namespace HeuristicLab.Visualization
{
partial class CanvasUI
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.SuspendLayout();
//
// CanvasUI
//
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.CanvasUI_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.CanvasUI_MouseUp);
this.ResumeLayout(false);
}
#endregion
}
}