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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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6 | using HeuristicLab.PDPSimulation.DomainModel;
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7 | using HeuristicLab.Core;
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8 | using HeuristicLab.Common;
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9 |
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10 | namespace HeuristicLab.PDPSimulation {
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11 | public enum SimulationStateChange { OrderCreated, OrderState, OrderFailed, VehicleCreated, VehicleMoved, VehicleState, NoMoreOrders }
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12 |
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13 | [StorableClass]
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14 | public class PDChange : Item {
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15 | [Storable]
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16 | public BaseObject BaseObject { get; set; }
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17 |
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18 | [Storable]
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19 | public SimulationStateChange ChangeType { get; set; }
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20 |
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21 | public PDChange() {
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22 | }
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23 |
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24 | [StorableConstructor]
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25 | protected PDChange(bool deserializing) : base(deserializing) { }
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26 | protected PDChange(PDChange original, Cloner cloner)
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27 | : base(original, cloner) {
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28 | BaseObject = cloner.Clone<BaseObject>(original.BaseObject);
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29 | ChangeType = original.ChangeType;
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30 | }
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31 | public override IDeepCloneable Clone(Cloner cloner) {
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32 | return new PDChange(this, cloner);
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33 | }
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34 | }
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35 | }
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