1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using HeuristicLab.Algorithms.PushGP.Expressions;
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5 | using HeuristicLab.Algorithms.PushGP.Interpreter;
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6 | using HeuristicLab.Core;
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7 | using HeuristicLab.Random;
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8 |
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9 | namespace HeuristicLab.Algorithms.PushGP.Generators
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10 | {
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11 | /// <summary>
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12 | /// The following is the standard Push random code generation algorithm, which is used for the CODE.RAND instruction.
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13 | /// It may also be useful for the initialization of programs in evolutionary computation systems, and it is used for this purpose in PushGP.
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14 | /// It produces a uniform distribution of sizes and what seems to be a reasonable distribution of shapes, in a reasonable amount of time.
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15 | /// </summary>
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16 | /// <see cref="http://faculty.hampshire.edu/lspector/push3-description.html#RandomCode"/>
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17 | public class CodeGenerator
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18 | {
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19 | private static IRandom random = new FastRandom();
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20 | private readonly IInterpreter interpreter;
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21 |
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22 | public CodeGenerator(IInterpreter interpreter)
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23 | {
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24 | this.interpreter = interpreter;
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25 | }
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26 |
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27 | /// <summary>
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28 | /// Generates a random program with a given max size
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29 | /// </summary>
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30 | /// <param name="maxPoints"></param>
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31 | /// <returns>Returns an ExpandExpression if maxPoints smaller or equal to Configuration.MaxProgramPoints and Noop otherwise</returns>
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32 | public Expression RandomProgram(int maxPoints)
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33 | {
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34 | return ExecExpandExpression.TryCreate(interpreter.CodeGenerator.RandomCode(maxPoints).ToArray(), interpreter.Configuration);
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35 | }
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36 |
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37 | public IEnumerable<Expression> RandomCode(int maxPoints)
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38 | {
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39 | var actualPoints = random.Next(1, Math.Max(1, maxPoints));
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40 |
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41 | return RandomCodeWithSize(actualPoints);
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42 | }
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43 |
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44 | private IEnumerable<Expression> RandomCodeWithSize(int points)
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45 | {
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46 | if (points == 1)
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47 | {
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48 | var index = random.Next(0, ExpressionTable.Count + this.interpreter.CustomExpressions.Count - 2);
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49 | return new[] { this.CreateExpression(index) };
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50 | }
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51 | else
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52 | {
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53 | var sizesThisLevel = Decompose(points - 1, points - 1);
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54 | return sizesThisLevel.SelectMany(size => RandomCodeWithSize(size)).Shuffle(random);
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55 | }
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56 | }
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57 |
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58 | private IEnumerable<int> Decompose(int number, int maxParts)
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59 | {
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60 | if (number == 1 || maxParts == 1)
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61 | {
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62 | return new[] { number };
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63 | }
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64 | else
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65 | {
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66 | var thisPart = random.Next(1, number - 1);
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67 | return new[] { thisPart }.Concat(Decompose(number - thisPart, maxParts - 1));
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68 | }
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69 | }
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70 |
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71 | private Expression CreateExpression(int index)
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72 | {
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73 | return (index >= 0 && index < ExpressionTable.Count)
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74 | ? ExpressionTable.GetExpression(index)
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75 | : new NameDefineXExecExpression(this.interpreter.CustomExpressions.ElementAt(index - (ExpressionTable.Count - 1)).Key);
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76 | }
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77 | }
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78 | }
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