[2] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using System.Text;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Operators;
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| 28 | using HeuristicLab.Random;
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| 29 | using HeuristicLab.Data;
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| 30 | using HeuristicLab.Constraints;
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[155] | 31 | using HeuristicLab.Functions;
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[238] | 32 | using System.Diagnostics;
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[2] | 33 |
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| 34 | namespace HeuristicLab.StructureIdentification {
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[158] | 35 | public class SizeFairCrossOver : OperatorBase {
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[2] | 36 |
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| 37 | public override string Description {
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| 38 | get {
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[161] | 39 | return @"Takes two parent individuals P0 and P1 each. Selects a random node N0 of P0 and a random node N1 of P1.
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| 40 | And replaces the branch with root N0 in P0 with N1 from P1 if the tree-size limits are not violated.
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| 41 | When recombination with N0 and N1 would create a tree that is too large the operator randomly either goes
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| 42 | up in P0 (parent of N0) or down in P1 (random child of N1) until a valid configuration is found.";
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[2] | 43 | }
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| 44 | }
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[158] | 45 | public SizeFairCrossOver()
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[2] | 46 | : base() {
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| 47 | AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(MersenneTwister), VariableKind.In));
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| 48 | AddVariableInfo(new VariableInfo("OperatorLibrary", "The operator library containing all available operators", typeof(GPOperatorLibrary), VariableKind.In));
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| 49 | AddVariableInfo(new VariableInfo("MaxTreeHeight", "The maximal allowed height of the tree", typeof(IntData), VariableKind.In));
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| 50 | AddVariableInfo(new VariableInfo("MaxTreeSize", "The maximal allowed size (number of nodes) of the tree", typeof(IntData), VariableKind.In));
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[155] | 51 | AddVariableInfo(new VariableInfo("FunctionTree", "The tree to mutate", typeof(IFunctionTree), VariableKind.In | VariableKind.New));
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| 52 | AddVariableInfo(new VariableInfo("TreeSize", "The size (number of nodes) of the tree", typeof(IntData), VariableKind.New));
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| 53 | AddVariableInfo(new VariableInfo("TreeHeight", "The height of the tree", typeof(IntData), VariableKind.New));
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[2] | 54 | }
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| 55 |
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| 56 | public override IOperation Apply(IScope scope) {
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| 57 | MersenneTwister random = GetVariableValue<MersenneTwister>("Random", scope, true);
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| 58 | GPOperatorLibrary opLibrary = GetVariableValue<GPOperatorLibrary>("OperatorLibrary", scope, true);
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| 59 | int maxTreeHeight = GetVariableValue<IntData>("MaxTreeHeight", scope, true).Data;
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| 60 | int maxTreeSize = GetVariableValue<IntData>("MaxTreeSize", scope, true).Data;
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| 61 |
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| 62 | TreeGardener gardener = new TreeGardener(random, opLibrary);
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| 63 |
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| 64 | if((scope.SubScopes.Count % 2) != 0)
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| 65 | throw new InvalidOperationException("Number of parents is not even");
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| 66 |
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| 67 | CompositeOperation initOperations = new CompositeOperation();
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| 68 |
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| 69 | int children = scope.SubScopes.Count / 2;
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| 70 | for(int i = 0; i < children; i++) {
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| 71 | IScope parent1 = scope.SubScopes[0];
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| 72 | scope.RemoveSubScope(parent1);
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| 73 | IScope parent2 = scope.SubScopes[0];
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| 74 | scope.RemoveSubScope(parent2);
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| 75 | IScope child = new Scope(i.ToString());
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| 76 | IOperation childInitOperation = Cross(gardener, maxTreeSize, maxTreeHeight, scope, random, parent1, parent2, child);
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| 77 | initOperations.AddOperation(childInitOperation);
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| 78 | scope.AddSubScope(child);
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| 79 | }
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| 80 |
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| 81 | return initOperations;
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| 82 | }
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| 83 |
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| 84 | private IOperation Cross(TreeGardener gardener, int maxTreeSize, int maxTreeHeight,
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| 85 | IScope scope, MersenneTwister random, IScope parent1, IScope parent2, IScope child) {
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[155] | 86 | List<IFunctionTree> newBranches;
