[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Text;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Constraints;
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| 27 | using System.Diagnostics;
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| 28 | using HeuristicLab.Data;
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| 29 | using System.Linq;
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| 30 | using HeuristicLab.Random;
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| 31 | using HeuristicLab.Operators;
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| 32 | using HeuristicLab.Selection;
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| 33 |
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| 34 | namespace HeuristicLab.StructureIdentification {
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| 35 | internal class TreeGardener {
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| 36 | private IRandom random;
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| 37 | private IOperatorLibrary opLibrary;
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| 38 | private List<IOperator> functions;
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| 39 | private List<IOperator> terminals;
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| 40 |
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| 41 | internal IList<IOperator> Terminals {
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| 42 | get { return terminals.AsReadOnly(); }
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| 43 | }
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| 44 | private List<IOperator> allOperators;
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| 45 |
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| 46 | internal IList<IOperator> AllOperators {
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| 47 | get { return allOperators.AsReadOnly(); }
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| 48 | }
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| 49 |
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| 50 | internal TreeGardener(IRandom random, IOperatorLibrary opLibrary) {
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| 51 | this.random = random;
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| 52 | this.opLibrary = opLibrary;
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| 53 |
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| 54 | this.allOperators = new List<IOperator>();
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| 55 | terminals = new List<IOperator>();
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| 56 | functions = new List<IOperator>();
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| 57 |
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| 58 | // init functions and terminals based on constraints
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| 59 | foreach (IOperator op in opLibrary.Group.Operators) {
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| 60 | int maxA, minA;
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| 61 | GetMinMaxArity(op, out minA, out maxA);
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| 62 | if (maxA == 0) {
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| 63 | terminals.Add(op);
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| 64 | } else {
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| 65 | functions.Add(op);
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| 66 | }
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| 67 | }
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| 68 |
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| 69 | allOperators.AddRange(functions);
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| 70 | allOperators.AddRange(terminals);
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| 71 | }
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| 72 |
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| 73 | #region random initialization
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| 74 | internal IOperator CreateRandomTree(ICollection<IOperator> allowedOperators, int maxTreeSize, int maxTreeHeight, bool balanceTrees) {
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| 75 |
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| 76 | int minTreeHeight = allowedOperators.Select(op => ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data).Min();
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| 77 | if (minTreeHeight > maxTreeHeight)
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| 78 | maxTreeHeight = minTreeHeight;
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| 79 |
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| 80 | int minTreeSize = allowedOperators.Select(op => ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data).Min();
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| 81 | if (minTreeSize > maxTreeSize)
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| 82 | maxTreeSize = minTreeSize;
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| 83 |
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| 84 | int treeHeight = random.Next(minTreeHeight, maxTreeHeight + 1);
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| 85 | int treeSize = random.Next(minTreeSize, maxTreeSize + 1);
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| 86 |
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| 87 | IOperator[] possibleOperators = allowedOperators.Where(op => ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data <= treeHeight &&
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| 88 | ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data <= treeSize).ToArray();
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| 89 | IOperator selectedOperator = (IOperator)possibleOperators[random.Next(possibleOperators.Length)].Clone();
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| 90 |
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| 91 | IOperator rootOperator = CreateRandomTree(selectedOperator, treeSize, treeHeight, balanceTrees);
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| 92 |
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| 93 | return rootOperator;
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| 94 | }
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| 95 |
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| 96 | internal IOperator CreateRandomTree(int maxTreeSize, int maxTreeHeight, bool balanceTrees) {
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| 97 | if (balanceTrees) {
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| 98 | if (maxTreeHeight == 1) {
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| 99 | IOperator selectedTerminal = (IOperator)terminals[random.Next(terminals.Count())].Clone();
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| 100 | return selectedTerminal;
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| 101 | } else {
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| 102 | IOperator[] possibleFunctions = functions.Where(f => GetMinimalTreeHeight(f) <= maxTreeHeight &&
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| 103 | GetMinimalTreeSize(f) <= maxTreeSize).ToArray();
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| 104 | IOperator selectedFunction = (IOperator)possibleFunctions[random.Next(possibleFunctions.Length)].Clone();
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| 105 | MakeBalancedTree(selectedFunction, maxTreeSize - 1, maxTreeHeight - 1);
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| 106 | return selectedFunction;
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| 107 | }
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| 108 |
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| 109 | } else {
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| 110 | IOperator[] possibleOperators = allOperators.Where(op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
