1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Encodings.BinaryVectorEncoding;
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27 | using HeuristicLab.Encodings.PermutationEncoding;
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28 | using HeuristicLab.Optimization;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 | using HeuristicLab.Problems.Binary;
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31 | using HeuristicLab.Problems.TravelingSalesman;
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32 |
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33 | namespace HeuristicLab.Networks.IntegratedOptimization.TravelingThief {
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34 | [Item("Loot Profit Problem", "Represents a problem whose objective is to optimize a TTP loot for fixed TTP tour.")]
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35 | [Creatable(CreatableAttribute.Categories.Problems, Priority = 999)]
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36 | [StorableClass]
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37 | public class LootProfitProblem : BinaryProblem {
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38 | public override bool Maximization {
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39 | get { return true; }
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40 | }
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41 |
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42 | [Storable]
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43 | public TravelingSalesmanProblem Tsp { get; set; }
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44 | [Storable]
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45 | public BinaryKnapsackProblem Ksp { get; set; }
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46 | [Storable]
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47 | public Permutation FixedTspSolution { get; set; }
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48 | [Storable]
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49 | public Dictionary<int, int[]> Availability { get; set; }
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50 | [Storable]
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51 | public double RentingRatio { get; set; }
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52 | [Storable]
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53 | public double MinSpeed { get; set; }
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54 | [Storable]
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55 | public double MaxSpeed { get; set; }
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56 |
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57 | [StorableConstructor]
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58 | protected LootProfitProblem(bool deserializing) : base(deserializing) { }
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59 | protected LootProfitProblem(LootProfitProblem original, Cloner cloner) : base(original, cloner) {
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60 | Tsp = cloner.Clone(original.Tsp);
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61 | Ksp = cloner.Clone(original.Ksp);
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62 | FixedTspSolution = cloner.Clone(original.FixedTspSolution);
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63 | Availability = original.Availability != null ? original.Availability.ToDictionary(k => k.Key, v => (int[])v.Value.Clone()) : null;
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64 | RentingRatio = original.RentingRatio;
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65 | MinSpeed = original.MinSpeed;
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66 | MaxSpeed = original.MaxSpeed;
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67 | }
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68 | public LootProfitProblem() : base() {
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69 | Encoding.Length = 5;
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70 | }
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71 |
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72 | public override IDeepCloneable Clone(Cloner cloner) {
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73 | return new LootProfitProblem(this, cloner);
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74 | }
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75 |
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76 | public override double Evaluate(BinaryVector vector, IRandom random) {
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77 | return TtpUtils.Evaluate(Tsp, FixedTspSolution.ToArray(),
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78 | Ksp, vector.ToArray(),
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79 | Availability, RentingRatio, MinSpeed, MaxSpeed);
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80 | }
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81 |
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82 | public override IEnumerable<Individual> GetNeighbors(Individual individual, IRandom random) {
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83 | while (true) {
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84 | var neighbor = individual.Copy();
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85 | SinglePositionBitflipManipulator.Apply(random, neighbor.BinaryVector());
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86 | yield return neighbor;
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87 | }
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88 | }
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89 | }
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90 | }
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