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Ignore:
Timestamp:
05/03/12 12:26:11 (12 years ago)
Author:
bburlacu
Message:

#1772: Implemented new View, improved functionality (tracking of fragments and operators)

File:
1 edited

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  • branches/HeuristicLab.EvolutionaryTracking/HeuristicLab.EvolutionaryTracking/3.4/GenealogyGraph.cs

    r7522 r7779  
    1 using System;
     1#region License Information
     2/* HeuristicLab
     3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
     4 *
     5 * This file is part of HeuristicLab.
     6 *
     7 * HeuristicLab is free software: you can redistribute it and/or modify
     8 * it under the terms of the GNU General Public License as published by
     9 * the Free Software Foundation, either version 3 of the License, or
     10 * (at your option) any later version.
     11 *
     12 * HeuristicLab is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16 *
     17 * You should have received a copy of the GNU General Public License
     18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
     19 */
     20#endregion
     21
     22using System;
    223using System.Collections.Generic;
    324using System.Drawing;
     
    829
    930namespace HeuristicLab.EvolutionaryTracking {
    10   public class GenealogyGraph : NamedItem {
    11     private readonly Dictionary<object, Node> _dictionary;
     31  [Item("Genealogy graph", "Generic class for tracking the evolution of objects.")]
     32  public class GenealogyGraph<T> : NamedItem, IGenealogyGraph<T> where T : class {
     33    private readonly Dictionary<T, GenealogyGraphNode> _dictionary;
    1234
    1335    public GenealogyGraph() {
    14       _dictionary = new Dictionary<object, Node>();
    15     }
    16 
    17     public GenealogyGraph(GenealogyGraph g) {
    18       _dictionary = new Dictionary<object, Node>(g._dictionary);
     36      _dictionary = new Dictionary<T, GenealogyGraphNode>();
     37    }
     38
     39    public GenealogyGraph(GenealogyGraph<T> g) {
     40      _dictionary = new Dictionary<T, GenealogyGraphNode>(g._dictionary);
    1941    }
    2042
    2143    public override IDeepCloneable Clone(Cloner cloner) {
    22       return new GenealogyGraph(this, cloner);
    23     }
    24 
    25     public override string ItemName {
    26       get { return "GenealogyGraph"; }
    27     }
    28 
    29     public override string ItemDescription {
    30       get { return "A graph describing the genealogies of all the individuals"; }
    31     }
    32 
    33     public new Version ItemVersion {
    34       get { return new Version(3, 3, 6); }
    35     }
    36 
    37     public new Image ItemImage {
     44      return new GenealogyGraph<T>(this, cloner);
     45    }
     46
     47    public override Image ItemImage {
    3848      get { return Common.Resources.VSImageLibrary.Graph; }
    3949    }
     
    4454    }
    4555
    46     private GenealogyGraph(GenealogyGraph original, Cloner cloner)
     56    private GenealogyGraph(GenealogyGraph<T> original, Cloner cloner)
    4757      : base(original, cloner) {
    48       _dictionary = new Dictionary<object, Node>(original._dictionary);
    49     }
    50 
    51     public bool HasNode(object t) {
     58      _dictionary = new Dictionary<T, GenealogyGraphNode>(original._dictionary);
     59    }
     60
     61    public bool HasNode(T t) {
    5262      return _dictionary.ContainsKey(t);
    5363    }
    5464
    55     public Node GetNode(object t) {
    56       return this.HasNode(t) ? _dictionary[t] : null;
    57     }
    58 
    59     public IEnumerable<object> Keys {
     65    public GenealogyGraphNode GetNode(T t) {
     66      return HasNode(t) ? _dictionary[t] : null;
     67    }
     68
     69    public IEnumerable<T> Keys {
    6070      get { return _dictionary.Keys; }
    6171    }
    6272
    63     public IEnumerable<Node> Values {
     73    public IEnumerable<GenealogyGraphNode> Values {
    6474      get { return _dictionary.Values; }
    6575    }
    6676
    67     public bool Any() {
    68       return _dictionary.Any();
    69     }
    70 
    71     public bool Any(Func<KeyValuePair<object, Node>, bool> predicate) {
     77    public bool IsEmpty {
     78      get { return !_dictionary.Any(); }
     79    }
     80
     81    public bool Any(Func<KeyValuePair<T, GenealogyGraphNode>, bool> predicate) {
    7282      return _dictionary.Any(predicate);
    7383    }
     