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| 111 | GetMinimalTreeSize(op) <= maxTreeSize).ToArray();
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| 112 | IOperator selectedOperator = (IOperator)possibleOperators[random.Next(possibleOperators.Length)].Clone();
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| 113 | MakeUnbalancedTree(selectedOperator, maxTreeSize - 1, maxTreeHeight - 1);
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| 114 | return selectedOperator;
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| 115 | }
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| 116 | }
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| 117 |
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| 118 | internal IOperator CreateRandomTree(IOperator root, int maxTreeSize, int maxTreeHeight, bool balanceTrees) {
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| 119 | if (balanceTrees) {
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| 120 | MakeBalancedTree(root, maxTreeSize - 1, maxTreeHeight - 1);
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| 121 | } else {
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| 122 | MakeUnbalancedTree(root, maxTreeSize - 1, maxTreeHeight - 1);
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| 123 | }
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| 124 | if (GetTreeSize(root) > maxTreeSize ||
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| 125 | GetTreeHeight(root) > maxTreeHeight) {
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| 126 | throw new InvalidProgramException();
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| 127 | }
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| 128 | return root;
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| 129 | }
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| 130 |
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| 131 |
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| 132 | private void MakeUnbalancedTree(IOperator parent, int maxTreeSize, int maxTreeHeight) {
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| 133 | if (maxTreeHeight == 0 || maxTreeSize == 0) return;
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| 134 | int minArity;
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| 135 | int maxArity;
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| 136 | GetMinMaxArity(parent, out minArity, out maxArity);
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| 137 | if (maxArity >= maxTreeSize) {
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| 138 | maxArity = maxTreeSize;
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| 139 | }
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| 140 | int actualArity = random.Next(minArity, maxArity + 1);
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| 141 | if (actualArity > 0) {
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| 142 | int maxSubTreeSize = maxTreeSize / actualArity;
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| 143 | for (int i = 0; i < actualArity; i++) {
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| 144 | IOperator[] possibleOperators = GetAllowedSubOperators(parent, i).Where(op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
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| 145 | GetMinimalTreeSize(op) <= maxSubTreeSize).ToArray();
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| 146 | IOperator selectedOperator = (IOperator)possibleOperators[random.Next(possibleOperators.Length)].Clone();
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| 147 | parent.AddSubOperator(selectedOperator, i);
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| 148 | MakeUnbalancedTree(selectedOperator, maxSubTreeSize - 1, maxTreeHeight - 1);
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| 149 | }
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| 150 | }
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| 151 | }
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| 152 |
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| 153 | // NOTE: this method doesn't build fully balanced trees because we have constraints on the
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| 154 | // types of possible suboperators which can indirectly impose a limit for the depth of a given suboperator
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| 155 | private void MakeBalancedTree(IOperator parent, int maxTreeSize, int maxTreeHeight) {
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| 156 | if (maxTreeHeight == 0 || maxTreeSize == 0) return; // should never happen anyway
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| 157 | int minArity;
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| 158 | int maxArity;
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| 159 | GetMinMaxArity(parent, out minArity, out maxArity);
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| 160 | if (maxArity >= maxTreeSize) {
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| 161 | maxArity = maxTreeSize;
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| 162 | }
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| 163 | int actualArity = random.Next(minArity, maxArity + 1);
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| 164 | if (actualArity > 0) {
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| 165 | int maxSubTreeSize = maxTreeSize / actualArity;
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| 166 | for (int i = 0; i < actualArity; i++) {
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| 167 | if (maxTreeHeight == 1 || maxSubTreeSize == 1) {
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| 168 | IOperator[] possibleTerminals = GetAllowedSubOperators(parent, i).Where(
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| 169 | op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
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| 170 | GetMinimalTreeSize(op) <= maxSubTreeSize &&
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| 171 | IsTerminal(op)).ToArray();
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| 172 | IOperator selectedTerminal = (IOperator)possibleTerminals[random.Next(possibleTerminals.Length)].Clone();
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| 173 | parent.AddSubOperator(selectedTerminal, i);
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| 174 | } else {
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| 175 | IOperator[] possibleFunctions = GetAllowedSubOperators(parent, i).Where(
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| 176 | op => GetMinimalTreeHeight(op) <= maxTreeHeight &&
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| 177 | GetMinimalTreeSize(op) <= maxSubTreeSize &&
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| 178 | !IsTerminal(op)).ToArray();
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| 179 | IOperator selectedFunction = (IOperator)possibleFunctions[random.Next(possibleFunctions.Length)].Clone();
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| 180 | parent.AddSubOperator(selectedFunction, i);
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| 181 | MakeBalancedTree(selectedFunction, maxSubTreeSize - 1, maxTreeHeight - 1);
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| 182 | }
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| 183 | }
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | internal CompositeOperation CreateInitializationOperation(ICollection<IOperator> operators, IScope scope) {
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| 188 | // needed for the parameter shaking operation
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| 189 | CompositeOperation initializationOperation = new CompositeOperation();
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| 190 | Scope tempScope = new Scope("Temp. initialization scope");
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| 191 |
