# # ChangeLog for branches/ScopedAlgorithms/HeuristicLab.Encodings.ScheduleEncoding.Views # # Generated by Trac 1.0.12 # 12/16/24 00:33:43 Tue, 29 Nov 2016 14:46:48 GMT abeham [14429] * branches/MemPRAlgorithm (moved) * branches/MemPRAlgorithm/HeuristicLab.Algorithms.MemPR/3.3/HeuristicLab.snk (added) * branches/MemPRAlgorithm/HeuristicLab.Algorithms.MemPR/3.3/Optimization/Interfaces.cs (modified) * branches/PerformanceComparison/HeuristicLab.Encodings.PermutationEncoding/3.3/HeuristicLab.Encodings.PermutationEncoding-3.3.csproj (modified) * branches/PerformanceComparison/HeuristicLab.Optimization/3.3/Results/ResultParameter.cs (modified) * branches/PerformanceComparison/HeuristicLab.OptimizationExpertSystem.Common/3.3/HeuristicLab.OptimizationExpertSystem.Common-3.3.csproj (modified) * branches/PerformanceComparison/HeuristicLab.OptimizationExpertSystem.Common/3.3/ProblemCharacteristicAnalysis/QAP/QAPDirectedWalk.cs (moved) * branches/ProblemRefactoring/HeuristicLab 3.3.sln (modified) * branches/ProblemRefactoring/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/BinaryCanonicalGeneticAlgorithm.cs (added) * branches/ProblemRefactoring/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/CanonicalGeneticAlgorithm.cs (added) * branches/ProblemRefactoring/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/EvolutionaryAlgorithmContext.cs (added) * branches/ProblemRefactoring/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/HeuristicLab.Algorithms.GeneticAlgorithm-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Algorithms.LocalSearch/3.3/BinaryIteratedLocalSearch.cs (added) * branches/ProblemRefactoring/HeuristicLab.Algorithms.LocalSearch/3.3/HeuristicLab.Algorithms.LocalSearch-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Algorithms.LocalSearch/3.3/IteratedLocalSearch.cs (added) * branches/ProblemRefactoring/HeuristicLab.Algorithms.LocalSearch/3.3/LocalSearchContext.cs (added) * branches/ProblemRefactoring/HeuristicLab.Core/3.3/Attributes/ItemAttribute.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Crossovers/NPointCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Crossovers/SinglePointCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/HeuristicLab.Encodings.BinaryVectorEncoding-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Interfaces/IBinaryLocalSearch.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Interfaces/IBinaryVectorCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/LocalSearch (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/LocalSearch/ExhaustiveBitflip.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/BitflipManipulator.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/MultiBitflipManipulator.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/SingleBitflipManipulator.cs (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/Algorithms/AlgorithmContext.cs (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective/HeuristicAlgorithm.cs (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective/HeuristicAlgorithmContext.cs (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective/SingleObjectiveSolutionScope.cs (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/BasicProblems/Problem.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/HeuristicLab.Optimization-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/NewInfrastructure (added) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/NewInfrastructure/Interfaces.cs (added) * branches/ProblemRefactoring/HeuristicLab.Problems.Knapsack/3.3/Analyzers/BestKnapsackSolutionAnalyzer.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Problems.Knapsack/3.3/KnapsackProblem.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Selection/3.3/TournamentSelector.cs (modified) * branches/ScopedAlgorithms (copied) * branches/ScopedAlgorithms/HeuristicLab 3.3.sln (modified) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/BinaryCanonicalGeneticAlgorithm.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/CanonicalGeneticAlgorithm.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/EvolutionaryAlgorithmContext.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.GeneticAlgorithm/3.3/HeuristicLab.Algorithms.GeneticAlgorithm-3.3.csproj (modified) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.LocalSearch/3.3/BinaryIteratedLocalSearch.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.LocalSearch/3.3/HeuristicLab.Algorithms.LocalSearch-3.3.csproj (modified) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.LocalSearch/3.3/IteratedLocalSearch.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Algorithms.LocalSearch/3.3/LocalSearchContext.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Core/3.3/Attributes/ItemAttribute.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Crossovers/NPointCrossover.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Crossovers/SinglePointCrossover.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/HeuristicLab.Encodings.BinaryVectorEncoding-3.3.csproj (modified) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Interfaces/IBinaryLocalSearch.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Interfaces/IBinaryVectorCrossover.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/LocalSearch (added) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/LocalSearch/ExhaustiveBitflip.