|
23 | using HeuristicLab.Core;
|
---|
24 | using HeuristicLab.Encodings.PermutationEncoding;
|
---|
25 | using HeuristicLab.Problems.Instances;
|
---|
26 |
|
---|
27 | namespace WalkExporter {
|
---|
28 | static class AdaptiveWalks {
|
---|
29 |
|
---|
30 | public static IEnumerable<double> AdaptiveWalk(IRandom random, QAPData qap, int sampleSize) {
|
---|
31 | var sol = new Permutation(PermutationTypes.Absolute, qap.Dimension, random);
|
---|
32 | var fit = Util.Evaluate(sol, qap);
|
---|
33 | yield return fit;
|
---|
34 | while (true) {
|
---|
35 | var bestZ1 = -1;
|
---|
36 | var bestZ2 = -1;
|
---|
37 | var bestMove = double.MaxValue;
|
---|
38 | for (var s = 0; s < sampleSize; s++) {
|
---|
39 | var z1 = random.Next(qap.Dimension);
|
---|
40 | var z2 = (z1 + random.Next(1, qap.Dimension)) % qap.Dimension;
|
---|
41 | var move = Util.EvaluateSwap2Diff(sol, z1, z2, qap);
|
---|
42 | if (move < bestMove) {
|
---|
43 | bestZ1 = z1;
|
---|
44 | bestZ2 = z2;
|
---|
45 | bestMove = move;
|
---|
46 | }
|
---|
47 | }
|
---|
48 | fit += bestMove;
|
---|
49 | yield return fit;
|
---|
50 | sol.Swap(bestZ1, bestZ2);
|
---|
51 | }
|
---|
52 | }
|
---|
53 |
|
---|
54 | public static IEnumerable<double> UpDownWalk(IRandom random, QAPData qap, int sampleSize) {
|
---|
55 | var sol = new Permutation(PermutationTypes.Absolute, qap.Dimension, random);
|
---|
56 | var fit = Util.Evaluate(sol, qap);
|
---|
57 | yield return fit;
|
---|
58 | var down = true;
|
---|
59 | while (true) {
|
---|
60 | int z1 = -1, z2 = -1, bestDownZ1 = -1, bestDownZ2 = -1, bestUpZ1 = -1, bestUpZ2 = -1;
|
---|
61 | double move = 0, bestDownMove = 0, bestUpMove = 0;
|
---|
62 | for (var s = 0; s < sampleSize; s++) {
|
---|
63 | z1 = random.Next(qap.Dimension);
|
---|
64 | z2 = (z1 + random.Next(1, qap.Dimension)) % qap.Dimension;
|
---|
65 | move = Util.EvaluateSwap2Diff(sol, z1, z2, qap);
|
---|
66 | if (move < bestDownMove) {
|
---|
67 | bestDownZ1 = z1;
|
---|
68 | bestDownZ2 = z2;
|
---|
69 | bestDownMove = move;
|
---|
70 | } else if (move > bestUpMove) {
|
---|
71 | bestUpZ1 = z1;
|
---|
72 | bestUpZ2 = z2;
|
---|
73 | bestUpMove = move;
|
---|
74 | }
|
---|
75 | }
|
---|
76 | // revert direction
|
---|
77 | if (down && bestDownZ1 < 0 || !down && bestUpZ1 < 0) down = !down;
|
---|
78 |
|
---|
79 | if (down && bestDownZ1 >= 0) {
|
---|
80 | fit += bestDownMove;
|
---|
81 | yield return fit;
|
---|
82 | sol.Swap(bestDownZ1, bestDownZ2);
|
---|
83 | } else if (!down && bestUpZ1 >= 0) {
|
---|
84 | fit += bestUpMove;
|
---|
85 | yield return fit;
|
---|
86 | sol.Swap(bestUpZ1, bestUpZ2);
|
---|
87 | } else {
|
---|
88 | // all moves neutral, make a random move , i.e. last sampled one
|
---|
89 | fit += move;
|
---|
90 | yield return fit;
|
---|
91 | sol.Swap(z1, z2);
|
---|
92 | }
|
---|
93 | }
|
---|
94 | }
|
---|
95 | }
|
---|
96 | }
|
---|