1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HEAL.Attic;
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26 |
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27 | namespace HeuristicLab.Encodings.PermutationEncoding {
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28 | /// <summary>
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29 | /// Manipulates a permutation array by swaping three randomly chosen elements.
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30 | /// </summary>
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31 | /// <remarks>
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32 | /// It is implemented such that first 3 positions are randomly chosen in the interval [0;N) with N = length of the permutation with all positions being distinct from each other.
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33 | /// Then position 1 is put in place of position 3, position 2 is put in place of position 1 and position 3 is put in place of position 2.
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34 | /// </remarks>
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35 | [Item("Swap3Manipulator", "An operator which manipulates a permutation array by swaping three randomly chosen elements. It is implemented such that first 3 positions are randomly chosen in the interval [0;N) with N = length of the permutation with all positions being distinct from each other. Then position 1 is put in place of position 3, position 2 is put in place of position 1 and position 3 is put in place of position 2.")]
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36 | [StorableType("3907489F-54DF-4774-85E6-E89CE055B56C")]
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37 | public class Swap3Manipulator : PermutationManipulator {
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38 | [StorableConstructor]
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39 | protected Swap3Manipulator(StorableConstructorFlag _) : base(_) { }
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40 | protected Swap3Manipulator(Swap3Manipulator original, Cloner cloner) : base(original, cloner) { }
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41 | public Swap3Manipulator() : base() { }
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42 |
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43 | public override IDeepCloneable Clone(Cloner cloner) {
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44 | return new Swap3Manipulator(this, cloner);
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45 | }
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46 |
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47 | /// <summary>
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48 | /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
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49 | /// </summary>
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50 | /// <exception cref="ArgumentException">Thrown when the <paramref name="permutation"/> contains less than 3 elements.</exception>
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51 | /// <remarks>
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52 | /// It is implemented such that first 3 positions are randomly chosen in the interval [0;N) with N = length of the permutation with all positions being distinct from each other.
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53 | /// Then position 1 is put in place of position 3, position 2 is put in place of position 1 and position 3 is put in place of position 2.
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54 | /// </remarks>
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55 | /// <param name="random">The random number generator.</param>
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56 | /// <param name="permutation">The permutation to manipulate.</param>
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57 | public static void Apply(IRandom random, Permutation permutation) {
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58 | if (permutation.Length < 3) throw new ArgumentException("Swap3Manipulator: The permutation must be at least of size 3.", "permutation");
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59 | int index1, index2, index3;
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60 |
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61 | do {
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62 | index1 = random.Next(permutation.Length);
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63 | index2 = random.Next(permutation.Length);
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64 | index3 = random.Next(permutation.Length);
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65 | } while (index1 == index2 || index2 == index3 || index1 == index3);
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66 |
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67 | permutation.Swap(index1, index2);
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68 | permutation.Swap(index2, index3);
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69 | }
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70 |
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71 | /// <summary>
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72 | /// Swaps three randomly chosen elements of the given <paramref name="permutation"/> array.
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73 | /// </summary>
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74 | /// <remarks>Calls <see cref="Apply"/>.</remarks>
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75 | /// <param name="random">A random number generator.</param>
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76 | /// <param name="permutation">The permutation to manipulate.</param>
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77 | protected override void Manipulate(IRandom random, Permutation permutation) {
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78 | Apply(random, permutation);
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79 | }
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80 | }
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81 | }
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