1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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27 | using HeuristicLab.Common;
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28 |
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29 | namespace HeuristicLab.PDPSimulation.DomainModel {
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30 | public enum VehicleState { Parked, Waiting, InvalidAction, Moving, Servicing }
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31 |
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32 | [StorableClass]
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33 | public class Vehicle: BaseObject {
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34 | //State
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35 | [Storable]
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36 | public VehicleState VehicleState { get; set; }
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37 | [Storable]
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38 | public List<Guid> PickedUpOrders { get; set; }
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39 | [Storable]
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40 | public double PositionX { get; set; }
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41 | [Storable]
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42 | public double PositionY { get; set; }
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43 | [Storable]
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44 | public double Overload { get; set; }
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45 | [Storable]
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46 | public double Distance { get; set; }
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47 | [Storable]
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48 | public double Capacity { get; set; }
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49 | [Storable]
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50 | public double ReadyTime { get; set; }
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51 | [Storable]
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52 | public int InvalidActions { get; set; }
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53 | [Storable]
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54 | public double Tardiness { get; set; }
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55 | [Storable]
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56 | public double TargetPositionX { get; set; }
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57 | [Storable]
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58 | public double TargetPositionY { get; set; }
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59 | [Storable]
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60 | public Guid CurrentOrder { get; set; }
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61 | [Storable]
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62 | public VehicleAction CurrentAction { get; set; }
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63 | [Storable]
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64 | public int Availibility { get; set; }
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65 |
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66 | [StorableClass]
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67 | public class MoveInformation {
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68 | [Storable]
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69 | public int Segment { get; set; }
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70 |
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71 | [Storable]
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72 | public int Source { get; set; }
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73 |
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74 | [Storable]
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75 | public int Dest { get; set; }
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76 |
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77 | public object Path { get; set; }
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78 | }
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79 |
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80 | [Storable]
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81 | public MoveInformation MoveInfo { get; set; }
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82 |
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83 | //Data
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84 | [Storable]
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85 | public string Name { get; set; }
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86 | [Storable]
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87 | public double TotalCapacity { get; set; }
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88 | [Storable]
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89 | public double DepotX { get; set; }
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90 | [Storable]
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91 | public double DepotY { get; set; }
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92 | [Storable]
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93 | public double DueTime { get; set; }
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94 |
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95 | public Vehicle()
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96 | : base() {
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97 | PickedUpOrders = new List<Guid>();
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98 | MoveInfo = new MoveInformation();
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99 | }
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100 | [StorableConstructor]
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101 | private Vehicle(bool deserializing) : base(deserializing) {
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102 | }
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103 | private Vehicle(Vehicle original, Cloner cloner)
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104 | : base(original, cloner) {
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105 | VehicleState = original.VehicleState;
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106 | PickedUpOrders = new List<Guid>(original.PickedUpOrders);
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107 | PositionX = original.PositionX;
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108 | PositionY = original.PositionY;
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109 | Overload = original.Overload;
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110 | Distance = original.Distance;
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111 | DepotX = original.DepotX;
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112 | DepotY = original.DepotY;
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113 | Capacity = original.Capacity;
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114 | ReadyTime = original.ReadyTime;
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115 | DueTime = original.DueTime;
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116 | InvalidActions = original.InvalidActions;
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117 | Tardiness = original.Tardiness;
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118 | TargetPositionX = original.TargetPositionX;
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119 | TargetPositionY = original.TargetPositionY;
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120 | CurrentOrder = original.CurrentOrder;
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121 | CurrentAction = original.CurrentAction;
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122 | TotalCapacity = original.TotalCapacity;
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123 | MoveInfo = new MoveInformation();
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124 | MoveInfo.Source = original.MoveInfo.Source;
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125 | MoveInfo.Dest = original.MoveInfo.Dest;
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126 | MoveInfo.Segment = original.MoveInfo.Segment;
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127 | Availibility = original.Availibility;
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128 | Name = original.Name;
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129 | }
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130 | public override IDeepCloneable Clone(Cloner cloner) {
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131 | return new Vehicle(this, cloner);
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132 | }
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133 | }
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134 | }
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