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source: branches/2205_OptimizationNetworks/HeuristicLab.Networks/3.3/Programmable/UserDefinedNode.cs

Last change on this file was 11713, checked in by swagner, 10 years ago

#2205: Implemented review comments:

  • checked and adapted item descriptions
File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Core.Networks;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using System.Drawing;
27
28namespace HeuristicLab.Networks.Programmable {
29  [Item("User-Defined Node", "A node of a network which can be defined and programmed by the user.")]
30  [StorableClass]
31  public sealed class UserDefinedNode : ProgrammableNode, IUserDefinedNode {
32    public static new Image StaticItemImage {
33      get { return HeuristicLab.Common.Resources.VSImageLibrary.Script; }
34    }
35
36    new public PortCollection Ports {
37      get { return base.Ports; }
38    }
39    public override bool CanChangeCode {
40      get { return true; }
41    }
42
43    [StorableConstructor]
44    private UserDefinedNode(bool deserializing) : base(deserializing) { }
45    private UserDefinedNode(UserDefinedNode original, Cloner cloner) : base(original, cloner) { }
46    public UserDefinedNode() : base("UserDefinedNode") { }
47    public UserDefinedNode(string name) : base(name) { }
48    public UserDefinedNode(string name, string description) : base(name, description) { }
49
50    public override IDeepCloneable Clone(Cloner cloner) {
51      return new UserDefinedNode(this, cloner);
52    }
53
54    public void Initialize() {
55      CompiledNetworkItem.DeregisterEvents();
56      CompiledNetworkItem.Initialize();
57      CompiledNetworkItem.RegisterEvents();
58    }
59  }
60}
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