1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 | using HeuristicLab.PDPSimulation.SimulationCore;
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29 | using HeuristicLab.Parameters;
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30 | using HeuristicLab.Data;
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31 | using System.Threading;
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32 | using HeuristicLab.Common;
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33 | using HeuristicLab.PDPSimulation.DomainModel;
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34 | using HeuristicLab.PDPSimulation.DistanceMeasures;
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35 | using HeuristicLab.Optimization;
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36 |
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37 | namespace HeuristicLab.PDPSimulation {
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38 | [Item("PickupDeliveryOptimization", "A pickup and delivery optimization.")]
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39 | [StorableClass]
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40 | public abstract class PickupDeliveryOptimization: ParameterizedNamedItem {
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41 | #region constructors
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42 | public PickupDeliveryOptimization() : base() {
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43 | objectChanges = new Dictionary<BaseObject, List<PDChange>>();
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44 | actions = new Dictionary<Guid, PDAction>();
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45 | }
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46 | [StorableConstructor]
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47 | protected PickupDeliveryOptimization(bool deserializing) : base(deserializing) { }
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48 | protected PickupDeliveryOptimization(PickupDeliveryOptimization original, Cloner cloner)
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49 | : base(original, cloner) {
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50 | lock (original.objectChanges) {
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51 | lock (original.actionLocker) {
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52 | simulation = cloner.Clone<PickupDeliverySimulation>(original.simulation);
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53 | if (simulation != null) {
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54 | simulation.SimulationStateChanged +=
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55 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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56 | }
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57 |
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58 | objectChanges = new Dictionary<BaseObject, List<PDChange>>();
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59 | foreach (BaseObject obj in original.objectChanges.Keys) {
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60 | BaseObject objClone = cloner.Clone<BaseObject>(obj);
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61 |
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62 | objectChanges.Add(objClone, new List<PDChange>());
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63 | foreach (PDChange change in original.objectChanges[obj])
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64 | objectChanges[objClone].Add(cloner.Clone<PDChange>(change));
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65 | }
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66 |
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67 | actions = new Dictionary<Guid, PDAction>();
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68 | foreach (Guid objId in original.actions.Keys) {
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69 | actions.Add(objId, cloner.Clone<PDAction>(original.actions[objId]));
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70 | }
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71 | }
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72 | }
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73 |
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74 | this.scenario = cloner.Clone<PickupDeliveryScenario>(original.scenario);
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75 | this.waitingStrategy = cloner.Clone<WaitingStrategy>(original.waitingStrategy);
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76 | }
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77 | #endregion
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78 |
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79 | [StorableHook(HookType.AfterDeserialization)]
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80 | private void AfterDeserialization() {
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81 | if (this.simulation != null) {
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82 | this.simulation.SimulationStateChanged +=
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83 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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84 | }
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85 | }
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86 |
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87 | [Storable]
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88 | protected PickupDeliveryScenario scenario;
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89 |
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90 | [Storable]
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91 | protected WaitingStrategy waitingStrategy;
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92 |
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93 | [Storable]
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94 | private PickupDeliverySimulation simulation;
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95 |
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96 | protected double GetSimulationTime() {
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97 | return simulation.SimulationTime;
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98 | }
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99 |
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100 | protected double GetTimeStep() {
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101 | return simulation.TimeStep;
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102 | }
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103 |
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104 | protected List<Order> GetOrders() {
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105 | return simulation.Orders;
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106 | }
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107 |
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108 | protected Order GetOrder(Guid orderId) {
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109 | return simulation.GetOrder(orderId);
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110 | }
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111 |
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112 | protected Vehicle GetVehicle(Guid vehicleId) {
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113 | return simulation.GetVehicle(vehicleId);
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114 | }
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115 |
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116 | protected List<Vehicle> GetVehicles() {
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117 | return simulation.Vehicles;
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118 | }
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119 |
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120 | protected ResultCollection GetResults() {
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121 | return simulation.Results;
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122 | }
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123 |
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124 | [Storable]
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125 | private Dictionary<BaseObject, List<PDChange>> objectChanges;
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126 |
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127 | private void RemoveObsoleteChanges(PDChange change) {
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128 | List<PDChange> toBeRemoved = new List<PDChange>();
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129 |
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130 | foreach (PDChange existingChange in objectChanges[change.BaseObject]) {
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131 | if (existingChange.ChangeType == change.ChangeType) {
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132 | toBeRemoved.Add(existingChange);
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133 | }
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134 | }
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135 |
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136 | foreach (PDChange removed in toBeRemoved) {
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137 | objectChanges[change.BaseObject].Remove(removed);
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138 | }
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139 | }
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140 |
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141 | protected void AddChange(PDChange change) {
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142 | lock (objectChanges) {
