#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Data;
using HeuristicLab.Encodings.RealVectorEncoding;
using HeuristicLab.Tests;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Encodings.RealVectorEncoding_33.Tests {
///
///This is a test class for UniformOnePositionManipulator and is intended
///to contain all UniformOnePositionManipulator Unit Tests
///
[TestClass()]
public class UniformOnePositionManipulatorTest {
private TestContext testContextInstance;
///
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///
public TestContext TestContext {
get {
return testContextInstance;
}
set {
testContextInstance = value;
}
}
#region Additional test attributes
//
//You can use the following additional attributes as you write your tests:
//
//Use ClassInitialize to run code before running the first test in the class
//[ClassInitialize()]
//public static void MyClassInitialize(TestContext testContext)
//{
//}
//
//Use ClassCleanup to run code after all tests in a class have run
//[ClassCleanup()]
//public static void MyClassCleanup()
//{
//}
//
//Use TestInitialize to run code before running each test
//[TestInitialize()]
//public void MyTestInitialize()
//{
//}
//
//Use TestCleanup to run code after each test has run
//[TestCleanup()]
//public void MyTestCleanup()
//{
//}
//
#endregion
///
///A test for Apply
///
[TestMethod()]
public void UniformOnePositionManipulatorApplyTest() {
TestRandom random = new TestRandom();
RealVector parent, expected;
DoubleMatrix bounds;
// The following test is not based on published examples
random.Reset();
random.IntNumbers = new int[] { 3 };
random.DoubleNumbers = new double[] { 0.2 };
parent = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
expected = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.3, 0.1 });
bounds = new DoubleMatrix(new double[,] { { 0.2, 0.7 } });
UniformOnePositionManipulator.Apply(random, parent, bounds);
Assert.IsTrue(Auxiliary.RealVectorIsAlmostEqualByPosition(expected, parent));
}
///
///A test for UniformOnePositionManipulator Constructor
///
[TestMethod()]
public void UniformOnePositionManipulatorConstructorTest() {
UniformOnePositionManipulator target = new UniformOnePositionManipulator();
}
}
}