1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System.Collections.Generic;
|
---|
23 | using System.Linq;
|
---|
24 | using HeuristicLab.Core;
|
---|
25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
26 |
|
---|
27 | namespace HeuristicLab.EvolutionTracking {
|
---|
28 | [Item("Symbol graph", "A graph used to store the relationship between symbols in a population of individuals")]
|
---|
29 | [StorableClass]
|
---|
30 | public class FPGraph : DirectedGraph {
|
---|
31 | [Storable]
|
---|
32 | public Dictionary<int, List<SymbolNode>> Levels { get { return levels; } }
|
---|
33 | private Dictionary<int, List<SymbolNode>> levels = new Dictionary<int, List<SymbolNode>>();
|
---|
34 |
|
---|
35 | public void AddNode(SymbolNode node, int level) {
|
---|
36 | if (levels.ContainsKey(level)) {
|
---|
37 | SymbolNode match = levels[level].Find(n => n.Label.Equals(node.Label));
|
---|
38 | if (match == null) {
|
---|
39 | levels[level].Add(node);
|
---|
40 | }
|
---|
41 | } else {
|
---|
42 | levels[level] = new List<SymbolNode> { node };
|
---|
43 | }
|
---|
44 | base.AddVertex(node);
|
---|
45 | }
|
---|
46 |
|
---|
47 | public bool ContainsKey(string key, int level) {
|
---|
48 | return levels.ContainsKey(level) && levels[level].Select(n => n.Label).Contains(key);
|
---|
49 | }
|
---|
50 |
|
---|
51 | public SymbolNode GetNode(string key, int level) {
|
---|
52 | SymbolNode node = null;
|
---|
53 | if (levels.ContainsKey(level))
|
---|
54 | node = levels[level].Find(n => n.Label.Equals(key));
|
---|
55 | return node;
|
---|
56 | }
|
---|
57 |
|
---|
58 | void AddArc(SymbolNode source, SymbolNode target, double weight, object data = null) {
|
---|
59 | source.AddForwardArc(target, weight, data);
|
---|
60 | }
|
---|
61 | }
|
---|
62 | }
|
---|