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/BitflipManipulator.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/MultiBitflipManipulator.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Encodings.BinaryVectorEncoding/3.3/Manipulators/SingleBitflipManipulator.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/Algorithms/AlgorithmContext.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective/HeuristicAlgorithm.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective/HeuristicAlgorithmContext.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/Algorithms/SingleObjective/SingleObjectiveSolutionScope.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/BasicProblems/Problem.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/HeuristicLab.Optimization-3.3.csproj (modified) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/NewInfrastructure (added) * branches/ScopedAlgorithms/HeuristicLab.Optimization/3.3/NewInfrastructure/Interfaces.cs (added) * branches/ScopedAlgorithms/HeuristicLab.Problems.Knapsack/3.3/Analyzers/BestKnapsackSolutionAnalyzer.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Problems.Knapsack/3.3/KnapsackProblem.cs (modified) * branches/ScopedAlgorithms/HeuristicLab.Selection/3.3/TournamentSelector.cs (modified) #2701, #2708: Made a new branch from ProblemRefactoring and removed ... Sun, 06 Dec 2015 14:33:25 GMT mkommend [13437] * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding.Views/3.3/HeuristicLab.Encodings.ScheduleEncoding.Views-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/GTAlgorithmUtils.cs (moved) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/HeuristicLab.Encodings.ScheduleEncoding-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/Interfaces/IDirectScheduleOperator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/Interfaces/ISchedule.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/Interfaces/IScheduleCreator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/Interfaces/IScheduleEncoding.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/Job.cs (moved) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Crossovers/JSMCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Crossovers/JSMJOXCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Crossovers/JSMOXCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Crossovers/JSMSXXCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/JSMEncoding.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/JSMRandomCreator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/JobSequenceMatrixEncoding.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Manipulators/JSMManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Manipulators/JSMShiftChangeManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/JobSequenceMatrix/Manipulators/JSMSwapManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/Crossovers/PWRCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/Crossovers/PWRGOXCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/Crossovers/PWRPPXCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/Manipulators/PWRInsertionManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/Manipulators/PWRManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/PWREncoding.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/PWRRandomCreator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PermutationWithRepetition/PermutationWithRepetitionEncoding.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Crossovers/PRVCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Crossovers/PRVDiscreteCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Crossovers/PRVSinglePointCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Manipulators/PRVManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Manipulators/PRVUniformOnePositionManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/PRVEncoding.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/PRVRandomCreator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/PriorityRulesVectorEncoding.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleCreator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/Crossovers/DirectScheduleCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/Crossovers/DirectScheduleGTCrossover.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/DirectScheduleEncoding.cs (added) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/DirectScheduleRandomCreator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/ScheduleEncoding/Manipulators/DirectScheduleManipulator.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/Task.cs (moved) * branches/ProblemRefactoring/HeuristicLab.Optimization/3.3/BasicProblems/SingleObjectiveProblem.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/Decoders/JSMDecoder.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/Decoders/PRVDecoder.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/Decoders/PWRDecoder.cs (modified) * branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/HeuristicLab.Problems.Scheduling-3.3.csproj (modified) * branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/JobShopSchedulingProblem new.cs (added) * branches/ProblemRefactoring/HeuristicLab.Problems.Scheduling/3.3/JobShopSchedulingProblem.cs (modified) #2521: Added encodings for schedules.