Index: /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/IslandOffspringSelectionGeneticAlgorithmMainLoop.cs
===================================================================
--- /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/IslandOffspringSelectionGeneticAlgorithmMainLoop.cs	(revision 6629)
+++ /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/IslandOffspringSelectionGeneticAlgorithmMainLoop.cs	(revision 6630)
@@ -223,6 +223,6 @@
       islandAnalyzer1.OperatorParameter.ActualName = IslandAnalyzerParameter.Name;
 
-      islandResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", null, "SelectionPressure"));
-      islandResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", null, "CurrentSuccessRatio"));
+      islandResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", "Displays the rising selection pressure during a generation.", "SelectionPressure"));
+      islandResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", "Indicates how many successful children were already found during a generation (relative to the population size).", "CurrentSuccessRatio"));
       islandResultsCollector1.ResultsParameter.ActualName = ResultsParameter.Name;
 
@@ -264,6 +264,6 @@
       islandAnalyzer2.OperatorParameter.ActualName = IslandAnalyzerParameter.Name;
 
-      islandResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", null, "SelectionPressure"));
-      islandResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", null, "CurrentSuccessRatio"));
+      islandResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", "Displays the rising selection pressure during a generation.", "SelectionPressure"));
+      islandResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", "Indicates how many successful children were already found during a generation (relative to the population size).", "CurrentSuccessRatio"));
       islandResultsCollector2.ResultsParameter.ActualName = "Results";
 
Index: /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/OffspringSelectionGeneticAlgorithmMainLoop.cs
===================================================================
--- /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/OffspringSelectionGeneticAlgorithmMainLoop.cs	(revision 6629)
+++ /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/OffspringSelectionGeneticAlgorithmMainLoop.cs	(revision 6630)
@@ -161,7 +161,7 @@
       resultsCollector1.CopyValue = new BoolValue(false);
       resultsCollector1.CollectedValues.Add(new LookupParameter<IntValue>("Generations"));
-      resultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Curent Comparison Factor", null, ComparisonFactorParameter.Name));
-      resultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", null, "SelectionPressure"));
-      resultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", null, "CurrentSuccessRatio"));
+      resultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Comparison Factor", null, ComparisonFactorParameter.Name));
+      resultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", "Displays the rising selection pressure during a generation.", "SelectionPressure"));
+      resultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", "Indicates how many successful children were already found during a generation (relative to the population size).", "CurrentSuccessRatio"));
       resultsCollector1.ResultsParameter.ActualName = ResultsParameter.Name;
 
Index: /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/SASEGASAMainLoop.cs
===================================================================
--- /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/SASEGASAMainLoop.cs	(revision 6629)
+++ /trunk/sources/HeuristicLab.Algorithms.OffspringSelectionGeneticAlgorithm/3.3/SASEGASAMainLoop.cs	(revision 6630)
@@ -214,6 +214,6 @@
       villageAnalyzer1.OperatorParameter.ActualName = VillageAnalyzerParameter.Name;
 
-      villageResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", null, "CurrentSuccessRatio"));
-      villageResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", null, "SelectionPressure"));
+      villageResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", "Indicates how many successful children were already found during a generation (relative to the population size).", "CurrentSuccessRatio"));
+      villageResultsCollector1.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", "Displays the rising selection pressure during a generation.", "SelectionPressure"));
       villageResultsCollector1.ResultsParameter.ActualName = "Results";
 
@@ -252,6 +252,6 @@
       villageAnalyzer2.OperatorParameter.ActualName = VillageAnalyzerParameter.Name;
 
-      villageResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", null, "CurrentSuccessRatio"));
-      villageResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", null, "SelectionPressure"));
+      villageResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Success Ratio", "Indicates how many successful children were already found during a generation (relative to the population size).", "CurrentSuccessRatio"));
+      villageResultsCollector2.CollectedValues.Add(new LookupParameter<DoubleValue>("Current Selection Pressure", "Displays the rising selection pressure during a generation.", "SelectionPressure"));
       villageResultsCollector2.ResultsParameter.ActualName = "Results";
 
