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source: branches/1966_HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/SequenceBasedMultiComponentVectorCrossover.cs @ 16724

Last change on this file since 16724 was 13032, checked in by gkronber, 9 years ago

#1966:

  • removed unused using
  • added/updated license headers
File size: 4.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
28  [Item("Sequence Based Multi Component Vector Crossover", "An operator which crosses two MultiComponentVector representations. The applied strategy is based on the SBX crossover proposed by Potvin.")]
29  [StorableClass]
30  public class SequenceBasedMultiComponentVectorCrossover :  MultiComponentVectorCrossover {
31    [StorableConstructor]
32    protected SequenceBasedMultiComponentVectorCrossover (bool deserializing) : base(deserializing) { }
33    protected SequenceBasedMultiComponentVectorCrossover (SequenceBasedMultiComponentVectorCrossover  original, Cloner cloner) : base(original, cloner) { }
34    public SequenceBasedMultiComponentVectorCrossover ()
35      : base() {
36    }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new SequenceBasedMultiComponentVectorCrossover (this, cloner);
39    }
40
41    public override MultiComponentVectorEncoding Cross(IRandom random, MultiComponentVectorEncoding parent1, MultiComponentVectorEncoding parent2) {
42      MultiComponentVectorEncoding child = new MultiComponentVectorEncoding();
43      int nrOfItems = parent1.NrOfItems;
44      bool[] itemAlreadyAssigned = new bool[nrOfItems];
45
46      bool useParent2 = false;
47      int nrOfBins = parent1.NrOfBins > parent2.NrOfBins ? parent2.NrOfBins : parent1.NrOfBins;
48
49
50      for (int binNr = 0; binNr < nrOfBins; binNr++) {
51        MultiComponentVectorEncoding currentParent1 = useParent2 ? parent2 : parent1;
52        MultiComponentVectorEncoding currentParent2 = useParent2 ? parent1 : parent2;
53
54
55        var newBin = new ItemList<PackingInformation>();
56        double crossPointPercent = 0;
57
58        int nrOfItems1 = currentParent1.PackingInformations[binNr].Count;
59        if (nrOfItems1 > 0) {
60          double crossPoint1 = random.Next(nrOfItems1);
61          crossPointPercent = crossPoint1 / nrOfItems1;
62          for (int i = 0; i < crossPoint1; i++) {
63            PackingInformation pi = new PackingInformation(currentParent1.PackingInformations[binNr][i]);
64            if (!itemAlreadyAssigned[pi.ItemID]) {
65              itemAlreadyAssigned[pi.ItemID] = true;
66              newBin.Add(new PackingInformation(pi));
67            }
68          }
69        }
70
71        int nrOfItems2 = currentParent2.PackingInformations[binNr].Count;
72        if (nrOfItems2 > 0) {
73          int crossPoint2 = Convert.ToInt32(nrOfItems2 * crossPointPercent);
74          for (int i = crossPoint2; i < nrOfItems2; i++) {
75            PackingInformation pi = new PackingInformation(currentParent2.PackingInformations[binNr][i]);
76            if (!itemAlreadyAssigned[pi.ItemID]) {
77              itemAlreadyAssigned[pi.ItemID] = true;
78              newBin.Add(new PackingInformation(pi));
79            }
80          }
81        }
82
83        child.PackingInformations[binNr] = newBin;
84        useParent2 = !useParent2;
85      }
86
87      for (int itemID = 0; itemID < nrOfItems; itemID++) {
88        if (!itemAlreadyAssigned[itemID])
89          child.PackingInformations[0].Add(new PackingInformation(itemID, random.Next(2) == 0 ? true : false));
90      }
91     
92      return child;
93    }       
94  }
95}
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