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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/BinBasedMultiComponentVectorCrossover.cs @ 9599

Last change on this file since 9599 was 9599, checked in by jhelm, 11 years ago

#1966: Bugfixing; Refactoring; Performancetuning;

File size: 4.0 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Collections;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Problems.BinPacking.Interfaces;
29
30namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
31  [Item("Bin Based Multi Component Vector Crossover", "An operator which crosses two MultiComponentVector representations. The applied strategy is based on the RBX crossover proposed by Potvin.")]
32  [StorableClass]
33  public class BinBasedMultiComponentVectorCrossover :  MultiComponentVectorCrossover {
34    [StorableConstructor]
35    protected BinBasedMultiComponentVectorCrossover(bool deserializing) : base(deserializing) { }
36    protected BinBasedMultiComponentVectorCrossover(BinBasedMultiComponentVectorCrossover original, Cloner cloner) : base(original, cloner) { }
37    public BinBasedMultiComponentVectorCrossover()
38      : base() {
39    }
40    public override IDeepCloneable Clone(Cloner cloner) {
41      return new BinBasedMultiComponentVectorCrossover(this, cloner);
42    }
43
44    public override MultiComponentVectorEncoding Cross(IRandom random, MultiComponentVectorEncoding parent1, MultiComponentVectorEncoding parent2) {
45      MultiComponentVectorEncoding child = new MultiComponentVectorEncoding ();
46
47      int nrOfItems = parent1.NrOfItems;
48
49      bool[] itemAlreadyAssigned = new bool[nrOfItems];
50      int nrOfBins = parent1.NrOfBins > parent2.NrOfBins ? parent2.NrOfBins : parent1.NrOfBins;
51
52      //Add one bin from parent1
53      int swappedBinNr = random.Next(nrOfBins);
54      var swappedBin = new ItemList<PackingInformation>();
55      for (int i = 0; i < parent1.PackingInformations[swappedBinNr].Count; i++) {
56        PackingInformation pi = new PackingInformation(parent1.PackingInformations[swappedBinNr][i]);
57        if (!itemAlreadyAssigned[pi.ItemID]) {
58          itemAlreadyAssigned[pi.ItemID] = true;
59          swappedBin.Add(new PackingInformation(pi));
60        }
61      }
62      child.PackingInformations[swappedBinNr] = swappedBin;
63
64      //Get the remaining bins from parent2
65      for (int binNr = 0; binNr < nrOfBins; binNr++) {
66        if (binNr != swappedBinNr) {
67          var newBin = new ItemList<PackingInformation>();
68          var currentParent = parent2;
69          int nrOfItemsInBin = currentParent.PackingInformations[binNr].Count;
70          for (int i = 0; i < nrOfItemsInBin; i++) {
71            PackingInformation pi = new PackingInformation(currentParent.PackingInformations[binNr][i]);
72            if (!itemAlreadyAssigned[pi.ItemID]) {
73              itemAlreadyAssigned[pi.ItemID] = true;
74              newBin.Add(new PackingInformation(pi));
75            }
76          }
77          child.PackingInformations[binNr] = newBin;
78        }
79      }
80
81      //Pack still remaining items in bin#0
82      for (int itemID = 0; itemID < nrOfItems; itemID++) {
83        if (!itemAlreadyAssigned[itemID])
84          child.PackingInformations[0].Add(new PackingInformation(itemID, random.Next(2) == 0 ? true : false));
85      }               
86
87      return child;
88    }       
89  }
90}
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