1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Drawing;
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25 | using System.Windows.Forms;
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26 |
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27 | namespace HeuristicLab.Visualization {
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28 | public class Chart : IChart {
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29 | private PointD originalLowerLeft;
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30 | private PointD originalUpperRight;
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31 | protected List<Offset> zoomHistory;
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32 | protected List<RenderStage> renderStages;
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33 |
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34 | private bool enabled;
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35 | public bool Enabled {
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36 | get { return enabled; }
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37 | set {
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38 | if (enabled == value) return;
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39 | enabled = value;
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40 | OnRedrawRequired();
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41 | }
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42 | }
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43 |
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44 | private Color backgroundColor;
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45 | public Color BackgroundColor {
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46 | get { return backgroundColor; }
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47 | set {
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48 | if (backgroundColor == value) return;
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49 | backgroundColor = value;
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50 | OnRedrawRequired();
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51 | }
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52 | }
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53 |
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54 | protected bool SuppressRedraw { get; set; }
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55 |
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56 | public bool SuppressEvents { get; set; }
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57 |
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58 | private PointD myLowerLeft;
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59 | public virtual PointD LowerLeft {
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60 | get { return myLowerLeft; }
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61 | }
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62 | private PointD myUpperRight;
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63 | public virtual PointD UpperRight {
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64 | get { return myUpperRight; }
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65 | }
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66 | public virtual SizeD Size {
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67 | get { return new SizeD(UpperRight.X - LowerLeft.X, UpperRight.Y - LowerLeft.Y); }
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68 | }
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69 | private Size mySizeInPixels;
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70 |
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71 | public Size SizeInPixels {
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72 | get { return mySizeInPixels; }
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73 | }
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74 | public SizeD PixelToWorldRatio {
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75 | get { return new SizeD(Size.Width / SizeInPixels.Width, Size.Height / SizeInPixels.Height); }
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76 | }
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77 | public SizeD WorldToPixelRatio {
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78 | get { return new SizeD(SizeInPixels.Width / Size.Width, SizeInPixels.Height / Size.Height); }
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79 | }
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80 | public double Scale { get; set; }
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81 | public double MinimumZoomDistance { get; set; }
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82 | public IGroup Group { get; protected set; }
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83 | public IGrid Grid { get; protected set; }
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84 |
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85 | public Chart(PointD lowerLeft, PointD upperRight) {
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86 | zoomHistory = new List<Offset>();
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87 | SetPosition(lowerLeft, upperRight);
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88 | mySizeInPixels = new Size((int)Size.Width, (int)Size.Height);
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89 | backgroundColor = Color.White;
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90 | Scale = 1.0;
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91 | Group = new Group(this);
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92 | Grid = new Grid(this);
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93 | renderStages = new List<RenderStage> {
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94 | new BackgroundColorRenderStage(this),
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95 | new GridRenderStage(this),
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96 | new GroupRenderStage(this),
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97 | new EnabledRenderStage(this)
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98 | };
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99 | Group.RedrawRequired += GroupOnRedrawRequired;
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100 | MinimumZoomDistance = 0.01;
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101 | }
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102 |
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103 | public Chart(double x1, double y1, double x2, double y2)
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104 | : this(new PointD(x1, y1), new PointD(x2, y2)) { }
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105 |
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106 | public PointD TransformPixelToWorld(Point point) {
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107 | var x = LowerLeft.X + point.X * PixelToWorldRatio.Width;
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108 | var y = LowerLeft.Y + (SizeInPixels.Height - point.Y) * PixelToWorldRatio.Height;
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109 | return new PointD(x, y);
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110 | }
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111 |
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112 | public SizeD TransformPixelToWorld(Size size) {
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113 | var width = size.Width * PixelToWorldRatio.Width;
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114 | var height = size.Height * PixelToWorldRatio.Height;
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115 | return new SizeD(width, height);
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116 | }
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117 |
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118 | public Point TransformWorldToPixel(PointD point) {
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119 | var x = (int)((point.X - LowerLeft.X) * WorldToPixelRatio.Width);
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120 | var y = (int)((UpperRight.Y - point.Y) * WorldToPixelRatio.Height);
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121 | return new Point(x, y);
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122 | }
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123 |
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124 | public Size TransformWorldToPixel(SizeD size) {
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125 | var width = (int)(size.Width * WorldToPixelRatio.Width);
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126 | var height = (int)(size.Height * WorldToPixelRatio.Height);
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127 | return new Size(width, height);
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128 | }
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129 |
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130 | public virtual void SetPosition(PointD lowerLeft, PointD upperRight) {
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131 | if ((lowerLeft.X >= upperRight.X) || (lowerLeft.Y >= upperRight.Y))
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132 | throw new ArgumentException("Lower left point is greater or equal than upper right point");
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133 |
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134 | originalLowerLeft = lowerLeft;
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135 | originalUpperRight = upperRight;
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136 | if (zoomHistory != null) zoomHistory.Clear();
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137 | myLowerLeft = lowerLeft;
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138 | myUpperRight = upperRight;
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139 | OnRedrawRequired();
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140 | }
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141 |
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142 | public virtual void Move(Offset delta) {
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143 | myLowerLeft += delta;
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144 | myUpperRight += delta;
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145 | OnRedrawRequired();
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146 | }
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147 |
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148 | public virtual void Zoom(Point mousePosition, double delta) {
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149 | var cursor = TransformPixelToWorld(mousePosition);
