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source: addons/HeuristicLab.Problems.BioBoost/HeuristicLab.Problems.BioBoost/3.3/Operators/Mutation/PlantSupplierRandomizer.cs @ 15711

Last change on this file since 15711 was 13071, checked in by gkronber, 9 years ago

#2499: added license headers and removed unused usings

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.BioBoost.Utils;
24using HeuristicLab.Common;
25using HeuristicLab.Encodings.RealVectorEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.BioBoost.Operators.Mutation {
29
30  [StorableClass]
31  public class PlantSupplierRandomizer : PlantBasedUtilizationModifier {
32
33    #region Construction & Cloning
34    [StorableConstructor]
35    public PlantSupplierRandomizer(bool isDeserializing) {}
36    public PlantSupplierRandomizer(PlantSupplierRandomizer orig, Cloner cloner) : base(orig, cloner) {}
37    public PlantSupplierRandomizer() {}
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new PlantSupplierRandomizer(this, cloner);
40    }
41    #endregion
42
43    public override void Redistribute(RealVector utilizations, List<int> supplierIndices) {
44      foreach (var i in supplierIndices) {
45        utilizations[i] = EnforceBounds(utilizations[i] * Util.Sqr(Random.NextDouble() + 0.5), i);
46      }
47    }
48
49
50  }
51}
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