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source: branches/1966_HeuristicLab.BinPacking/old files/GroupingVector/GroupingVectorSwap2Manipulator.cs @ 18183

Last change on this file since 18183 was 13032, checked in by gkronber, 9 years ago

#1966:

  • removed unused using
  • added/updated license headers
File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25
26namespace HeuristicLab.Encodings.PackingEncoding.GroupingVector {
27  [Item("Grouping Vector Swap2 Manipulator", "An operator which manipulates a PackingSequence representation.")]
28  [StorableClass]
29  public class GroupingVectorSwap2Manipulator :  GroupingVectorManipulator {
30    [StorableConstructor]
31    protected GroupingVectorSwap2Manipulator (bool deserializing) : base(deserializing) { }
32    protected GroupingVectorSwap2Manipulator(GroupingVectorSwap2Manipulator original, Cloner cloner) : base(original, cloner) { }
33    public GroupingVectorSwap2Manipulator()
34      : base() {
35    }
36    public override IDeepCloneable Clone(Cloner cloner) {
37      return new GroupingVectorSwap2Manipulator(this, cloner);
38    }
39
40    protected override void Manipulate(IRandom random, GroupingVectorEncoding individual) {
41
42      int index1 = 0;
43      int index2 = 1;
44
45      if (individual.GroupingVector.Length <= 1)
46        return;
47      else if (individual.GroupingVector.Length != 2) {
48        index1 = random.Next(individual.GroupingVector.Length);
49        index2 = random.Next(individual.GroupingVector.Length);
50        while (index2.Equals(index1)) {
51          index2 = random.Next(individual.GroupingVector.Length);
52        }
53      }
54
55      int temp = individual.GroupingVector [index1];
56      individual.GroupingVector[index1] = individual.GroupingVector[index2];
57      individual.GroupingVector[index2] = temp;
58    }
59
60  }
61}
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