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source: branches/1265_HeuristicLab.Visualization/HeuristicLab.Visualization/3.3/Structs/PointD.cs @ 17399

Last change on this file since 17399 was 13717, checked in by bburlacu, 9 years ago

#1265: Updated license year to 2016.

File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Drawing;
24
25namespace HeuristicLab.Visualization {
26  public struct PointD {
27    public static readonly PointD Empty;
28
29    private double myX;
30    public double X {
31      get { return myX; }
32      set { myX = value; }
33    }
34    private double myY;
35    public double Y {
36      get { return myY; }
37      set { myY = value; }
38    }
39    public bool IsEmpty {
40      get { return this == Empty; }
41    }
42
43    public PointD(double x, double y) {
44      myX = x;
45      myY = y;
46    }
47    public PointD(SizeD size) {
48      myX = size.Width;
49      myY = size.Height;
50    }
51    public PointD(Offset offset) {
52      myX = offset.DX;
53      myY = offset.DY;
54    }
55
56    public override bool Equals(object obj) {
57      if (obj is PointD) {
58        return ((PointD)obj) == this;
59      } else {
60        return base.Equals(obj);
61      }
62    }
63    public override int GetHashCode() {
64      return (int)Math.Pow(X, Y);
65    }
66    public override string ToString() {
67      return "(" + X.ToString() + ";" + Y.ToString() + ")";
68    }
69
70    public static PointD operator +(PointD point, Offset offset) {
71      return new PointD(point.X + offset.DX, point.Y + offset.DY);
72    }
73    public static PointD operator -(PointD point, Offset offset) {
74      return new PointD(point.X - offset.DX, point.Y - offset.DY);
75    }
76    public static Offset operator +(PointD point1, PointD point2) {
77      return new Offset(point1.X + point2.X, point1.Y + point2.Y);
78    }
79    public static Offset operator -(PointD point1, PointD point2) {
80      return new Offset(point1.X - point2.X, point1.Y - point2.Y);
81    }
82    public static bool operator ==(PointD point1, PointD point2) {
83      return (point1.X == point2.X) && (point1.Y == point2.Y);
84    }
85    public static bool operator !=(PointD point1, PointD point2) {
86      return !(point1 == point2);
87    }
88    public static explicit operator Point(PointD point) {
89      return new Point((int)Math.Round(point.X), (int)Math.Round(point.Y));
90    }
91    public static explicit operator PointF(PointD point) {
92      float fx = (float)point.X;
93      float fy = (float)point.Y;
94      return new PointF(float.IsPositiveInfinity(fx) ? float.MaxValue : fx, float.IsNegativeInfinity(fy) ? float.MinValue : fy);
95    }
96    public static explicit operator SizeD(PointD point) {
97      return new SizeD(point.X, point.Y);
98    }
99    public static explicit operator Offset(PointD point) {
100      return new Offset(point.X, point.Y);
101    }
102    public static implicit operator PointD(Point point) {
103      return new PointD(point.X, point.Y);
104    }
105    public static implicit operator PointD(PointF point) {
106      return new PointD(point.X, point.Y);
107    }
108
109    public static PointD Add(PointD point, Offset offset) {
110      return new PointD(point.X + offset.DX, point.Y + offset.DY);
111    }
112    public static PointD Subtract(PointD point, Offset offset) {
113      return new PointD(point.X - offset.DX, point.Y - offset.DY);
114    }
115  }
116}
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