#region License Information /* HeuristicLab * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Windows.Forms; using HeuristicLab.MainForm; using HeuristicLab.MainForm.WindowsForms; namespace HeuristicLab.Clients.Hive.Administrator.Views { [View("Slave View")] [Content(typeof(Slave), IsDefaultView = true)] public sealed partial class SlaveView : ResourceView { public new Slave Content { get { return (Slave)base.Content; } set { base.Content = value; } } public SlaveView() { InitializeComponent(); } #region Overrides protected override void OnContentChanged() { base.OnContentChanged(); if (Content == null) { cpuTextBox.Clear(); memoryTextBox.Clear(); operatingSystemTextBox.Clear(); stateTextBox.Clear(); lastHeartbeatTextBox.Clear(); disposableCheckBox.Checked = false; } else { cpuTextBox.Text = string.Format("{0} Cores @ {1} MHz, Arch.: {2}", Content.Cores, Content.CpuSpeed, Content.CpuArchitecture); memoryTextBox.Text = string.Format("{0} ({1} Free)", Content.Memory, Content.FreeMemory); operatingSystemTextBox.Text = Content.OperatingSystem; stateTextBox.Text = Content.SlaveState.ToString(); lastHeartbeatTextBox.Text = Content.LastHeartbeat.ToString(); disposableCheckBox.Checked = Content.IsDisposable.GetValueOrDefault(); } } protected override void SetEnabledStateOfControls() { base.SetEnabledStateOfControls(); bool enabled = Content != null && !Locked; disposableCheckBox.Enabled = enabled; } #endregion #region Event Handlers private void disposableCheckBox_CheckedChanged(object sender, EventArgs e) { if (Content != null) Content.IsDisposable = disposableCheckBox.Checked; } #endregion } }