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| 192 | var parametricOperators = operators.Where(o => o.GetVariable(GPOperatorLibrary.INITIALIZATION) != null);
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| 193 |
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| 194 | foreach (IOperator op in parametricOperators) {
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| 195 | // enqueue an initialization operation for each operator with local variables
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| 196 | IOperator initialization = (IOperator)op.GetVariable(GPOperatorLibrary.INITIALIZATION).Value;
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| 197 | Scope initScope = new Scope();
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| 198 |
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| 199 | // copy the local variables into a temporary scope used for initialization
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| 200 | foreach (VariableInfo info in op.VariableInfos) {
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| 201 | if (info.Local) {
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| 202 | initScope.AddVariable(op.GetVariable(info.FormalName));
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| 203 | }
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| 204 | }
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| 205 |
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| 206 | tempScope.AddSubScope(initScope);
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| 207 | initializationOperation.AddOperation(new AtomicOperation(initialization, initScope));
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| 208 | }
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| 209 |
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| 210 | Scope backupScope = new Scope("backup");
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| 211 | foreach (Scope subScope in scope.SubScopes) {
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| 212 | backupScope.AddSubScope(subScope);
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| 213 | }
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| 214 |
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| 215 | scope.AddSubScope(tempScope);
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| 216 | scope.AddSubScope(backupScope);
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| 217 |
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| 218 | // add an operation to remove the temporary scopes
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| 219 | initializationOperation.AddOperation(new AtomicOperation(new RightReducer(), scope));
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| 220 | return initializationOperation;
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| 221 | }
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| 222 | #endregion
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| 223 |
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| 224 | #region tree information gathering
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| 225 | internal int GetTreeSize(IOperator tree) {
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| 226 | return 1 + tree.SubOperators.Sum(f => GetTreeSize(f));
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| 227 | }
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| 228 |
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| 229 | internal int GetTreeHeight(IOperator tree) {
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| 230 | if (tree.SubOperators.Count == 0) return 1;
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| 231 | return 1 + tree.SubOperators.Max(f => GetTreeHeight(f));
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| 232 | }
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| 233 |
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| 234 | internal IOperator GetRandomParentNode(IOperator tree) {
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| 235 | List<IOperator> parentNodes = new List<IOperator>();
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| 236 |
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| 237 | // add null for the parent of the root node
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| 238 | parentNodes.Add(null);
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| 239 |
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| 240 | TreeForEach(tree, delegate(IOperator op) {
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| 241 | if (op.SubOperators.Count > 0) {
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| 242 | parentNodes.Add(op);
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| 243 | }
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| 244 | });
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| 245 |
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| 246 | return parentNodes[random.Next(parentNodes.Count)];
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| 247 | }
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| 248 |
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| 249 | internal IList<IOperator> GetAllowedSubOperators(IOperator op, int index) {
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| 250 | if (op == null) {
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| 251 | return allOperators;
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| 252 | } else {
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| 253 |
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| 254 | SubOperatorsConstraintAnalyser analyser = new SubOperatorsConstraintAnalyser();
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| 255 | analyser.AllPossibleOperators = allOperators;
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| 256 |
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| 257 | return analyser.GetAllowedOperators(op, index);
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| 258 | }
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| 259 | }
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| 260 | internal void GetMinMaxArity(IOperator root, out int minArity, out int maxArity) {
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| 261 | foreach (IConstraint constraint in root.Constraints) {
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| 262 | NumberOfSubOperatorsConstraint theConstraint = constraint as NumberOfSubOperatorsConstraint;
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| 263 | if (theConstraint != null) {
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| 264 | minArity = theConstraint.MinOperators.Data;
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| 265 | maxArity = theConstraint.MaxOperators.Data;
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| 266 | return;
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| 267 | }
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| 268 | }
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| 269 | // the default arity is 2
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| 270 | minArity = 2;
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| 271 | maxArity = 2;
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| 272 | }
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| 273 | internal bool IsTerminal(IOperator f) {
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| 274 | int minArity;
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| 275 | int maxArity;
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| 276 | GetMinMaxArity(f, out minArity, out maxArity);
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| 277 | return minArity == 0 && maxArity == 0;
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| 278 | }
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| 279 |
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| 280 | internal IList<IOperator> GetAllowedParents(IOperator child, int childIndex) {