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143 | if (!objectChanges.ContainsKey(change.BaseObject))
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144 | objectChanges.Add(change.BaseObject, new List<PDChange>());
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145 |
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146 | RemoveObsoleteChanges(change);
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147 |
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148 | objectChanges[change.BaseObject].Add(change);
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149 | }
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150 | }
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151 |
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152 | protected List<PDChange> GetChanges(bool clear) {
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153 | lock (objectChanges) {
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154 | List<PDChange> result = new List<PDChange>();
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155 | foreach (List<PDChange> objChanges in objectChanges.Values)
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156 | result.AddRange(objChanges);
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157 |
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158 | if(clear)
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159 | objectChanges.Clear();
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160 |
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161 | return result;
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162 | }
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163 | }
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164 |
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165 | protected struct ChangeInformation {
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166 | public List<Vehicle> CreatedVehicles { get; set; }
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167 | public List<Order> CreatedOrders { get; set; }
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168 | public List<Vehicle> ChangedVehicles { get; set; }
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169 | public List<Order> ChangedOrders { get; set; }
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170 | public bool InvalidActions { get; set; }
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171 | public bool SimulationFinished { get; set; }
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172 | }
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173 |
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174 | protected ChangeInformation GetChangeInformation(List<PDChange> changes) {
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175 | ChangeInformation changeInformation = new ChangeInformation();
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176 |
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177 | changeInformation.CreatedVehicles = new List<Vehicle>();
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178 | changeInformation.CreatedOrders = new List<Order>();
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179 | changeInformation.ChangedVehicles = new List<Vehicle>();
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180 | changeInformation.ChangedOrders = new List<Order>();
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181 | changeInformation.InvalidActions = false;
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182 | changeInformation.SimulationFinished = false;
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183 |
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184 | foreach (PDChange change in changes) {
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185 | if (change.ChangeType == SimulationStateChange.VehicleCreated) {
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186 | Vehicle vehicle = change.BaseObject as Vehicle;
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187 | changeInformation.CreatedVehicles.Add(vehicle);
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188 | } else if (change.ChangeType == SimulationStateChange.VehicleMoved ||
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189 | change.ChangeType == SimulationStateChange.VehicleState) {
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190 | Vehicle vehicle = change.BaseObject as Vehicle;
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191 | changeInformation.ChangedVehicles.Add(vehicle);
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192 |
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193 | if (change.ChangeType == SimulationStateChange.VehicleState &&
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194 | vehicle.VehicleState == VehicleState.InvalidAction)
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195 | changeInformation.InvalidActions = true;
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196 | } else if (change.ChangeType == SimulationStateChange.OrderCreated) {
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197 | Order order = change.BaseObject as Order;
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198 | changeInformation.CreatedOrders.Add(order);
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199 | } else if (change.ChangeType == SimulationStateChange.OrderState) {
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200 | Order order = change.BaseObject as Order;
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201 | changeInformation.ChangedOrders.Add(order);
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202 | } else if (change.ChangeType == SimulationStateChange.NoMoreOrders) {
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203 | changeInformation.SimulationFinished = true;
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204 | } else if (change.ChangeType == SimulationStateChange.OrderFailed) {
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205 | changeInformation.InvalidActions = true;
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206 | }
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207 | }
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208 |
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209 | changeInformation.InvalidActions = changeInformation.InvalidActions ||
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210 | GetVehicles().Where(v => v.VehicleState == VehicleState.InvalidAction).Count() > 0;
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211 |
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212 | return changeInformation;
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213 | }
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214 |
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215 | protected object actionLocker = new object();
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216 |
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217 | [Storable]
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218 | private Dictionary<Guid, PDAction> actions;
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219 |
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220 | public PDAction GetAction(BaseObject obj) {
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221 | lock (actionLocker) {
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222 | if (actions.ContainsKey(obj.Id))
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223 | return actions[obj.Id];
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224 | else
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225 | return null;
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226 | }
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227 | }
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228 |
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229 | protected void SetAction(PDAction action) {
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230 | lock (actionLocker) {
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231 | if (actions.ContainsKey(action.BaseObjectId)) {
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232 | lock (actions[action.BaseObjectId]) {
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233 | if (!actions[action.BaseObjectId].Interruptable())
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234 | actions[action.BaseObjectId].AppendAction(action, false);
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235 | else
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236 | actions[action.BaseObjectId] = action;
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237 | }
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238 | } else {
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239 | actions[action.BaseObjectId] = action;
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240 | }
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241 | }
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242 | }
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243 |
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244 | protected void AppendAction(PDAction action) {
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245 | lock (actionLocker) {
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246 | if (actions.ContainsKey(action.BaseObjectId)) {
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247 | actions[action.BaseObjectId].AppendAction(action, true);
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248 | } else {
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249 | actions[action.BaseObjectId] = action;
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250 | }
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251 | }
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252 | }
