1 | // ReSharper disable CompareOfFloatsByEqualityOperator
|
---|
2 | namespace HeuristicLab.Problems.ProgramSynthesis.Push.Manipulator {
|
---|
3 |
|
---|
4 | using HeuristicLab.Common;
|
---|
5 | using HeuristicLab.Core;
|
---|
6 | using HeuristicLab.Data;
|
---|
7 | using HeuristicLab.Operators;
|
---|
8 | using HeuristicLab.Optimization;
|
---|
9 | using HeuristicLab.Parameters;
|
---|
10 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
11 | using HeuristicLab.Problems.ProgramSynthesis.Base.Erc;
|
---|
12 | using HeuristicLab.Problems.ProgramSynthesis.Base.Extensions;
|
---|
13 | using HeuristicLab.Problems.ProgramSynthesis.Push.Configuration;
|
---|
14 | using HeuristicLab.Problems.ProgramSynthesis.Push.Encoding;
|
---|
15 | using HeuristicLab.Problems.ProgramSynthesis.Push.Expressions;
|
---|
16 | using HeuristicLab.Problems.ProgramSynthesis.Push.Generators.CodeGenerator;
|
---|
17 |
|
---|
18 | /// <summary>
|
---|
19 | /// Uniformly distributed change of a single position of an integer vector.
|
---|
20 | /// </summary>
|
---|
21 | [Item("UniformMutation", " Uniformly distributed change of a single position of an plush vector.")]
|
---|
22 | [StorableClass]
|
---|
23 | public class UniformMutation : InstrumentedOperator, IPlushManipulator, IStochasticOperator {
|
---|
24 |
|
---|
25 | public UniformMutation() {
|
---|
26 | Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator which should be used for stochastic manipulation operators."));
|
---|
27 | Parameters.Add(new LookupParameter<PlushVector>("PlushVector", "The vector which should be manipulated."));
|
---|
28 | Parameters.Add(new ValueLookupParameter<IReadOnlyExpressionsConfiguration>("Instructions", "The enabled instructions"));
|
---|
29 | Parameters.Add(new ValueLookupParameter<IReadOnlyErcOptions>("ErcOptions", "ERC options"));
|
---|
30 | Parameters.Add(new ValueLookupParameter<PercentValue>("InInstructionProbability", "The probability of IN Instructions"));
|
---|
31 |
|
---|
32 | Parameters.Add(new FixedValueParameter<PercentValue>("InstructionMutationProbability", "The probability instructions get mutated", new PercentValue(0.8)));
|
---|
33 | Parameters.Add(new FixedValueParameter<PercentValue>("InstructionMutationRate", "The probability an instruction gets mutated", new PercentValue(0.01)));
|
---|
34 | Parameters.Add(new FixedValueParameter<PercentValue>("InstructionConstantTweakRate", "When mutating an instruction, this parameter specifies if mutation is related to the current type (e.g. INTEGER, FLOAT) or not. ", new PercentValue(0)));
|
---|
35 | Parameters.Add(new FixedValueParameter<PercentValue>("CloseMutationProbability", "The probability close gets mutated", new PercentValue(0.2)));
|
---|
36 | Parameters.Add(new FixedValueParameter<PercentValue>("CloseIncrementRate", "When mutating individual, the increment rate specifies if close should be increased or decreased by 1.", new PercentValue(0.1)));
|
---|
37 | }
|
---|
38 |
|
---|
39 | public UniformMutation(bool deserializing) : base(deserializing) {
|
---|
40 | }
|
---|
41 |
|
---|
42 | public UniformMutation(UniformMutation origin, Cloner cloner) : base(origin, cloner) {
|
---|
43 | }
|
---|
44 |
|
---|
45 | public IValueParameter<PercentValue> InstructionMutationProbabilityParameter
|
---|
46 | {
|
---|
47 | get { return (IValueParameter<PercentValue>)Parameters["InstructionMutationProbability"]; }
|
---|
48 | }
|
---|
49 |
|
---|