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| 87 | IFunctionTree newTree = Cross(gardener, parent1, parent2,
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| 88 | random, maxTreeSize, maxTreeHeight, out newBranches);
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[2] | 89 |
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| 90 |
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| 91 | int newTreeSize = gardener.GetTreeSize(newTree);
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| 92 | int newTreeHeight = gardener.GetTreeHeight(newTree);
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[155] | 93 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("FunctionTree"), newTree));
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| 94 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeSize"), new IntData(newTreeSize)));
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| 95 | child.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("TreeHeight"), new IntData(newTreeHeight)));
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[2] | 96 |
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[155] | 97 | // check if the new tree is valid and if the size of is still in the allowed bounds
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[238] | 98 | Debug.Assert(gardener.IsValidTree(newTree) &&
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| 99 | newTreeHeight <= maxTreeHeight && newTreeSize <= maxTreeSize);
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[155] | 100 | return gardener.CreateInitializationOperation(newBranches, child);
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[2] | 101 | }
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| 102 |
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| 103 |
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[155] | 104 | private IFunctionTree Cross(TreeGardener gardener, IScope f, IScope g, MersenneTwister random, int maxTreeSize, int maxTreeHeight, out List<IFunctionTree> newBranches) {
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| 105 | IFunctionTree tree0 = f.GetVariableValue<IFunctionTree>("FunctionTree", false);
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[2] | 106 | int tree0Height = f.GetVariableValue<IntData>("TreeHeight", false).Data;
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| 107 | int tree0Size = f.GetVariableValue<IntData>("TreeSize", false).Data;
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| 108 |
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[155] | 109 | IFunctionTree tree1 = g.GetVariableValue<IFunctionTree>("FunctionTree", false);
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[2] | 110 | int tree1Height = g.GetVariableValue<IntData>("TreeHeight", false).Data;
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| 111 | int tree1Size = g.GetVariableValue<IntData>("TreeSize", false).Data;
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| 112 |
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| 113 | if(tree0Size == 1 && tree1Size == 1) {
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[155] | 114 | return CombineTerminals(gardener, tree0, tree1, random, maxTreeHeight, out newBranches);
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[2] | 115 | } else {
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| 116 | // we are going to insert tree1 into tree0 at a random place so we have to make sure that tree0 is not a terminal
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| 117 | // in case both trees are higher than 1 we swap the trees with probability 50%
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| 118 | if(tree0Height == 1 || (tree1Height > 1 && random.Next(2) == 0)) {
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[155] | 119 | IFunctionTree tmp = tree0; tree0 = tree1; tree1 = tmp;
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[2] | 120 | int tmpHeight = tree0Height; tree0Height = tree1Height; tree1Height = tmpHeight;
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| 121 | int tmpSize = tree0Size; tree0Size = tree1Size; tree1Size = tmpSize;
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| 122 | }
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| 123 |
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| 124 | // save the root because later on we change tree0 and tree1 while searching a valid tree configuration
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[155] | 125 | IFunctionTree root = tree0;
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[2] | 126 | int rootSize = tree0Size;
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| 127 |
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| 128 | // select a random suboperators of the two trees at a random level
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| 129 | int tree0Level = random.Next(tree0Height - 1); // since we checked before that the height of tree0 is > 1 this is OK
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| 130 | int tree1Level = random.Next(tree1Height);
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[155] | 131 | tree0 = gardener.GetRandomBranch(tree0, tree0Level);
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| 132 | tree1 = gardener.GetRandomBranch(tree1, tree1Level);
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[2] | 133 |
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| 134 | // recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on
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| 135 | tree1Size = gardener.GetTreeSize(tree1);
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| 136 | tree1Height = gardener.GetTreeHeight(tree1);
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| 137 |
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| 138 | List<int> possibleChildIndices = new List<int>();
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| 139 |
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| 140 | // Now tree0 is supposed to take tree1 as one if its children. If this is not possible,
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| 141 | // then go down in either of the two trees as far as possible. If even then it is not possible
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| 142 | // to merge the trees then throw an exception
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[155] | 143 | // find the list of allowed indices (regarding allowed sub-trees, maxTreeSize and maxTreeHeight)
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| 144 | for(int i = 0; i < tree0.SubTrees.Count; i++) {
