1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using System.Linq;
|
---|
25 | using HeuristicLab.Common;
|
---|
26 | using HeuristicLab.Core;
|
---|
27 | using HeuristicLab.Data;
|
---|
28 | using HeuristicLab.Encodings.RealVectorEncoding;
|
---|
29 | using HeuristicLab.Operators;
|
---|
30 | using HeuristicLab.Parameters;
|
---|
31 | using HEAL.Attic;
|
---|
32 |
|
---|
33 | namespace HeuristicLab.Analysis.FitnessLandscape {
|
---|
34 |
|
---|
35 | [Item("GridRealVectorsCreator", "An operator that creates solutions on a grid accross the whole solution space.")]
|
---|
36 | [StorableType("B6DB3FBB-C87A-484A-B967-5D934A7CAD75")]
|
---|
37 | public sealed class GridRealVectorCreator : SingleSuccessorOperator {
|
---|
38 |
|
---|
39 | #region Parameters
|
---|
40 | public ValueLookupParameter<IntValue> NumberOfSolutionsParameter {
|
---|
41 | get { return (ValueLookupParameter<IntValue>)Parameters["NumberOfSolutions"]; }
|
---|
42 | }
|
---|
43 | public LookupParameter<IntValue> ProblemSizeParameter {
|
---|
44 | get { return (LookupParameter<IntValue>)Parameters["ProblemSize"]; }
|
---|
45 | }
|
---|
46 | public ValueLookupParameter<DoubleMatrix> BoundsParameter {
|
---|
47 | get { return (ValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
|
---|
48 | }
|
---|
49 | private ScopeParameter CurrentScopeParameter {
|
---|
50 | get { return (ScopeParameter)Parameters["CurrentScope"]; }
|
---|
51 | }
|
---|
52 | public LookupParameter<IRandom> RandomParameter {
|
---|
53 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
|
---|
54 | }
|
---|
55 | public LookupParameter<RealVector> RealVectorParameter {
|
---|
56 | get { return (LookupParameter<RealVector>)Parameters["RealVector"]; }
|
---|
57 | }
|
---|
58 | #endregion
|
---|
59 |
|
---|
60 | #region Parameter Values
|
---|
61 | public IScope CurrentScope {
|
---|
62 | get { return CurrentScopeParameter.ActualValue; }
|
---|
63 | }
|
---|
64 | public int NumberOfSolutions {
|
---|
65 | get { return NumberOfSolutionsParameter.ActualValue.Value; }
|
---|
66 | }
|
---|
67 | public DoubleMatrix Bounds {
|
---|
68 | get { return BoundsParameter.ActualValue; }
|
---|
69 | }
|
---|
70 | public IRandom Random {
|
---|
71 | get { return RandomParameter.ActualValue; }
|
---|
72 | }
|
---|
73 | public int ProblemSize {
|
---|
74 | get { return ProblemSizeParameter.ActualValue.Value; }
|
---|
75 | }
|
---|
76 | #endregion
|
---|
77 |
|
---|
78 | #region Construction & Cloning
|
---|
79 | [StorableConstructor]
|
---|
80 | private GridRealVectorCreator(StorableConstructorFlag _) : base(_) { }
|
---|
81 | private GridRealVectorCreator(GridRealVectorCreator original, Cloner cloner) : base(original, cloner) { }
|
---|
82 | public GridRealVectorCreator()
|
---|
83 | : base() {
|
---|
84 | Parameters.Add(new ValueLookupParameter<IntValue>("NumberOfSolutions", "The number of solutions that should be created."));
|
---|
85 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "The minimum and maximum values in each dimension."));
|
---|
86 | Parameters.Add(new ScopeParameter("CurrentScope", "The current scope to which the new solutions are added as sub-scopes."));
|
---|
87 | Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator for sampling large grids."));
