1 | using System;
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2 | using System.Collections.Generic;
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3 | using HeuristicLab.Common;
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4 | using HeuristicLab.Core;
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5 | using HeuristicLab.Data;
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6 | using HEAL.Attic;
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7 |
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8 | namespace HeuristicLab.Problems.MetaOptimization {
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9 | [StorableType("124C6B55-A78D-4D82-810F-B5FD0C23EBB6")]
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10 | public class IntValueRange : Range<IntValue> {
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11 |
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12 | public IntValueRange(IntValue lowerBound, IntValue upperBound, IntValue stepSize) : base(lowerBound, upperBound, stepSize) { }
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13 | [StorableConstructor]
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14 | protected IntValueRange(StorableConstructorFlag _) : base(_) { }
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15 | protected IntValueRange(IntValueRange original, Cloner cloner) : base(original, cloner) { }
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16 | public override IDeepCloneable Clone(Cloner cloner) {
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17 | return new IntValueRange(this, cloner);
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18 | }
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19 |
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20 | protected override IntValue GetRandomSample(IRandom random) {
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21 | int val;
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22 | do {
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23 | val = random.Next(LowerBound.Value / StepSize.Value, UpperBound.Value / StepSize.Value + 1) * StepSize.Value;
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24 | } while (!IsInRange(val));
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25 | return new IntValue(val);
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26 | }
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27 |
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28 | public int ApplyStepSize(int value) {
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29 | return ((int)Math.Round(value / (double)this.StepSize.Value, 0)) * this.StepSize.Value;
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30 | }
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31 |
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32 | public bool IsInRange(int value) {
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33 | return value <= this.UpperBound.Value && value >= this.LowerBound.Value;
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34 | }
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35 |
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36 | public override IEnumerable<IntValue> GetCombinations() {
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37 | var solutions = new List<IntValue>();
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38 | int value = this.LowerBound.Value;
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39 |
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40 | while (value <= this.UpperBound.Value) {
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41 | solutions.Add(new IntValue(value));
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42 | value += this.StepSize.Value;
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43 | }
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44 | return solutions;
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45 | }
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46 |
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47 | protected override double CalculateSimilarityValue(IntValue a, IntValue b) {
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48 | double range = UpperBound.Value - LowerBound.Value;
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49 | double diff = Math.Abs(a.Value - b.Value);
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50 | return Math.Max(0, (range - (diff * 2)) / range);
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51 | }
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52 | }
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53 | }
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