Free cookie consent management tool by TermsFeed Policy Generator

source: branches/RoutePlanning/HeuristicLab.Problems.RoutePlanning/3.3/Graph/Graph.cs @ 8369

Last change on this file since 8369 was 8369, checked in by spimming, 12 years ago

#1894

  • consider driving directions (one way roads) and
  • check if edges (ways) can be traversed
File size: 4.3 KB
Line 
1
2using System.Collections.Generic;
3using HeuristicLab.Problems.RoutePlanning.Osm;
4namespace HeuristicLab.Problems.RoutePlanning.Graph {
5  public class Graph {
6    private IDataSource dataSource;
7    private Dictionary<Node, List<Node>> vertexEdges;
8    private Dictionary<long, Vertex<Node>> vertices;
9    private Dictionary<Way, Dictionary<long, List<Vertex<Node>>>> resolvedList;
10
11    public Graph(IDataSource ds) {
12      dataSource = ds;
13      vertexEdges = new Dictionary<Node, List<Node>>();
14      vertices = new Dictionary<long, Vertex<Node>>();
15      resolvedList = new Dictionary<Way, Dictionary<long, List<Vertex<Node>>>>();
16    }
17
18    public Vertex<Node> GetVertex(long id) {
19      return new Vertex<Node>(dataSource.GetNode(id));
20    }
21
22    public List<Way> GetEdges(Vertex<Node> vertex) {
23      return dataSource.GetWays(vertex.Node);
24    }
25
26    public Dictionary<long, float> GetNeighbors(long id) {
27      Vertex<Node> vertex = GetVertex(id);
28      Dictionary<long, float> neighbors = new Dictionary<long, float>();
29      List<Way> edges = GetEdges(vertex);
30      foreach (Way edge in edges) {
31        //TODO: check if edge can be traversed (eg. highway tag for car roads, ...)
32
33        // get all naighbours of current vertex on this edge
34        List<Vertex<Node>> vertices = GetNeighborVerticesOnEdge(edge, vertex);
35        foreach (Vertex<Node> neighbor in vertices) {
36          if (edge.CanBeTraversed(vertex.Node, neighbor.Node)) {
37            float weight = GetWeight(edge, vertex, neighbor);
38            neighbors[neighbor.Node.Id] = weight;
39          }
40        }
41      }
42      return neighbors;
43    }
44
45    public List<Vertex<Node>> GetNeighborVerticesOnEdge(Way edge, Vertex<Node> vertex) {
46      List<Vertex<Node>> neighbors = new List<Vertex<Node>>();
47      for (int i = 0; i < edge.Nodes.Count; i++) {
48        Node node = edge.Nodes[i];
49        if (node.Id == vertex.Node.Id) {
50          if (i > 0) {
51            neighbors.Add(GetVertex(edge.Nodes[i - 1].Id));
52          }
53          if (i < edge.Nodes.Count - 1) {
54            neighbors.Add(GetVertex(edge.Nodes[i + 1].Id));
55          }
56        }
57      }
58      return neighbors;
59    }
60
61    public float GetWeight(Way edge, Vertex<Node> source, Vertex<Node> target) {
62      double distance = Utils.Distance(source.Node.Point, target.Node.Point);
63      int speed = 0;
64
65      //TODO:
66      HighwayType highwayType = edge.HighwayTag;
67      switch (highwayType) {
68        case HighwayType.bridleway:
69        case HighwayType.bus_guideway:
70        case HighwayType.raceway:
71        case HighwayType.cycleway:
72        case HighwayType.footway:
73        case HighwayType.steps:
74        case HighwayType.null_type:
75          speed = 1;
76          break;
77
78        case HighwayType.path:
79        case HighwayType.service:
80        case HighwayType.pedestrian:
81        case HighwayType.living_street:
82          speed = 15;
83          break;
84
85        case HighwayType.road:
86        case HighwayType.track:
87          speed = 30;
88          break;
89
90        case HighwayType.tertiary:
91        case HighwayType.tertiary_link:
92        case HighwayType.secondary:
93        case HighwayType.secondary_link:
94          speed = 80;
95          break;
96
97        case HighwayType.unclassified:
98        case HighwayType.residential:
99          speed = 50;
100          break;
101
102        case HighwayType.trunk:
103        case HighwayType.trunk_link:
104        case HighwayType.primary:
105        case HighwayType.primary_link:
106          speed = 100;
107          break;
108        case HighwayType.motorway:
109        case HighwayType.motorway_link:
110          speed = 130;
111          break;
112
113        default:
114          speed = 1;
115          break;
116      }
117
118      double weight = (distance / speed) * 3.6;
119      return (float)weight;
120    }
121
122    public float EstimatedCosts(long sourceId, long targetId) {
123      Vertex<Node> source = GetVertex(sourceId);
124      Vertex<Node> target = GetVertex(targetId);
125      return EstimatedCosts(source, target);
126    }
127
128    public float EstimatedCosts(Vertex<Node> source, Vertex<Node> target) {
129      double distance = Utils.Distance(source.Node.Point, target.Node.Point);
130      int speed = 130;
131      double costs = (distance / speed) * 3.6;
132      return (float)costs;
133    }
134  }
135}
Note: See TracBrowser for help on using the repository browser.