#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Linq; using HeuristicLab.Core; using HeuristicLab.Encodings.IntegerVectorEncoding; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix; using HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition; using HeuristicLab.Tests; namespace HeuristicLab.Encodings.ScheduleEncoding.Tests { public class TestUtils { public static JSMEncoding CreateTestJSM1() { JSMEncoding result = new JSMEncoding(); ItemList jsm = new ItemList(); for (int i = 0; i < 6; i++) jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 0, 1, 2, 3, 4, 5 })); result.JobSequenceMatrix = jsm; return result; } public static JSMEncoding CreateTestJSM2() { JSMEncoding result = new JSMEncoding(); ItemList jsm = new ItemList(); for (int i = 0; i < 6; i++) jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 5, 4, 3, 2, 1, 0 })); result.JobSequenceMatrix = jsm; return result; } public static PWREncoding CreateTestPWR1() { PWREncoding result = new PWREncoding(); IntegerVector pwr = new IntegerVector(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 }); result.PermutationWithRepetition = pwr; return result; } public static PWREncoding CreateTestPWR2() { PWREncoding result = new PWREncoding(); IntegerVector pwr = new IntegerVector(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 }); result.PermutationWithRepetition = pwr; return result; } public static ItemList CreateJobData() { Job j1 = new Job(0, 0); j1.Tasks = new ItemList { new Task (0, 0, j1.Index, 1), new Task (1, 1, j1.Index, 2), new Task (2, 2, j1.Index, 1) }; Job j2 = new Job(1, 0); j2.Tasks = new ItemList { new Task (3, 2, j2.Index, 2), new Task (4, 1, j2.Index, 1), new Task (5, 0, j2.Index, 2) }; Job j3 = new Job(2, 0); j3.Tasks = new ItemList { new Task (6, 0, j3.Index, 1), new Task (7, 2, j3.Index, 2), new Task (8, 1, j3.Index, 1) }; return new ItemList { j1, j2, j3 }; } public static Schedule CreateTestSchedule1() { Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 }, null)), CreateJobData()); return result; } public static Schedule CreateTestSchedule2() { Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 }, null)), CreateJobData()); return result; } public static bool ScheduleEquals(Schedule actual, Schedule expected) { return actual.Resources.Count == expected.Resources.Count && actual.Resources.Zip(expected.Resources, (a, e) => ResourceEquals(a, e)).All(_ => _); } public static bool ResourceEquals(Resource actual, Resource expected) { return actual.Index == expected.Index && actual.TotalDuration == expected.TotalDuration && actual.Tasks.Count == expected.Tasks.Count && actual.Tasks.Zip(expected.Tasks, (a, e) => TaskEquals(a, e)).All(_ => _); } public static bool TaskEquals(ScheduledTask actual, ScheduledTask expected) { return actual.StartTime == expected.StartTime && actual.EndTime == expected.EndTime && actual.Duration == expected.Duration && actual.ResourceNr == expected.ResourceNr && actual.JobNr == expected.JobNr && actual.TaskNr == expected.TaskNr; } public static bool JSMEncodingEquals(JSMEncoding expected, JSMEncoding actual) { if (expected.JobSequenceMatrix.Count != actual.JobSequenceMatrix.Count) return false; for (int i = 0; i < expected.JobSequenceMatrix.Count; i++) { if (!PermutationEquals(expected.JobSequenceMatrix[i], actual.JobSequenceMatrix[i])) return false; } return true; } private static bool PermutationEquals(Permutation p1, Permutation p2) { if (p1.Length != p2.Length) return false; for (int i = 0; i < p1.Length; i++) { if (p1[i] != p2[i]) return false; } return true; } public static bool PRWEncodingEquals(PWREncoding expected, PWREncoding actual) { if (expected.PermutationWithRepetition.Length != actual.PermutationWithRepetition.Length) return false; for (int i = 0; i < expected.PermutationWithRepetition.Length; i++) { if (expected.PermutationWithRepetition[i] != actual.PermutationWithRepetition[i]) return false; } return true; } } }