50 | public double InstructionMutationProbability
|
---|
51 | {
|
---|
52 | get { return InstructionMutationProbabilityParameter.Value.Value; }
|
---|
53 | set { InstructionMutationProbabilityParameter.Value.Value = value; }
|
---|
54 | }
|
---|
55 |
|
---|
56 | public IValueParameter<PercentValue> InstructionMutationRateParameter
|
---|
57 | {
|
---|
58 | get { return (IValueParameter<PercentValue>)Parameters["InstructionMutationRate"]; }
|
---|
59 | }
|
---|
60 |
|
---|
61 | public double InstructionMutationRate
|
---|
62 | {
|
---|
63 | get { return InstructionMutationRateParameter.Value.Value; }
|
---|
64 | set { InstructionMutationRateParameter.Value.Value = value; }
|
---|
65 | }
|
---|
66 |
|
---|
67 | public IValueParameter<PercentValue> InstructionConstantTweakRateParameter
|
---|
68 | {
|
---|
69 | get { return (IValueParameter<PercentValue>)Parameters["InstructionConstantTweakRate"]; }
|
---|
70 | }
|
---|
71 |
|
---|
72 | public double InstructionConstantTweakRate
|
---|
73 | {
|
---|
74 | get { return InstructionConstantTweakRateParameter.Value.Value; }
|
---|
75 | set { InstructionConstantTweakRateParameter.Value.Value = value; }
|
---|
76 | }
|
---|
77 |
|
---|
78 | public IValueParameter<PercentValue> CloseMutationProbabilityParameter
|
---|
79 | {
|
---|
80 | get { return (IValueParameter<PercentValue>)Parameters["CloseMutationProbability"]; }
|
---|
81 | }
|
---|
82 |
|
---|
83 | public double CloseMutationProbability
|
---|
84 | {
|
---|
85 | get { return CloseMutationProbabilityParameter.Value.Value; }
|
---|
86 | set { CloseMutationProbabilityParameter.Value.Value = value; }
|
---|
87 | }
|
---|
88 |
|
---|
89 | public IValueParameter<PercentValue> CloseIncrementRateParameter
|
---|
90 | {
|
---|
91 | get { return (IValueParameter<PercentValue>)Parameters["CloseIncrementRate"]; }
|
---|
92 | }
|
---|
93 |
|
---|
94 | public double CloseIncrementRate
|
---|
95 | {
|
---|
96 | get { return CloseIncrementRateParameter.Value.Value; }
|
---|
97 | set { CloseIncrementRateParameter.Value.Value = value; }
|
---|
98 | }
|
---|
99 |
|
---|
100 | public override bool CanChangeName
|
---|
101 | {
|
---|
102 | get { return false; }
|
---|
103 | }
|
---|
104 | public ILookupParameter<IRandom> RandomParameter
|
---|
105 | {
|
---|
106 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
|
---|
107 | }
|
---|
108 | public ILookupParameter<PlushVector> PlushVectorParameter
|
---|
109 | {
|
---|
110 | get { return (ILookupParameter<PlushVector>)Parameters["PlushVector"]; }
|
---|
111 | }
|
---|
112 | public IValueLookupParameter<IReadOnlyExpressionsConfiguration> InstructionsParameter
|
---|
113 | {
|
---|
114 | get { return (IValueLookupParameter<IReadOnlyExpressionsConfiguration>)Parameters["Instructions"]; }
|
---|
115 | }
|
---|
116 | public IValueLookupParameter<IReadOnlyErcOptions> ErcOptionsParameter
|
---|
117 | {
|
---|
118 | get { return (IValueLookupParameter<IReadOnlyErcOptions>)Parameters["ErcOptions"]; }
|
---|
119 | }
|
---|
120 | public IValueLookupParameter<PercentValue> InInstructionProbabilityParameter
|
---|
121 | {
|
---|
122 | get { return (IValueLookupParameter<PercentValue>)Parameters["InInstructionProbability"]; }
|
---|
123 | }
|
---|
124 |
|
---|
125 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
126 | return new UniformMutation(this, cloner);
|
---|
127 | }
|
---|
128 |
|
---|
129 | public sealed override IOperation InstrumentedApply() {
|
---|
130 | Manipulate(
|
---|
