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source: branches/HeuristicLab.Hive-3.3/sources/HeuristicLab.Hive/HeuristicLab.Hive.Server.Core/3.3/LifecycleManager.cs @ 5179

Last change on this file since 5179 was 5179, checked in by cneumuel, 13 years ago

#1260

  • migrated to .NET 4.0
  • moved state-information about heartbeat timestamps into DB to reduce IIS-recycling issues
  • optimized memory usage of ExperimentManager when lots of large jobs are downloaded
File size: 3.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Threading;
24using HeuristicLab.Hive.Contracts.Interfaces;
25using HeuristicLab.Hive.Tracing;
26using System.Collections.Generic;
27using HeuristicLab.PluginInfrastructure.Manager;
28using System.IO;
29
30namespace HeuristicLab.Hive.Server.Core {
31  public class LifecycleManager : ILifecycleManager {
32    private readonly string pluginDir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "App_Data\\Plugins");
33    private AutoResetEvent waitHandle;
34    private Thread thread;
35    private bool shutdownRequested;
36    private PluginManager pm;
37
38    private TimeSpan interval = new TimeSpan(0, 0, 10);
39    public TimeSpan Interval {
40      get { return interval; }
41      set { interval = value; }
42    }
43
44    private int jobsCurrentlyTransfering = 0;
45    public int JobsCurrentlyTransferring {
46      get { return jobsCurrentlyTransfering; }
47      set {
48        if (jobsCurrentlyTransfering != value) {
49          jobsCurrentlyTransfering = value;
50          Logger.Info("JobsCurrentlyTransfering: " + jobsCurrentlyTransfering);
51        }
52      }
53    }
54
55    private IEnumerable<PluginDescription> plugins;
56    public IEnumerable<PluginDescription> Plugins {
57      get { return pm.Plugins; }
58    }
59
60    private byte[] configurationFile;
61    public byte[] ConfigurationFile {
62      get {
63        if (configurationFile == null) {
64          configurationFile = File.ReadAllBytes(Path.Combine(pluginDir, "HeuristicLab 3.3.exe.config"));
65        }
66        return configurationFile;
67      }
68    }
69
70    #region ILifecycleManager Members
71
72    public void Start() {
73      LoadPlugins();
74      Thread thread = new Thread(RunHeartbeatThread);
75      thread.Start();
76      using (ServiceLocator.GetContextFactory().GetContext()) {
77        OnStarted();
78      }
79    }
80
81    private void LoadPlugins() {
82      pm = new PluginManager(pluginDir);
83      pm.DiscoverAndCheckPlugins();
84      pm.InitializeLifetimeService();
85    }
86
87    private void RunHeartbeatThread() {
88      waitHandle = new AutoResetEvent(false);
89      shutdownRequested = false;
90      while (!shutdownRequested) {
91        using (ServiceLocator.GetContextFactory().GetContext(false)) {
92          OnServerHeartbeat();
93        }
94        waitHandle.WaitOne(this.Interval);
95      }
96      waitHandle.Close();
97      using (ServiceLocator.GetContextFactory().GetContext()) {
98        OnStopped();
99      }
100    }
101
102    public void Stop() {
103      shutdownRequested = true;
104      if (waitHandle != null) waitHandle.Set();
105      if (thread != null) thread.Join();
106      thread = null;
107    }
108
109    public event EventHandler ServerHeartbeat;
110    private void OnServerHeartbeat() {
111      var handler = ServerHeartbeat;
112      if (handler != null) handler(this, EventArgs.Empty);
113    }
114
115    public event EventHandler Started;
116    private void OnStarted() {
117      var handler = Started;
118      if (handler != null) handler(this, EventArgs.Empty);
119    }
120
121    public event EventHandler Stopped;
122    private void OnStopped() {
123      var handler = Stopped;
124      if (handler != null) handler(this, EventArgs.Empty);
125    }
126
127    #endregion
128  }
129}
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