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| 281 | List<IOperator> parents = new List<IOperator>();
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| 282 | foreach (IOperator function in functions) {
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| 283 | IList<IOperator> allowedSubOperators = GetAllowedSubOperators(function, childIndex);
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| 284 | if (allowedSubOperators.Contains(child, new OperatorEqualityComparer())) {
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| 285 | parents.Add(function);
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| 286 | }
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| 287 | }
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| 288 | return parents;
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| 289 | }
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| 290 |
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| 291 | internal ICollection<IOperator> GetAllOperators(IOperator root) {
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| 292 | List<IOperator> allOps = new List<IOperator>();
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| 293 | TreeForEach(root, t => { allOps.Add(t); });
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| 294 | return allOps;
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| 295 | }
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| 296 |
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| 297 | /// <summary>
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| 298 | /// returns the height level of op in the tree
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| 299 | /// if the op == tree => 1
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| 300 | /// if op is in the suboperators of tree => 2
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| 301 | /// ...
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| 302 | /// if op is not found => -1
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| 303 | /// </summary>
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| 304 | /// <param name="tree">operator tree to process</param>
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| 305 | /// <param name="op">operater that is searched in the tree</param>
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| 306 | /// <returns></returns>
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| 307 | internal int GetNodeLevel(IOperator tree, IOperator op) {
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| 308 | return GetNodeLevelHelper(tree, op, 1);
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| 309 | }
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| 310 |
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| 311 | private int GetNodeLevelHelper(IOperator tree, IOperator op, int level) {
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| 312 | if (op == tree) return level;
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| 313 |
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| 314 | foreach (IOperator subTree in tree.SubOperators) {
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| 315 | int result = GetNodeLevelHelper(subTree, op, level + 1);
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| 316 | if (result != -1) return result;
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| 317 | }
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| 318 |
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| 319 | return -1;
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| 320 | }
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| 321 |
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| 322 | internal bool IsValidTree(IOperator tree) {
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| 323 | if (!tree.IsValid())
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| 324 | return false;
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| 325 | foreach (IOperator subTree in tree.SubOperators) {
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| 326 | if (!subTree.IsValid())
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| 327 | return false;
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| 328 | }
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| 329 |
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| 330 | return true;
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| 331 | }
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| 332 |
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| 333 | // returns a random node from the specified level in the tree
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| 334 | internal IOperator GetRandomNode(IOperator tree, int level) {
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| 335 | if (level == 0) return tree;
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| 336 | List<IOperator> nodes = GetOperatorsAtLevel(tree, level);
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| 337 | return nodes[random.Next(nodes.Count)];
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| 338 | }
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| 339 | #endregion
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| 340 |
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| 341 | #region private utility methods
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| 342 |
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| 343 | private int GetMinimalTreeHeight(IOperator op) {
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| 344 | return ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_HEIGHT).Value).Data;
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| 345 | }
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| 346 |
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| 347 | private int GetMinimalTreeSize(IOperator op) {
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| 348 | return ((IntData)op.GetVariable(GPOperatorLibrary.MIN_TREE_SIZE).Value).Data;
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| 349 | }
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| 350 |
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| 351 | private void TreeForEach(IOperator tree, Action<IOperator> action) {
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| 352 | action(tree);
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| 353 | foreach (IOperator child in tree.SubOperators) {
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| 354 | TreeForEach(child, action);
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| 355 | }
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| 356 | }
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| 357 |
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| 358 | private List<IOperator> GetOperatorsAtLevel(IOperator tree, int level) {
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| 359 | if (level == 1) return new List<IOperator>(tree.SubOperators);
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| 360 |
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| 361 | List<IOperator> result = new List<IOperator>();
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| 362 | foreach (IOperator subOperator in tree.SubOperators) {
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| 363 | result.AddRange(GetOperatorsAtLevel(subOperator, level - 1));
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| 364 | }
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| 365 | return result;
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| 366 | }
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| 367 |
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| 368 |
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| 369 | #endregion
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| 370 |
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| 371 | internal class OperatorEqualityComparer : IEqualityComparer<IOperator> {