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| 145 | int subTreeSize = gardener.GetTreeSize(tree0.SubTrees[i]);
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[2] | 146 |
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[155] | 147 | // the index is ok when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints
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| 148 | if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) &&
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| 149 | rootSize - subTreeSize + tree1Size < maxTreeSize &&
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[2] | 150 | tree0Level + tree1Height < maxTreeHeight) {
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| 151 | possibleChildIndices.Add(i);
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| 152 | }
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| 153 | }
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| 154 |
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| 155 | while(possibleChildIndices.Count == 0) {
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[155] | 156 | // we couln't find a possible configuration given the current tree0 and tree1
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[2] | 157 | // possible reasons for this are:
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[155] | 158 | // - tree1 is not allowed as sub-tree of tree0
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[2] | 159 | // - appending tree1 as child of tree0 would create a tree that exceedes the maxTreeHeight
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| 160 | // - replacing any child of tree0 with tree1 woulde create a tree that exceedes the maxTeeSize
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| 161 | // thus we have to either:
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| 162 | // - go up in tree0 => the insert position allows larger trees
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| 163 | // - go down in tree1 => the tree that is inserted becomes smaller
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[155] | 164 | // - however we have to get lucky to solve the 'allowed sub-trees' problem
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[238] | 165 | if(tree1Height == 1 || (tree0Level > 0 && random.Next(2) == 0)) {
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[2] | 166 | // go up in tree0
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| 167 | tree0Level--;
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[155] | 168 | tree0 = gardener.GetRandomBranch(root, tree0Level);
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| 169 | } else if(tree1.SubTrees.Count > 0) {
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[2] | 170 | // go down in node2:
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[155] | 171 | tree1 = tree1.SubTrees[random.Next(tree1.SubTrees.Count)];
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[2] | 172 | tree1Size = gardener.GetTreeSize(tree1);
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| 173 | tree1Height = gardener.GetTreeHeight(tree1);
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| 174 | } else {
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| 175 | // could neither go up or down ... don't know what to do ... give up
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| 176 | throw new InvalidProgramException();
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| 177 | }
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| 178 |
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| 179 | // recalculate the list of possible indices
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| 180 | possibleChildIndices.Clear();
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[155] | 181 | for(int i = 0; i < tree0.SubTrees.Count; i++) {
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| 182 | int subTreeSize = gardener.GetTreeSize(tree0.SubTrees[i]);
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[2] | 183 |
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[155] | 184 | // when the function is allowed as sub-tree and we don't violate the maxSize and maxHeight constraints
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[2] | 185 | // the index is ok
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[155] | 186 | if(gardener.GetAllowedSubFunctions(tree0.Function, i).Contains(tree1.Function) &&
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| 187 | rootSize - subTreeSize + tree1Size < maxTreeSize &&
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[2] | 188 | tree0Level + tree1Height < maxTreeHeight) {
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| 189 | possibleChildIndices.Add(i);
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| 190 | }
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| 191 | }
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| 192 | }
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| 193 |
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| 194 | // no possible configuration found this indicates that there is a bigger problem
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| 195 | if(possibleChildIndices.Count == 0) {
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| 196 | throw new InvalidProgramException();
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| 197 | }
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| 198 |
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| 199 | // replace the existing sub-tree at a random index in tree0 with tree1
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| 200 | int selectedIndex = possibleChildIndices[random.Next(possibleChildIndices.Count)];
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[155] | 201 | tree0.RemoveSubTree(selectedIndex);
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| 202 | tree0.InsertSubTree(selectedIndex, tree1);
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[2] | 203 |
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| 204 | // no new operators where needed
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[155] | 205 | newBranches = new List<IFunctionTree>();
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[2] | 206 | return root;
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| 207 | }
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| 208 | }
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| 209 |
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| 210 |
