#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.Threading;
using HeuristicLab.Core;
namespace HeuristicLab.ThreadParallelEngine {
///
/// Implementation of an engine being able to run in parallel with threads.
///
public class ThreadParallelEngine : EngineBase, IEditable {
#region Inner Class Task
private class TaskList {
public Stack[] tasks;
public int next;
public Semaphore semaphore;
}
#endregion
// currently executed operators
private IOperator[] currentOperators;
private int operatorIndex;
private int myWorkers;
///
/// Gets or sets the number of worker threads of the current engine.
///
/// Calls in the setter.
public int Workers {
get { return myWorkers; }
set {
if (value != myWorkers) {
myWorkers = value;
OnWorkersChanged();
}
}
}
///
/// Initializes a new instance of with the number of processors
/// as number of worker threads.
///
public ThreadParallelEngine() {
myWorkers = Environment.ProcessorCount;
currentOperators = new IOperator[1000];
}
///
/// The cloned object as .
public override object Clone(IDictionary clonedObjects) {
ThreadParallelEngine clone = (ThreadParallelEngine)base.Clone(clonedObjects);
clone.myWorkers = Workers;
return clone;
}
///
/// Creates a new instance of to display the current
/// instance.
///
/// The created instance as .
public override IView CreateView() {
return new ThreadParallelEngineEditor(this);
}
///
/// Creates a new instance of .
///
/// The created instance as .
public virtual IEditor CreateEditor() {
return new ThreadParallelEngineEditor(this);
}
///
/// This execution method is not supported by ThreadParallelEngines.
///
/// Thrown because the current instance of an engine
/// does not support stepwise execution.
/// The number of steps to execute.
public override void ExecuteSteps(int steps) {
throw new InvalidOperationException("ThreadParallelEngine doesn't support stepwise execution");
}
///
public override void Abort() {
base.Abort();
for (int i = 0; i < currentOperators.Length; i++) {
if (currentOperators[i] != null)
currentOperators[i].Abort();
}
}
///
/// Processes the next operation (if it is a compositeOperation and it can be executed in parallel it is
/// done).
///
protected override void ProcessNextOperation() {
operatorIndex = 1;
ProcessNextOperation(myExecutionStack, 0);
}
private void ProcessNextOperation(Stack stack, int currentOperatorIndex) {
IOperation operation = stack.Pop();
if (operation is AtomicOperation) {
AtomicOperation atomicOperation = (AtomicOperation)operation;
IOperation next = null;
try {
currentOperators[currentOperatorIndex] = atomicOperation.Operator;
next = atomicOperation.Operator.Execute(atomicOperation.Scope);
}
catch (Exception ex) {
// push operation on stack again
stack.Push(atomicOperation);
Abort();
ThreadPool.QueueUserWorkItem(delegate(object state) { OnExceptionOccurred(ex); });
}
if (next != null)
stack.Push(next);
OnOperationExecuted(atomicOperation);
if (atomicOperation.Operator.Breakpoint) Abort();
} else if (operation is CompositeOperation) {
CompositeOperation compositeOperation = (CompositeOperation)operation;
if (compositeOperation.ExecuteInParallel) {
TaskList list = new TaskList();
list.tasks = new Stack[compositeOperation.Operations.Count];
for (int i = 0; i < list.tasks.Length; i++) {
list.tasks[i] = new Stack();
list.tasks[i].Push(compositeOperation.Operations[i]);
}
list.next = 0;
list.semaphore = new Semaphore(0, Workers);
for (int i = 0; i < Workers; i++)
ThreadPool.QueueUserWorkItem(new WaitCallback(ProcessParallelOperation), list);
for (int i = 0; i < Workers; i++)
list.semaphore.WaitOne();
list.semaphore.Close();
if (Canceled) {
// write back not finished tasks
CompositeOperation remaining = new CompositeOperation();
remaining.ExecuteInParallel = true;
for (int i = 0; i < list.tasks.Length; i++) {
if (list.tasks[i].Count > 0) {
CompositeOperation task = new CompositeOperation();
while (list.tasks[i].Count > 0)
task.AddOperation(list.tasks[i].Pop());
remaining.AddOperation(task);
}
}
if (remaining.Operations.Count > 0)
stack.Push(remaining);
}
} else {
for (int i = compositeOperation.Operations.Count - 1; i >= 0; i--)
stack.Push(compositeOperation.Operations[i]);
}
}
}
private void ProcessParallelOperation(object state) {
TaskList list = (TaskList)state;
int currentOperatorIndex, next;
do {
lock (currentOperators) {
currentOperatorIndex = operatorIndex;
operatorIndex++;
}
lock (list) {
next = list.next;
list.next++;
}
if (next < list.tasks.Length) {
Stack stack = list.tasks[next];
while ((!Canceled) && (stack.Count > 0))
ProcessNextOperation(stack, currentOperatorIndex);
}
} while ((!Canceled) && (next < list.tasks.Length));
list.semaphore.Release();
}
///
/// Occurs when the number of workers has been changed.
///
public event EventHandler WorkersChanged;
///
/// Fires a new WorkersChanged event.
///
protected virtual void OnWorkersChanged() {
if (WorkersChanged != null)
WorkersChanged(this, new EventArgs());
}
#region Persistence Methods
///
/// Saves the current instance as in the specified .
///
/// The number of workers is saved as with attribute name
/// Workers.
/// The (tag)name of the .
/// The where the data is saved.
/// The dictionary of all already persisted objects.
/// (Needed to avoid cycles.)
/// The saved .
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlAttribute workersAttribute = document.CreateAttribute("Workers");
workersAttribute.Value = Workers.ToString();
node.Attributes.Append(workersAttribute);
return node;
}
///
/// Loads the persisted engine from the specified .
///
/// The number of workers must be saved in a specific way, see
/// for further information.
/// The where the instance is saved.
/// The dictionary of all already restored objects.
/// (Needed to avoid cycles.)
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
myWorkers = int.Parse(node.Attributes["Workers"].Value);
}
#endregion
}
}