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Timestamp:
11/11/12 22:57:09 (11 years ago)
Author:
abeham
Message:

#1329:

  • Moved decoders and evaluators from encoding to problem
  • Removed unnecessary state variables in operators
  • Introduced parameters in interfaces and added wiring code
  • Removed ConcreteScheduleManipulator as it does not perform any manipulation
  • Made ErrorPolicy and ForcingStrategy configurable and added views for them
  • Renamed the SchedulingEvaluationAlgorithm and also converted the AlgorithmOperator to a SingleSuccessorOperator
  • Fixed Plugin- and AssemblyFileVersion
  • Added missing license headers
File:
1 edited

Legend:

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  • trunk/sources/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/Manipulators/PRVManipulator.cs

    r8603 r8887  
    2020#endregion
    2121
     22using System;
    2223using HeuristicLab.Common;
    2324using HeuristicLab.Core;
     
    2728  [Item("PRVManipulator", "An operator which manipulates a PRV representation.")]
    2829  [StorableClass]
    29   public abstract class PRVManipulator : ScheduleManipulator<PRVEncoding>, IPRVOperator {
     30  public abstract class PRVManipulator : ScheduleManipulator, IPRVOperator {
    3031    [StorableConstructor]
    3132    protected PRVManipulator(bool deserializing) : base(deserializing) { }
     
    3637    }
    3738
     39    protected abstract void Manipulate(IRandom random, PRVEncoding individual);
    3840
    39     protected abstract void Manipulate(IRandom random, PRVEncoding individual);
    4041    public override IOperation Apply() {
    41       PRVEncoding solution = ScheduleEncodingParameter.ActualValue;
     42      var solution = ScheduleEncodingParameter.ActualValue as PRVEncoding;
     43      if (solution == null) throw new InvalidOperationException("ScheduleEncoding was not found or is not of type PRVEncoding.");
    4244      Manipulate(RandomParameter.ActualValue, solution);
    4345      return base.Apply();
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