    8191    /// </summary>
    8292    /// <param name="t">The symbolic expression tree</param>
    83     /// <param name="q">The quality value </param>
    84     /// <param name="l">The node label</param>
     93    /// <param name="quality">The quality value </param>
     94    /// <param name="label">The node label</param>
     95    /// <param name="rank">The node rank</param>
    8596    /// <param name="elite">Specifies if this node is an elite</param>
    86     public void AddNode(object t, double q = 0.0, string l = "", double g = 0, bool elite = false) {
     97    public void AddNode(T t, double quality = 0.0, string label = "", double rank = 0, bool elite = false, int cutIndex = -1) {
    8798      if (HasNode(t)) return;
    88       var color = new Color { R = (byte)(255 - 255 * q), G = (byte)(255 * q), B = 50 };
    89       _dictionary[t] = new Node { Data = t, Quality = q, Label = l, IsElite = elite, Rank = g, Color = color };
     99      _dictionary[t] = new GenealogyGraphNode { Data = t, Quality = quality, Label = label, IsElite = elite, Rank = rank, CutpointIndex = cutIndex };
    90100    }
    91101
     
    93103    ///  more of a low level method to minimize memory usage when creating and returning subgraphs
    94104    /// </summary>
    95     /// <param name="n"></param>
    96     public void AddNode(Node n) {
    97       var t = n.Data;
    98       if (HasNode(t))
    99         return;
     105    /// <param name="n">The node to be added</param>
     106    public void AddNode(GenealogyGraphNode n) {
     107      var t = (T)n.Data;
     108      if (HasNode(t)) return;
    100109      _dictionary[t] = n;
    101110    }
     
    105114    /// </summary>
    106115    /// <param name="t">The graph node</param>
    107     public void RemoveNode(object t) {
    108       if (!_dictionary.ContainsKey(t))
    109         return;
    110       Node n = _dictionary[t];
     116    public void RemoveNode(T t) {
     117      if (!_dictionary.ContainsKey(t)) return;
     118      GenealogyGraphNode n = _dictionary[t];
    111119      if (n.InEdges != null) {
    112120        foreach (var e in n.InEdges.Where(e => e.Target.OutEdges != null)) {
     
    138146    /// <param name="b"></param>
    139147    /// <param name="label"></param>
    140     public void AddArc(object a, object b, string label = "") {
    141       Node src, dest;
     148    public void AddArc(T a, T b, int opType = 0) {
     149      GenealogyGraphNode src, dest;
    142150      if (!HasNode(a)) {
    143         src = new Node { Data = a };
     151        src = new GenealogyGraphNode { Data = a };
    144152        _dictionary[a] = src;
    145153      } else {
     
    147155      }
    148156      if (!HasNode(b)) {
    149         dest = new Node { Data = b };
     157        dest = new GenealogyGraphNode { Data = b };
    150158        _dictionary[b] = dest;
    151159      } else {
     
    153161      }
    154162      // add forward and reverse arcs
    155       src.AddForwardArc(dest, label);
    156       dest.AddReverseArc(src, label);
    157     }
    158 
    159     public void AddArcs(object[] a, object b, string label) {
    160       Node src, dest;
     163      src.AddForwardArc(dest, opType);
     164      dest.AddReverseArc(src, opType);
     165    }
     166
     167    public void AddArcs(T[] a, T b, int opType = 0) {
     168      GenealogyGraphNode src, dest;
    161169      if (!HasNode(b)) {
    162         dest = new Node { Data = b };
     170        dest = new GenealogyGraphNode { Data = b };
    163171        _dictionary[b] = dest;
    164172      } else {
     
    167175      foreach (var o in a) {
    168176        if (!HasNode(o)) {
    169           src = new Node { Data = o };
     177          src = new GenealogyGraphNode { Data = o };
    170178          _dictionary[o] = src;
    171179        } else {
    172180          src = _dictionary[o];
    173181        }
    174         src.AddForwardArc(dest, label);
    175         dest.AddReverseArc(src, label);
     182        src.AddForwardArc(dest, opType);
     183        dest.AddReverseArc(src, opType);
    176184      }
    177185    }
    178186  }
    179187
    180   public class Node {
     188  public class GenealogyGraphNode : IComparable {
    181189    public string Id { get; private set; }
    182190    public string Label { get; set; }
    183191    public bool IsElite { get; set; }
    184     public List<Arc> InEdges { get; set; }
    185     public List<Arc> OutEdges { get; set; }
    186192    public object Data { get; set; }
    187193    public double Quality { get; set; }
    188194    public double Rank { get; set; }
    189     public Color Color { get; set; }
    190 
    191     public int Degree {
    192       get { return (InEdges == null ? 0 : InEdges.Count) + (OutEdges == null ? 0 : OutEdges.Count); }
    193     }
    194 
    195     public Node() {
     195    public int CutpointIndex { get; set; }
     196    public List<GenealogyGraphArc> InEdges { get; set; }
     197    public List<GenealogyGraphArc> OutEdges { get; set; }
     198
     199    public int Degree { get { return (InEdges == null ? 0 : InEdges.Count) + (OutEdges == null ? 0 : OutEdges.Count); } }
     200
     201    public GenealogyGraphNode() { Id = Guid.NewGuid().ToString(); }
     202
     203    public GenealogyGraphNode(GenealogyGraphNode node) {
    196204      Id = Guid.NewGuid().ToString();
    197     }
    198 
    199     /// <summary>
    200     /// Returns a genealogical graph rooted in the current node, containing all ancestry information
     205      Rank = node.Rank;
     206      Quality = node.Quality;
     207      IsElite = node.IsElite;
     208      Label = node.Label;
     209      Data = node.Data;
     210      InEdges = node.InEdges;
     211      OutEdges = node.OutEdges;
     212      CutpointIndex = node.CutpointIndex;
     213    }
     214
     215    /// <summary>
     216    /// Returns all the ancestors of the current node
    201217    /// </summary>
    202218    /// <returns></returns>
    203     public GenealogyGraph Genealogy() {
    204       var graph = new GenealogyGraph();
    205       graph.AddNode(this);
    206       foreach (var node in this.Ancestors())
    207         graph.AddNode(node);
    208       return graph;
    209     }
    210 
    211     /// <summary>
    212     /// Returns an enumerable of all the ancestors of the current node
    213     /// </summary>
    214     /// <returns></returns>
    215     public IEnumerable<Node> Ancestors() {
    216       var nodes = new HashSet<Node> { this };
     219    public IEnumerable<GenealogyGraphNode> Ancestors() {
     220      var nodes = new HashSet<GenealogyGraphNode> { this };
    217221      int offset = 0;
    218222      int c0 = 1;
     