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253 |
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254 | public void RemoveCompletedActions() {
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255 | lock (actionLocker) {
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256 | List<Guid> toBeRemoved = new List<Guid>();
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257 | foreach (Guid objId in actions.Keys) {
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258 | if (actions[objId].IsCompleted)
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259 | toBeRemoved.Add(objId);
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260 | }
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261 | foreach (Guid objId in toBeRemoved)
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262 | actions.Remove(objId);
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263 | }
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264 | }
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265 |
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266 | public List<PDAction> GetActions() {
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267 | lock (actionLocker) {
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268 | RemoveCompletedActions();
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269 |
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270 | return actions.Values.ToList();
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271 | }
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272 | }
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273 |
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274 | public virtual void SetScenario(PickupDeliveryScenario scenario) {
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275 | if (scenario != null) {
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276 | this.scenario = scenario;
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277 | }
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278 | }
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279 |
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280 | public virtual void SetWaitingStrategy(WaitingStrategy waitingStrategy) {
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281 | this.waitingStrategy = waitingStrategy;
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282 | }
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283 |
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284 | public virtual void Prepare() {
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285 | //clear state
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286 | objectChanges.Clear();
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287 | actions.Clear();
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288 | }
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289 |
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290 | public virtual void SetSimulation(PickupDeliverySimulation simulation) {
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291 | if (this.simulation != simulation) {
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292 | if (this.simulation != null) {
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293 | this.simulation.SimulationStateChanged -=
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294 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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295 | }
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296 |
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297 | this.simulation = simulation;
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298 |
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299 | this.simulation.SimulationStateChanged +=
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300 | new PickupDeliverySimulation.SimulationStateChangedHandler(simulation_SimulationStateChanged);
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301 | }
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302 | }
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303 |
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304 | private EventWaitHandle wh;
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305 | private void InitWaitHandle(bool synchronized) {
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306 | if(wh != null)
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307 | wh.Dispose();
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308 | wh = null;
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309 |
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310 | if(synchronized)
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311 | wh = new EventWaitHandle(false, EventResetMode.AutoReset);
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312 | }
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313 | protected void SignalWaitHandle() {
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314 | if(wh != null)
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315 | wh.Set();
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316 | }
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317 | public void WaitForOptimization() {
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318 | if (wh != null) {
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319 | bool signal = false;
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320 |
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321 | while (!signal && Running())
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322 | signal = wh.WaitOne(100);
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323 | }
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324 | }
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325 | protected void WaitForSimulation() {
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326 | simulation.WaitForSimulation();
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327 | }
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328 |
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329 | protected abstract void Optimize(CancellationToken token);
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330 | Thread optThread;
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331 | CancellationTokenSource cts;
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332 |
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333 | protected bool running;
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334 |
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335 | public void Start(bool synchronized) {
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336 | running = true;
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337 | InitWaitHandle(synchronized);
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338 |
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339 | using (EventWaitHandle wh = new EventWaitHandle(false, EventResetMode.ManualReset)) {
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340 | cts = new CancellationTokenSource();
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341 | optThread = new Thread(delegate() {
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342 | wh.Set();
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343 | Optimize(cts.Token);
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344 | });
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345 | optThread.IsBackground = true;
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346 | optThread.Start();
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347 |
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348 | wh.WaitOne();
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349 | }
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350 | }
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351 |
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352 | public abstract bool OptimizationRequired();
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353 |
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354 | public virtual void RelocateVehicles() {
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355 |
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356 | }
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357 |
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358 | public void Stop() {
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359 | if(cts != null)
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360 | cts.Cancel();
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361 | }
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362 |
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363 | public bool Running() {
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364 | return optThread != null && optThread.IsAlive && running;
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365 | }
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366 |
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367 | public void Exit() {
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368 | optThread = null;
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369 | }
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370 |
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371 | void simulation_SimulationStateChanged(BaseObject obj, SimulationStateChange changeType) {
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372 | PDChange change = new PDChange() { BaseObject = obj.Clone() as BaseObject, ChangeType = changeType };
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373 | AddChange(change);
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374 | }
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375 | }
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376 | }
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