1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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29 | using HeuristicLab.Problems.VehicleRouting.Encodings;
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30 | using HeuristicLab.Problems.VehicleRouting;
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31 | using HeuristicLab.Problems.VehicleRouting.Interfaces;
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32 |
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33 | namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
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34 | [Item("RelocateManipulator", "Relocate manipulation")]
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35 | [StorableClass]
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36 | public sealed class RelocateManipulator : PotvinManipulator {
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37 | [StorableConstructor]
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38 | private RelocateManipulator(bool deserializing) : base(deserializing) { }
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39 | private RelocateManipulator(RelocateManipulator original, Cloner cloner)
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40 | : base(original, cloner) {
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41 | }
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42 | public override IDeepCloneable Clone(Cloner cloner) {
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43 | return new RelocateManipulator(this, cloner);
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44 | }
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45 | public RelocateManipulator()
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46 | : base() {
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47 | }
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48 |
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49 | public static void Apply(IRandom random, PotvinEncoding individual, IVRPProblemInstance problemInstance, bool allowInfeasible) {
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50 | bool feasible;
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51 | int count = 0;
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52 |
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53 | do {
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54 | feasible = true;
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55 |
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56 | int cities = individual.Cities;
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57 | int city = 1 + random.Next(cities);
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58 | Tour originalTour = individual.Tours.Find(t => t.Stops.Contains(city));
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59 | //consider creating new route
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60 | individual.Tours.Add(new Tour());
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61 |
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62 | int position = 1 + random.Next(cities + individual.Tours.Count - 1);
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63 | if (position >= city) {
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64 | position++;
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65 | }
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66 |
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67 | var originalFeasible = problemInstance.TourFeasible(originalTour, individual);
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68 |
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69 | int originalPosition = originalTour.Stops.IndexOf(city);
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70 | originalTour.Stops.RemoveAt(originalPosition);
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71 |
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72 | Tour insertionTour;
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73 | int insertionPosition;
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74 | if (position <= cities) {
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75 | insertionTour = individual.Tours.Find(t => t.Stops.Contains(position));
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76 | insertionPosition = insertionTour.Stops.IndexOf(position) + 1;
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77 | } else { // additional insertion positions at beginning of tours
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78 | insertionTour = individual.Tours[position - cities - 1];
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79 | insertionPosition = 0;
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80 | }
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81 | originalFeasible &= problemInstance.TourFeasible(insertionTour, individual);
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82 | insertionTour.Stops.Insert(insertionPosition, city);
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83 |
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84 | if (!allowInfeasible && originalFeasible) {
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85 | feasible = problemInstance.TourFeasible(insertionTour, individual) &&
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86 | problemInstance.TourFeasible(originalTour, individual);
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87 | if (!feasible) {
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88 | insertionTour.Stops.RemoveAt(insertionPosition);
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89 | originalTour.Stops.Insert(originalPosition, city);
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90 | }
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91 | }
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92 | individual.Tours.RemoveAll(t => t.Stops.Count == 0);
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93 | } while (!feasible && count++ < 100);
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94 | }
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95 |
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96 | protected override void Manipulate(IRandom random, PotvinEncoding individual) {
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97 | bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
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98 | Apply(random, individual, ProblemInstance, allowInfeasible);
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99 | }
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100 | }
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101 | }
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