    231235    }
    232236
    233     public void AddForwardArc(Node target, string label) {
    234       var e = new Arc { Target = target, Label = label };
    235       if (OutEdges == null)
    236         OutEdges = new List<Arc> { e };
    237       else
    238         OutEdges.Add(e);
    239     }
    240 
    241     public void AddReverseArc(Node target, string label) {
    242       var e = new Arc { Target = target, Label = label };
    243       if (InEdges == null)
    244         InEdges = new List<Arc> { e };
    245       else
    246         InEdges.Add(e);
     237    /// <summary>
     238    /// Returns all the descendants of the current node (identical to above method except for using the OutEdges)
     239    /// </summary>
     240    /// <returns></returns>
     241    public IEnumerable<GenealogyGraphNode> Descendants() {
     242      var nodes = new HashSet<GenealogyGraphNode> { this };
     243      int offset = 0;
     244      int c0 = 1;
     245      while (offset != c0) {
     246        int c1 = c0;
     247        for (int i = offset; i != c1; ++i) {
     248          if (nodes.ElementAt(i).OutEdges == null) continue;
     249          foreach (var p in nodes.ElementAt(i).OutEdges.Select(e => e.Target)) {
     250            nodes.Add(p);
     251            yield return p;
     252          }
     253        }
     254        offset = c1;
     255        c0 = nodes.Count;
     256      }
     257    }
     258
     259    public void AddForwardArc(GenealogyGraphNode target, int opType) {
     260      var e = new GenealogyGraphArc { Target = target, OperatorType = opType };
     261      if (OutEdges == null) OutEdges = new List<GenealogyGraphArc> { e };
     262      else OutEdges.Add(e);
     263    }
     264
     265    public void AddReverseArc(GenealogyGraphNode target, int opType) {
     266      var e = new GenealogyGraphArc { Target = target, OperatorType = opType };
     267      if (InEdges == null) InEdges = new List<GenealogyGraphArc> { e };
     268      else InEdges.Add(e);
     269    }
     270
     271    // comparable
     272    // may seem weird, it is actually implemented so higher quality means "less than" in terms of ordering
     273    // if quality is equal, the elite node takes precedence
     274    public int CompareTo(object obj) {
     275      if (obj == null) return 1;
     276      var other = obj as GenealogyGraphNode;
     277      if (other == null) return 1;
     278      if (Quality.Equals(other.Quality)) {
     279        if (IsElite) return -1;
     280        return other.IsElite ? 1 : -1;
     281      }
     282      return other.Quality.CompareTo(Quality);
    247283    }
    248284  }
     
    251287  /// An arc is an edge along with an orientation
    252288  /// </summary>
    253   public class Arc {
    254     public Node Target { get; set; }
    255     public string Label { get; set; }
    256     public double Weight { get; set; }
    257     // other attributes
    258   }
    259   // an edge can be represented as a tuple<Node, Node> TODO: figure it out (might be useful for easier querying)
    260 
    261   public struct Color {
    262     public byte R { get; set; }
    263     public byte G { get; set; }
    264     public byte B { get; set; }
     289  public class GenealogyGraphArc {
     290    public GenealogyGraphNode Target { get; set; }
     291    // OperationType is an identifier for the genetic operation (mutation, crossover) that a graph arc will represent
     292    // So basically it describes which operator was applied to an individual/graph node (the one emitting the arc),
     293    // while Target represents the end result of that operator (node ==GeneticOperation==> Target)
     294    public int OperatorType { get; set; }
     295    // these two fields are not used, but they might be useful later
     296    public string Label { get; set; } // might be useful later
     297    public double Weight { get; set; } // might be useful later
    265298  }
    266299}
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