1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Parameters;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 | using HeuristicLab.Random;
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31 |
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32 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
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33 | [Item("Exhaustive 1-Move MoveGenerator", "Exhaustively generates all possible 1-moves.")]
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34 | [StorableClass]
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35 | public class ExhaustiveOneMoveGenerator : GQAPNMoveGenerator, IStochasticOperator, IExhaustiveMoveGenerator {
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36 |
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37 | public ILookupParameter<IRandom> RandomParameter {
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38 | get { return (ILookupParameter<IRandom>)Parameters["Random"]; }
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39 | }
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40 |
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41 | [StorableConstructor]
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42 | protected ExhaustiveOneMoveGenerator(bool deserializing) : base(deserializing) { }
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43 | protected ExhaustiveOneMoveGenerator(ExhaustiveOneMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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44 | public ExhaustiveOneMoveGenerator()
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45 | : base() {
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46 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that should be used."));
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47 | NParameter.Value.Value = 1;
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48 | NParameter.Hidden = true;
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49 | }
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50 |
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51 | public override IDeepCloneable Clone(Cloner cloner) {
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52 | return new ExhaustiveOneMoveGenerator(this, cloner);
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53 | }
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54 |
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55 | public static IEnumerable<NMove> Generate(IntegerVector assignment, GQAPInstance problemInstance) {
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56 | var equipments = problemInstance.Demands.Length;
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57 | var locations = problemInstance.Capacities.Length;
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58 | var tmp = new int[equipments];
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59 | for (var e = 0; e < equipments; e++) {
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60 | var indices = new List<int> { e };
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61 | for (var l = 0; l < locations; l++) {
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62 | if (assignment[e] == l) continue;
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63 | var reassign = (int[])tmp.Clone();
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64 | reassign[e] = l + 1;
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65 | yield return new NMove(reassign, indices);
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66 | }
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67 | }
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68 | }
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69 |
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70 | public static IEnumerable<NMove> GenerateAllNxM(GQAPInstance problemInstance) {
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71 | var equipments = problemInstance.Demands.Length;
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72 | var locations = problemInstance.Capacities.Length;
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73 | var tmp = new int[equipments];
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74 | for (var e = 0; e < equipments; e++) {
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75 | var indices = new List<int> { e };
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76 | for (var l = 0; l < locations; l++) {
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77 | var reassign = (int[])tmp.Clone();
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78 | reassign[e] = l + 1;
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79 | yield return new NMove(reassign, indices);
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80 | }
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81 | }
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82 | }
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83 |
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84 | public override IEnumerable<NMove> GenerateMoves(IntegerVector assignment, int n, GQAPInstance problemInstance) {
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85 | if (n != 1) throw new ArgumentException("N must be equal to 1 for the exhaustive 1-move generator.");
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86 | var random = RandomParameter.ActualValue;
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87 | return Generate(assignment, problemInstance).Shuffle(random);
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88 | }
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89 | }
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90 | }
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