131 | RandomParameter.ActualValue,
|
---|
132 | PlushVectorParameter.ActualValue,
|
---|
133 | ErcOptionsParameter.ActualValue,
|
---|
134 | InstructionsParameter.ActualValue,
|
---|
135 | InInstructionProbabilityParameter.ActualValue.Value,
|
---|
136 | CloseMutationProbability,
|
---|
137 | CloseIncrementRate,
|
---|
138 | InstructionMutationProbability,
|
---|
139 | InstructionMutationRate,
|
---|
140 | InstructionConstantTweakRate);
|
---|
141 | return base.InstrumentedApply();
|
---|
142 | }
|
---|
143 |
|
---|
144 | private static void Manipulate(
|
---|
145 | IRandom random,
|
---|
146 | PlushVector plushVector,
|
---|
147 | IReadOnlyErcOptions ercOptions,
|
---|
148 | IReadOnlyExpressionsConfiguration instructions,
|
---|
149 | double inInstructionProbability,
|
---|
150 | double closeMutationProbability,
|
---|
151 | double closeIncrementRate,
|
---|
152 | double instructionMutationProbability,
|
---|
153 | double instructionMutationRate,
|
---|
154 | double constantTweakRate
|
---|
155 | ) {
|
---|
156 |
|
---|
157 | var x = random.NextDouble();
|
---|
158 |
|
---|
159 | // instruction manipulation
|
---|
160 | if (x < instructionMutationProbability) {
|
---|
161 | if (instructionMutationRate == 0) return;
|
---|
162 | for (var i = 0; i < plushVector.Entries.Count; i++) {
|
---|
163 | MutateInstruction(random, ercOptions, instructions, inInstructionProbability, instructionMutationRate, constantTweakRate, plushVector[i]);
|
---|
164 | }
|
---|
165 |
|
---|
166 | plushVector.UpdatePushProgram();
|
---|
167 | return;
|
---|
168 | }
|
---|
169 |
|
---|
170 | // close manipulation
|
---|
171 | if (x < instructionMutationProbability + closeMutationProbability) {
|
---|
172 | if (closeIncrementRate == 0) return;
|
---|
173 | for (var i = 0; i < plushVector.Entries.Count; i++) {
|
---|
174 | MutateClose(random, closeIncrementRate, plushVector[i]);
|
---|
175 | }
|
---|
176 |
|
---|
177 | plushVector.UpdatePushProgram();
|
---|
178 | return;
|
---|
179 | }
|
---|
180 | }
|
---|
181 |
|
---|
182 | private static void MutateClose(IRandom random, double closeIncrementRate, PlushEntry entry) {
|
---|
183 | entry.Close += random.NextDouble() < closeIncrementRate ? 1 : -1;
|
---|
184 |
|
---|
185 | if (entry.Close < 0)
|
---|
186 | entry.Close = 0;
|
---|
187 | }
|
---|
188 |
|
---|
189 | private static void MutateInstruction(
|
---|
190 | IRandom random,
|
---|
191 | IReadOnlyErcOptions ercOptions,
|
---|
192 | IReadOnlyExpressionsConfiguration instructions,
|
---|
193 | double inInstructionProbability,
|
---|
194 | double instructionMutationRate,
|
---|
195 | double constantTweakRate,
|
---|
196 | PlushEntry entry) {
|
---|
197 |
|
---|
198 | if (random.NextDouble() >= instructionMutationRate)
|
---|
199 | return;
|
---|
200 |
|
---|
201 | var entryType = entry.Instruction.GetType();
|
---|
202 |
|
---|
203 | if (constantTweakRate > 0 && random.NextDouble() < constantTweakRate &&
|
---|
204 | entryType.IsSubclass(typeof(PushExpression<>))) {
|
---|
205 | var attribute = ExpressionTable.TypeToAttributeTable[entryType];
|
---|
206 | entry.Instruction = CodeGeneratorUtils.CreateRandomErcExpression(attribute.StackType, random, ercOptions);
|
---|
207 | return;
|
---|
208 | }
|
---|
209 |
|
---|
210 | entry.Instruction = CodeGeneratorUtils.GetRandomExpression(
|
---|
211 | random,
|
---|
212 | ercOptions,
|
---|
213 | instructions,
|
---|
214 | inInstructionProbability);
|
---|
215 | }
|
---|
216 | }
|
---|
217 | } |
---|