Changes between Version 14 and Version 15 of Documentation/DevelopmentCenter/DownloadAndBuildSource

06/26/14 17:59:50 (5 years ago)



  • Documentation/DevelopmentCenter/DownloadAndBuildSource

    v14 v15  
    5757=== New plugin with Visual Studio ===
    59  * Open a new instance of Visual Studio 2012 or later
    60  * Select "File > New > Project..." or press <Ctrl+Shift+N>
    61  * In the dialog on the top select ".NET Framework 4"
    62  * On the right choose "Other Project Types > Visual Studio Solutions" and select the "Blank Solution" template or alternatively type "Blank Solution" in the search box on the right
    63  * Use "GreatIdea" as Name and click "Browse..." to select the `extension` folder and click Ok
    64  * In the Solution Explorer right-click the "GreatIdea" solution and select "Add > New Project..."
    65  * On the right choose "Visual C#" and select the "Class Library" template
    66  * As name pick "HeuristicLab.GreatIdea.ThePlugin"
    68 You're presented with a minimal project set up for developing a new class library (dll). Before we continue we want to adjust the project configuration to make development convenient.
    70  * Open the project properties and go to "Build"
    71  * Change the first box from "Active (Debug)" to "All Configurations"
    72  * Enter `..\..\..\stable\bin` in the output path
    73  * Then click on "Debug" on the left, choose "Start external program" and select HeuristicLab.exe inside StableRoot\bin - this setting is stored in the .csproj.user file
    74  * Then click on "Signing" on the left, activate "Sign the assembly" and create a new key
    75  * Call it "TheKey", but deselect the password option
    76  * Save the project and close the properties
    78 This ensures that the generated plugin is automatically added as a plugin to the HeuristicLab build and that we can use our solution to start a debugging session (shortcut <F5>). Now, we want to make this class library a HeuristicLab plugin. This requires that we include a special class that designates this dll to be a plugin.
    80  * For the project add a reference to `HeuristicLab.PluginInfrastructure.dll` in StableRoot\bin
    81  * Open the properties of the reference and set "Copy Local" to false
    83 Later on in your developments you will have to add additional plugins as references, but the procedure is always the same.
    85  * Rename `Class1.cs` to `Plugin.cs` by selecting it and pressing <F2>
    86  * Replace the code in the file with the following code snippet
    88 {{{
    89 #!csharp
    90 using HeuristicLab.PluginInfrastructure;
    92 namespace HeuristicLab.GreatIdea.ThePlugin {
    93   [Plugin("HeuristicLab.GreatIdea.ThePlugin", "Provides an implementation of a great idea", "")]
    94   [PluginFile("HeuristicLab.GreatIdea.ThePlugin.dll", PluginFileType.Assembly)]
    95   public class Plugin : PluginBase {
    96   }
    97 }
    98 }}}
    100 '''Important''': The plugin class needs to derive from HeuristicLab.PluginInfrastructure.PluginBase so that the dll is realized as a plugin. The attributes specify the details of the plugin and which files it provides. The filename given in PluginFile has to be the same as the assembly output filename in the "Application" tab of the project's properties.
    102 '''Important''': Version numbers for plugins can be specified in the style In the official HeuristicLab repository the revision part is synchronized with the SVN revision number, it can be simply set to 0 in our case. Changing major or minor version numbers in the course of development marks a breaking change to previously saved files. If HeuristicLab's persistence comes across an item of a plugin with version 3.3.8 it will accept the same plugin in version 3.3.9 to open it. However, it will reject the plugin when its major.minor is different (e.g. 3.2.7, 3.4.3 or 4.0.1). For this reason HeuristicLab plugin assemblies are always marked with major and minor numbers at the end, e.g. HeuristicLab.Core-3.3.dll. This allows to have the same assembly in two conflicting versions.
    104  * Build the project and press <Ctrl+F5> to start it without a debugger attached
    105  * You will see the starter window again, but you already know the switches to hide it
    106  * Inside the starter open the "Plugin Manager" and see that it is correctly loaded
    108 Now we have created an empty plugin that we can use to implement our great idea. Please refer to the [[Documentation]] pages and the various HowTos on how to write views, operators, algorithms, etc.
     59 * Follow the instructions on how to [[Documentation/DevelopmentCenter/CreateNewPluginWithVS|create HeuristicLab plugins with Visual Studio]]
    11061=== New plugin with SharpDevelop ===
    112 We can now build HeuristicLab and extends it with own plugins. Below are some remarks for experienced developers.
     63 * Follow the instructions on how to [[Documentation/DevelopmentCenter/CreateNewPluginWithSD|create HeuristicLab plugins with SharpDevelop]]
    11465== For the experienced ==