#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using HeuristicLab.Core.Views; using HeuristicLab.MainForm; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Encodings.SchedulingEncoding.JobSequenceMatrix; namespace HeuristicLab.Problems.Scheduling.Views { [View("JSMEncoding View")] [Content(typeof(JSMEncoding), true)] public partial class JSMEncodingView : NamedItemView { public JSMEncodingView() { InitializeComponent(); } public new JSMEncoding Content { get { return (JSMEncoding)base.Content; } set { base.Content = value; } } protected override void OnContentChanged() { base.OnContentChanged(); if (Content == null) { permutationListBox.Items.Clear(); } else { foreach (Permutation p in Content.JobSequenceMatrix) permutationListBox.Items.Add(p.ToString ()); } } protected override void SetEnabledStateOfControls() { base.SetEnabledStateOfControls(); permutationListBox.Enabled = Content != null; } } }