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[155] | 211 | // take f and g and create a tree that has f and g as sub-trees
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| 212 | // example
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| 213 | // O
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| 214 | // /|\
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| 215 | // g 2 f
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| 216 | //
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| 217 | private IFunctionTree CombineTerminals(TreeGardener gardener, IFunctionTree f, IFunctionTree g, MersenneTwister random, int maxTreeHeight, out List<IFunctionTree> newBranches) {
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| 218 | newBranches = new List<IFunctionTree>();
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| 219 | // determine the set of possible parent functions
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| 220 | ICollection<IFunction> possibleParents = gardener.GetPossibleParents(new List<IFunction>() { f.Function, g.Function });
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[2] | 221 | if(possibleParents.Count == 0) throw new InvalidProgramException();
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[155] | 222 | // and select a random one
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[189] | 223 | IFunctionTree parent = possibleParents.ElementAt(random.Next(possibleParents.Count())).GetTreeNode();
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[2] | 224 |
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| 225 | int minArity;
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| 226 | int maxArity;
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[155] | 227 | gardener.GetMinMaxArity(parent.Function, out minArity, out maxArity);
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[2] | 228 | int nSlots = Math.Max(2, minArity);
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[155] | 229 | // determine which slot can take which sub-trees
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| 230 | List<IFunctionTree>[] slots = new List<IFunctionTree>[nSlots];
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[2] | 231 | for(int slot = 0; slot < nSlots; slot++) {
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[155] | 232 | ICollection<IFunction> allowedSubFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot);
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| 233 | List<IFunctionTree> allowedTrees = new List<IFunctionTree>();
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| 234 | if(allowedSubFunctions.Contains(f.Function)) allowedTrees.Add(f);
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| 235 | if(allowedSubFunctions.Contains(g.Function)) allowedTrees.Add(g);
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| 236 | slots[slot] = allowedTrees;
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[2] | 237 | }
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[155] | 238 | // fill the slots in the order of degrees of freedom
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| 239 | int[] slotSequence = Enumerable.Range(0, slots.Count()).OrderBy(slot => slots[slot].Count()).ToArray();
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[2] | 240 |
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[155] | 241 | // tmp arry to store the tree for each sub-tree slot of the parent
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| 242 | IFunctionTree[] selectedFunctionTrees = new IFunctionTree[nSlots];
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[2] | 243 |
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[155] | 244 | // fill the sub-tree slots of the parent starting with the slots that can take potentially both functions (f and g)
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[2] | 245 | for(int i = 0; i < slotSequence.Length; i++) {
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| 246 | int slot = slotSequence[i];
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[155] | 247 | List<IFunctionTree> allowedTrees = slots[slot];
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| 248 | // when neither f nor g fit into the slot => create a new random tree
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| 249 | if(allowedTrees.Count() == 0) {
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| 250 | var allowedFunctions = gardener.GetAllowedSubFunctions(parent.Function, slot);
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| 251 | selectedFunctionTrees[slot] = gardener.CreateRandomTree(allowedFunctions, 1, 1, true);
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| 252 | newBranches.AddRange(gardener.GetAllSubTrees(selectedFunctionTrees[slot]));
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[2] | 253 | } else {
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[155] | 254 | // select randomly which tree to insert into this slot
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| 255 | IFunctionTree selectedTree = allowedTrees[random.Next(allowedTrees.Count())];
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| 256 | selectedFunctionTrees[slot] = selectedTree;
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| 257 | // remove the tree that we used in this slot from following function-sets
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[2] | 258 | for(int j = i + 1; j < slotSequence.Length; j++) {
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| 259 | int otherSlot = slotSequence[j];
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[155] | 260 | slots[otherSlot].Remove(selectedTree);
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[2] | 261 | }
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| 262 | }
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| 263 | }
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[155] | 264 | // actually append the sub-trees to the parent tree
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| 265 | for(int i = 0; i < selectedFunctionTrees.Length; i++) {
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| 266 | parent.InsertSubTree(i, selectedFunctionTrees[i]);
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[2] | 267 | }
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| 268 |
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| 269 | return parent;
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| 270 | }
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| 271 | }
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| 272 | }
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