package symexpr func (n *Time) ConvertToConstantFs( cs []float64 ) Expr { return n } func (v *Var) ConvertToConstantFs( cs []float64 ) Expr { return v } func (c *Constant) ConvertToConstantFs( cs []float64 ) Expr { return &ConstantF{F: cs[c.P]} } func (c *ConstantF) ConvertToConstantFs( cs []float64 ) Expr { return c } func (s *System) ConvertToConstantFs( cs []float64 ) Expr { return s } func (u *Neg) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Abs) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Sqrt) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Sin) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Cos) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Tan) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Exp) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *Log) ConvertToConstantFs( cs []float64 ) Expr { e := u.C.ConvertToConstantFs(cs) if u.C != e { u.C = e } return u } func (u *PowI) ConvertToConstantFs( cs []float64 ) Expr { e := u.Base.ConvertToConstantFs(cs) if u.Base != e { u.Base = e } return u } func (u *PowF) ConvertToConstantFs( cs []float64 ) Expr { e := u.Base.ConvertToConstantFs(cs) if u.Base != e { u.Base = e } return u } func (n *Add) ConvertToConstantFs( cs []float64 ) Expr { for i,_ := range n.CS { if n.CS[i] != nil { e := n.CS[i].ConvertToConstantFs(cs) if n.CS[i] != e { n.CS[i] = e } } } return n } func (n *Mul) ConvertToConstantFs( cs []float64 ) Expr { for i,_ := range n.CS { if n.CS[i] != nil { e := n.CS[i].ConvertToConstantFs(cs) if n.CS[i] != e { n.CS[i] = e } } } return n } func (n *Div) ConvertToConstantFs( cs []float64 ) Expr { e1,e2 := n.Numer.ConvertToConstantFs(cs), n.Denom.ConvertToConstantFs(cs) if n.Numer != e1 { n.Numer = e1 } if n.Denom != e2 { n.Denom = e2 } return n } func (n *PowE) ConvertToConstantFs( cs []float64 ) Expr { e1,e2 := n.Base.ConvertToConstantFs(cs), n.Power.ConvertToConstantFs(cs) if n.Base != e1 { n.Base = e1 } if n.Power != e2 { n.Power = e2 } return n } func (n *Time) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { return cs,n } func (v *Var) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { return cs,v } func (c *Constant) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { c.P = len(cs) return append(cs,float64(c.P)),c } func (c *ConstantF) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { C := &Constant{P:len(cs)} return append(cs,c.F),C } func (s *System) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { return cs,s } func (u *Neg) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Abs) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Sqrt) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Sin) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Cos) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Tan) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Exp) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *Log) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.C.ConvertToConstants(cs) if u.C != e { u.C = e } return css,u } func (u *PowI) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.Base.ConvertToConstants(cs) if u.Base != e { u.Base = e } return css,u } func (u *PowF) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { css,e := u.Base.ConvertToConstants(cs) if u.Base != e { u.Base = e } return css,u } func (n *Add) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { for i,_ := range n.CS { if n.CS[i] != nil { var e Expr cs,e = n.CS[i].ConvertToConstants(cs) if n.CS[i] != e { n.CS[i] = e } } } return cs,n } func (n *Mul) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { for i,_ := range n.CS { if n.CS[i] != nil { var e Expr cs,e = n.CS[i].ConvertToConstants(cs) if n.CS[i] != e { n.CS[i] = e } } } return cs,n } func (n *Div) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { var e Expr cs,e = n.Numer.ConvertToConstants(cs) if n.Numer != e { n.Numer = e } cs,e = n.Denom.ConvertToConstants(cs) if n.Denom != e { n.Denom = e } return cs,n } func (n *PowE) ConvertToConstants( cs []float64 ) ( []float64, Expr ) { var e Expr cs,e = n.Base.ConvertToConstants(cs) if n.Base != e { n.Base = e } cs,e = n.Power.ConvertToConstants(cs) if n.Power != e { n.Power = e } return cs,n }