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150 |
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151 | double zoomLevel = (100 + delta) / 100;
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152 | double width = this.UpperRight.X - this.LowerLeft.X;
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153 | double height = this.UpperRight.Y - this.LowerLeft.Y;
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154 | double newWidth = width * zoomLevel;
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155 | double newHeight = height * zoomLevel;
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156 | double xAdaption = (UpperRight.X - cursor.X) / width;
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157 | double yAdaption = (UpperRight.Y - cursor.Y) / height;
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158 |
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159 | ZoomIn(new PointD(cursor.X - newWidth * (1 - xAdaption), cursor.Y - newHeight * (1 - yAdaption)), new PointD(cursor.X + newWidth * xAdaption, cursor.Y + newHeight * yAdaption));
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160 | OnRedrawRequired();
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161 | }
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162 |
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163 | public virtual void ZoomIn(Point mousePosition) {
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164 | Zoom(mousePosition, -10);
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165 | }
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166 |
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167 | public virtual void ZoomIn(PointD lowerLeft, PointD upperRight) {
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168 | // maintain a 1:1 ratio between x and y axis
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169 | var pixels = SizeInPixels;
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170 | var diagonal = upperRight - lowerLeft;
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171 | var windowRatio = pixels.Height / (double)pixels.Width;
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172 | var viewRatio = diagonal.DY / diagonal.DX;
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173 | if (viewRatio < windowRatio) {
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174 | var neededHeight = windowRatio * diagonal.DX;
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175 | var diff = (neededHeight - diagonal.DY) / 2.0;
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176 | lowerLeft.Y -= diff;
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177 | upperRight.Y += diff;
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178 | } else {
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179 | var neededWidth = diagonal.DY / windowRatio;
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180 | var diff = (neededWidth - diagonal.DX) / 2.0;
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181 | lowerLeft.X -= diff;
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182 | upperRight.X += diff;
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183 | }
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184 | if ((lowerLeft - upperRight).Length < MinimumZoomDistance) return;
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185 | zoomHistory.Insert(0, LowerLeft - lowerLeft);
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186 | zoomHistory.Insert(0, UpperRight - upperRight);
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187 | myLowerLeft = lowerLeft;
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188 | myUpperRight = upperRight;
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189 | OnRedrawRequired();
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190 | }
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191 |
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192 | public virtual void ZoomIn(Point lowerLeft, Point upperRight) {
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193 | ZoomIn(TransformPixelToWorld(lowerLeft), TransformPixelToWorld(upperRight));
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194 | }
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195 |
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196 | public virtual void ZoomOut() {
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197 | if (zoomHistory.Count > 0) {
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198 | Offset upperRight = zoomHistory[0];
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199 | zoomHistory.RemoveAt(0);
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200 | Offset lowerLeft = zoomHistory[0];
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201 | zoomHistory.RemoveAt(0);
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202 | myLowerLeft = LowerLeft + lowerLeft;
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203 | myUpperRight = UpperRight + upperRight;
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204 | OnRedrawRequired();
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205 | } else {
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206 | var lowerLeft = new PointD(myLowerLeft.X - Size.Width / 4, myLowerLeft.Y - Size.Height / 4);
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207 | var upperRight = new PointD(myUpperRight.X + Size.Width / 4, myUpperRight.Y + Size.Height / 4);
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208 | ZoomIn(lowerLeft, upperRight);
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209 | if (zoomHistory.Count >= 2) {
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210 | zoomHistory.RemoveRange(0, 2);
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211 | }
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212 | }
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213 | }
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214 |
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215 | public virtual void Unzoom() {
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216 | SetPosition(originalLowerLeft, originalUpperRight);
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217 | }
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218 |
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219 | public virtual void IntoForeground(IPrimitive primitive) {
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220 | Group.IntoForeground(primitive);
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221 | }
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222 | public virtual void IntoBackground(IPrimitive primitive) {
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223 | Group.IntoBackground(primitive);
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224 | }
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225 | public virtual void OneLayerUp(IPrimitive primitive) {
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226 | Group.OneLayerUp(primitive);
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227 | }
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228 | public virtual void OneLayerDown(IPrimitive primitive) {
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229 | Group.OneLayerDown(primitive);
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230 | }
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231 |
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232 | public virtual Cursor GetCursor(Point point) {
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233 | return Group.GetCursor(TransformPixelToWorld(point)) ?? Cursors.Default;
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234 | }
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235 |
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236 | public virtual string GetToolTipText(Point point) {
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237 | return Group.GetToolTipText(TransformPixelToWorld(point));
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238 | }
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239 |
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240 | public virtual IPrimitive GetPrimitive(Point point) {
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241 | return Group.GetPrimitive(TransformPixelToWorld(point));
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242 | }
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243 |
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244 | public virtual IEnumerable<IPrimitive> GetAllPrimitives(Point point) {
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245 | return Group.GetAllPrimitives(TransformPixelToWorld(point));
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246 | }
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247 |
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248 | public virtual void Render(Graphics graphics, int width, int height) {
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249 | mySizeInPixels = new Size(width, height);
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250 | foreach (var renderStage in renderStages)
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251 | renderStage.Render(graphics);
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252 | }
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253 |
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254 | public event EventHandler RedrawRequired;
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255 | protected virtual void OnRedrawRequired() {
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256 | if (SuppressRedraw) return;
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257 | var handler = RedrawRequired;
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258 | if (handler != null) handler(this, EventArgs.Empty);
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259 | }
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260 |
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261 | public void RaiseRedrawRequired() {
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262 | var handler = RedrawRequired;
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263 | if (handler != null) handler(this, EventArgs.Empty);
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264 | }
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265 |
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266 | private void GroupOnRedrawRequired(object sender, EventArgs e) {
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267 | OnRedrawRequired();
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268 | }
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269 | }
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270 | }
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