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| 372 | #region IEqualityComparer<IOperator> Members
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| 373 |
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| 374 | public bool Equals(IOperator x, IOperator y) {
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| 375 | return ((StringData)x.GetVariable(GPOperatorLibrary.TYPE_ID).Value).Data ==
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| 376 | ((StringData)y.GetVariable(GPOperatorLibrary.TYPE_ID).Value).Data;
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| 377 | }
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| 378 |
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| 379 | public int GetHashCode(IOperator obj) {
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| 380 | return ((StringData)obj.GetVariable(GPOperatorLibrary.TYPE_ID).Value).Data.GetHashCode();
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| 381 | }
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| 382 |
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| 383 | #endregion
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| 384 | }
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| 385 |
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| 386 | internal ICollection<IOperator> GetPossibleParents(List<IOperator> list) {
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| 387 | List<IOperator> result = new List<IOperator>();
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| 388 | foreach (IOperator op in functions) {
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| 389 | if (IsPossibleParent(op, list)) {
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| 390 | result.Add(op);
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| 391 | }
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| 392 | }
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| 393 | return result;
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| 394 | }
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| 395 |
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| 396 | private bool IsPossibleParent(IOperator op, List<IOperator> children) {
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| 397 | int minArity;
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| 398 | int maxArity;
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| 399 | GetMinMaxArity(op, out minArity, out maxArity);
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| 400 |
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| 401 | // note: we can't assume that the operators in the children list have different types!
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| 402 |
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| 403 | // when the maxArity of this function is smaller than the list of operators that
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| 404 | // should be included as sub-operators then it can't be a parent
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| 405 | if (maxArity < children.Count()) {
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| 406 | return false;
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| 407 | }
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| 408 | int nSlots = Math.Max(minArity, children.Count);
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| 409 |
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| 410 | SubOperatorsConstraintAnalyser analyzer = new SubOperatorsConstraintAnalyser();
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| 411 | analyzer.AllPossibleOperators = children;
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| 412 |
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| 413 | List<HashSet<IOperator>> slotSets = new List<HashSet<IOperator>>();
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| 414 |
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| 415 | // we iterate through all slots for sub-operators and calculate the set of
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| 416 | // allowed sub-operators for this slot.
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| 417 | // we only count those slots that can hold at least one of the children that we should combine
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| 418 | for (int slot = 0; slot < nSlots; slot++) {
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| 419 | HashSet<IOperator> operatorSet = new HashSet<IOperator>(analyzer.GetAllowedOperators(op, slot));
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| 420 | if (operatorSet.Count() > 0) {
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| 421 | slotSets.Add(operatorSet);
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| 422 | }
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| 423 | }
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| 424 |
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| 425 | // ok at the end of this operation we know how many slots of the parent can actually
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| 426 | // hold one of our children.
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| 427 | // if the number of slots is smaller than the number of children we can be sure that
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| 428 | // we can never combine all children as sub-operators of the operator and thus the operator
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| 429 | // can't be a parent.
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| 430 | if (slotSets.Count() < children.Count()) {
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| 431 | return false;
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| 432 | }
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| 433 |
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| 434 | // finally we sort the sets by size and beginning from the first set select one
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| 435 | // operator for the slot and thus remove it as possible sub-operator from the remaining sets.
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| 436 | // when we can successfully assign all available children to a slot the operator is a valid parent
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| 437 | // when only a subset of all children can be assigned to slots the operator is no valid parent
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| 438 | slotSets.Sort((p, q) => p.Count() - q.Count());
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| 439 |
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| 440 | int assignments = 0;
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| 441 | for (int i = 0; i < slotSets.Count() - 1; i++) {
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| 442 | if (slotSets[i].Count > 0) {
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| 443 | IOperator selected = slotSets[i].ElementAt(0);
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| 444 | assignments++;
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| 445 | for (int j = i + 1; j < slotSets.Count(); j++) {
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| 446 | slotSets[j].Remove(selected);
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| 447 | }
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| 448 | }
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| 449 | }
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| 450 |
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| 451 | // sanity check
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| 452 | if (assignments > children.Count) throw new InvalidProgramException();
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| 453 | return assignments == children.Count - 1;
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| 454 | }
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| 455 | }
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| 456 | }
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