Documentation/Howto/Implement a Basic Algorithm: RandomAlgorithm.cs

File RandomAlgorithm.cs, 2.6 KB (added by ascheibe, 7 years ago)
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Operators;
26using HeuristicLab.Optimization;
27using HeuristicLab.Optimization.Operators;
28using HeuristicLab.Parameters;
29using HeuristicLab.Random;
30
31namespace HeuristicLab.Algorithms.MyAlgorithm {
32  [Item("RandomAlgorithm", "A algorithm which generates random numbers.")]
33  [Creatable("Algorithms")]
34  public sealed class RandomAlgorithm : EngineAlgorithm {
35    private RandomAlgorithm(RandomAlgorithm original, Cloner cloner)
36      : base(original, cloner) {
37    }
38    public RandomAlgorithm()
39      : base() {
40      Parameters.Add(new ValueParameter<DoubleValue>("Max", "The upper bound for the generated number. ", new DoubleValue(100.0)));
41      Parameters.Add(new ValueParameter<DoubleValue>("Min", "The lower bound for the generated number. ", new DoubleValue(0.0)));
42
43      RandomCreator randomCreator = new RandomCreator();
44      VariableCreator variableCreator = new VariableCreator();
45      UniformRandomizer uniformRandomizer = new UniformRandomizer();
46      ResultsCollector resultsCollector = new ResultsCollector();
47
48      //build the operator graph
49      OperatorGraph.InitialOperator = randomCreator;
50      randomCreator.Successor = variableCreator;
51      variableCreator.Successor = uniformRandomizer;
52      uniformRandomizer.Successor = resultsCollector;
53
54      //configure variableCreator
55      variableCreator.CollectedValues.Add(new ValueParameter<DoubleValue>("Value", new DoubleValue(0.0)));
56
57      //configure result collector
58      resultsCollector.CollectedValues.Add(new LookupParameter<DoubleValue>("Value"));
59    }
60
61    public override IDeepCloneable Clone(Cloner cloner) {
62      return new RandomAlgorithm(this, cloner);
63    }
64  }
65}