|
---|
88 | Parameters.Add(new LookupParameter<IntValue>("ProblemSize", "The number of dimensions"));
|
---|
89 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector to be created in every scope."));
|
---|
90 | RealVectorParameter.ActualName = "Point";
|
---|
91 | }
|
---|
92 |
|
---|
93 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
94 | return new GridRealVectorCreator(this, cloner);
|
---|
95 | }
|
---|
96 | #endregion
|
---|
97 |
|
---|
98 | public override IOperation Apply() {
|
---|
99 | string realVectorName = RealVectorParameter.TranslatedName;
|
---|
100 | int current = CurrentScope.SubScopes.Count;
|
---|
101 | for (int i = 0; i < NumberOfSolutions; i++)
|
---|
102 | CurrentScope.SubScopes.Add(new Scope((current + i).ToString()));
|
---|
103 | double[] ranges = Enumerable.Range(0, Bounds.Rows).Select(i => Math.Abs(Bounds[i, 0]-Bounds[i, 1])).ToArray();
|
---|
104 | double[] offsets = Enumerable.Range(0, Bounds.Rows).Select(i => Math.Min(Bounds[i, 0], Bounds[i, 1])).ToArray();
|
---|
105 | foreach (RealVector vector in GenerateGridSample(ProblemSize, NumberOfSolutions)) {
|
---|
106 | for (int i = 0; i<ProblemSize; i++) {
|
---|
107 | vector[i] = vector[i] * ranges[i % ranges.Length] + offsets[i % ranges.Length];
|
---|
108 | }
|
---|
109 | CurrentScope.SubScopes[current].Variables.Add(new Variable(realVectorName, vector));
|
---|
110 | current++;
|
---|
111 | }
|
---|
112 | return base.Apply();
|
---|
113 | }
|
---|
114 |
|
---|
115 | public IEnumerable<RealVector> GenerateGridSample(int nDim, int nVectors) {
|
---|
116 | int nPoints = (int)Math.Max(Math.Ceiling(Math.Pow(nVectors, 1.0/nDim)), 3);
|
---|
117 | double nPossibleSamples = Math.Pow(nPoints, nDim);
|
---|
118 | if (nVectors > nPossibleSamples)
|
---|
119 | throw new InvalidOperationException(string.Format("Number of samples ({0}) exceeds number of possible samples ({1})", nVectors, nPossibleSamples));
|
---|
120 | if (nPossibleSamples < nVectors * 2) {
|
---|
121 | if (nPossibleSamples > (double)int.MaxValue)
|
---|
122 | throw new InvalidOperationException("Cannot exhaustivly generate more than int.MaxValue samples");
|
---|
123 | List<RealVector> vectors = new List<RealVector>();
|
---|
124 | for (int i = 0; i<nPossibleSamples; i++) {
|
---|
125 | RealVector newVector = new RealVector(nDim);
|
---|
126 | int index = i;
|
---|
127 | for (int j = 0; j<nDim; j++) {
|
---|
128 | newVector[j] = 1.0 * (index % nPoints) / (nPoints-1);
|
---|
129 | index /= nPoints;
|
---|
130 | }
|
---|
131 | vectors.Add(newVector);
|
---|
132 | }
|
---|
133 | while (vectors.Count > nVectors) {
|
---|
134 | vectors.RemoveAt(Random.Next(vectors.Count));
|
---|
135 | }
|
---|
136 | return vectors;
|
---|
137 | } else {
|
---|
138 | HashSet<RealVector> vectors = new HashSet<RealVector>();
|
---|
139 | while (vectors.Count < nVectors) {
|
---|
140 | RealVector newVector = new RealVector(nDim);
|
---|
141 | for (int i = 0; i<nDim; i++) {
|
---|
142 | newVector[i] = 1.0 * Random.Next(nPoints) / (nPoints-1);
|
---|
143 | }
|
---|
144 | vectors.Add(newVector);
|
---|
145 | }
|
---|
146 | return vectors;
|
---|
147 | }
|
---|
148 | }
|
---|
149 | }
|
---|
150 | }
|
---|