[7128] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Data;
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| 26 | using HeuristicLab.Encodings.PermutationEncoding;
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| 27 | using HeuristicLab.Parameters;
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[16573] | 28 | using HEAL.Attic;
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[7128] | 29 |
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| 30 | namespace HeuristicLab.Analysis.FitnessLandscape {
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| 31 |
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| 32 | [Item("PermutationEnumerationManipulator", "An operator that generates the next permutation based on lexicographic ordering.")]
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[16573] | 33 | [StorableType("081A2A92-462E-4BA9-A643-D40F776BA14B")]
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[7128] | 34 | public class PermutationEnumerationManipulator : PermutationManipulator {
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| 35 |
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| 36 | public ValueLookupParameter<IntValue> NrOfStepsParameter {
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| 37 | get { return (ValueLookupParameter<IntValue>)Parameters["NrOfSteps"]; }
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| 38 | }
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| 39 |
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| 40 | [StorableConstructor]
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[16573] | 41 | protected PermutationEnumerationManipulator(StorableConstructorFlag _) : base(_) { }
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[7128] | 42 | protected PermutationEnumerationManipulator(PermutationEnumerationManipulator original, Cloner cloner) : base(original, cloner) { }
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| 43 | public PermutationEnumerationManipulator() {
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| 44 | Parameters.Add(new ValueLookupParameter<IntValue>("NrOfSteps", "The number of steps to advance the permutation.", new IntValue(1)));
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| 45 | }
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| 46 | [StorableHook(HookType.AfterDeserialization)]
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| 47 | private void EnsureParameterExists() {
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| 48 | if (!Parameters.ContainsKey("NrOfSteps"))
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| 49 | Parameters.Add(new ValueLookupParameter<IntValue>("NrOfSteps", "The number of steps to advance the permutation.", new IntValue(1)));
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| 50 | }
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| 51 |
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| 52 | public override IDeepCloneable Clone(Cloner cloner) {
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| 53 | return new PermutationEnumerationManipulator(this, cloner);
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| 54 | }
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| 55 |
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| 56 | protected override void Manipulate(IRandom random, Permutation permutation) {
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| 57 | int steps = NrOfStepsParameter.ActualValue.Value;
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| 58 | if (steps < 0)
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| 59 | steps = random.Next(-steps)+1;
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| 60 | for (int i=0; i<steps; i++)
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| 61 | Advance(permutation);
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| 62 | }
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| 63 |
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| 64 | public void Advance(Permutation p) {
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| 65 | Advance(p, 0, new bool[p.Length]);
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| 66 | }
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| 67 |
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| 68 | public bool Advance(Permutation perm, int index, bool[] used) {
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| 69 | // cannot mutate length 1 permutations
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| 70 | if (index >= perm.Length)
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| 71 | return false;
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| 72 |
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| 73 | // try to swap the last two positions
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| 74 | if (index == perm.Length - 2) {
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| 75 | if (perm[index] < perm[index + 1]) {
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| 76 | Swap(perm, index, index+1);
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| 77 | return true;
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| 78 | } else
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| 79 | return false;
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| 80 | }
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| 81 | used[perm[index]] = true;
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| 82 | if (Advance(perm, index + 1, used)) // try to advance later digits
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| 83 | return true;
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| 84 | used[perm[index]] = false;
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| 85 | for (int i = perm[index] + 1; i < perm.Length; i++) { // try to advance this digit
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| 86 | if (!used[i]) {
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| 87 | perm[index] = i;
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| 88 | used[i] = true;
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| 89 | Fill(perm, index + 1, used);
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| 90 | return true;
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| 91 | }
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| 92 | }
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| 93 | if (index == 0) { // wrap around
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| 94 | Fill(perm, 0, new bool[perm.Length]);
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| 95 | return true;
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| 96 | }
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| 97 | return false;
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| 98 | }
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| 99 |
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| 100 | public static void Swap(Permutation p, int i, int j) {
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| 101 | int t = p[j];
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| 102 | p[j] = p[i];
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| 103 | p[i] = t;
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| 104 | }
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| 105 |
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| 106 | private void Fill(Permutation perm, int startIndex, bool[] used) {
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| 107 | int j = 0;
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| 108 | for (int i = startIndex; i < perm.Length; i++) {
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| 109 | for (; j < used.Length; j++) {
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| 110 | if (!used[j]) {
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| 111 | perm[i] = j;
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| 112 | used[j] = true;
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| 113 | goto Done;
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| 114 | }
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| 115 | }
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| 116 | throw new InvalidOperationException("not enough elements left");
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| 117 | Done: ;
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| 118 | }
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| 119 | }
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| 120 | }
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| 121 | }
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