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source: trunk/sources/HeuristicLab.Problems.DataAnalysis/3.3/Symbolic/Symbols/ConstantTreeNode.cs @ 4068

Last change on this file since 4068 was 4068, checked in by swagner, 14 years ago

Sorted usings and removed unused usings in entire solution (#1094)

File size: 2.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using HeuristicLab.Random;
26namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols {
27  [StorableClass]
28  public sealed class ConstantTreeNode : SymbolicExpressionTreeTerminalNode {
29    public new Constant Symbol {
30      get { return (Constant)base.Symbol; }
31    }
32
33    private double constantValue;
34    [Storable]
35    public double Value {
36      get { return constantValue; }
37      set { constantValue = value; }
38    }
39
40    private ConstantTreeNode() : base() { }
41
42    // copy constructor
43    private ConstantTreeNode(ConstantTreeNode original)
44      : base(original) {
45      constantValue = original.constantValue;
46    }
47
48    public ConstantTreeNode(Constant constantSymbol) : base(constantSymbol) { }
49
50    public override bool HasLocalParameters {
51      get {
52        return true;
53      }
54    }
55    public override void ResetLocalParameters(IRandom random) {
56      base.ResetLocalParameters(random);
57      var range = Symbol.MaxValue - Symbol.MinValue;
58      Value = random.NextDouble() * range - Symbol.MinValue;
59    }
60
61    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
62      base.ShakeLocalParameters(random, shakingFactor);
63      double x = NormalDistributedRandom.NextDouble(random, Symbol.ManipulatorNu, Symbol.ManipulatorSigma);
64      Value = Value + x * shakingFactor;
65    }
66
67    public override object Clone() {
68      return new ConstantTreeNode(this);
69    }
70
71    public override string ToString() {
72      return constantValue.ToString("E4");
73    }
74  }
75}
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